"Cuz I don't like when you do it"
Cuz I don't like, when we have 2 same type units in different factions with different (but equially painful) problems, but people asking to fix only 1 of them... I stand for fair-fixing. Survivability bonus for Grens = Firepower bonus for Cons. That can be only so. 5th men for grens? K, add stock DP-28 or PTRS rifles for Cons, better PTRS, since Penals are hard-AI units.
Again - nothing against increasing survivability for Grens, but only if we also will fix "balancing" weakness of their soviet analog - Cons.
P.S. Am I only one, who think, that it is strange, that when TommyRiflemans have 4 men they cost 280 MP, but when they getting 5th, their full squad still costs... 280 (same for RE with their 210). Maybe it should at least slightly increase, because... I don't know. Getting non-doc 5th men in already ubersquad (top of the line Recived accuracy stat, top of the line firepower) is already powerful thing. Let it be compensated somehow by that. |
you got on a superior lvl of fan boy right by saying that med kit are good they are literally never used NEVER USED
Er... what? I use them, pretty often. It helps to keep units at frontline and hold it longer and effective, instead of constant retreat after each shot/blow near to squad.
I only think, that they should be cheaper, 10 ammo would be fine. Or tommymedkits should cost more, cos it's pretty strange, that I have to pay 20 ammo each time when I need to heal 1 squad, while they getting eternal healing ability, free to use, working as aura + that upgrade increases their survivability.
Anyway, medkits are good. Help you to stay alive under fire. |
Stop suggesting "survivability increasing" for Grens, pls! Grens designed to be "long-range firepower > HP". Cons are vise versa - HP > anyrange firepower. That's what Relic call assymetrical balance. (But that's not balance at all, cos power > HP is more reliable).
Anyway, if Grens gonna get survivability boost, no matter what it will be - cons will have to get firepower boost. For such exchange I agree. And one-side increasing survivability for Grens will just make them OP. Right now they just fine.
P.S. Don't know, why people don't like medkits so much. They can be really helpful, when your squad at frontline get's mortar mine in face, has no models dead but all overdamaged. Spend 20 ammo - and no need to retreat to healing point + HP regen may help in firefight seriously. In any case - medkits > flaremins. First can be useful in real combat, second can't be useful, if you don't use them as buged strucure mine. |
penal total veterancy at vet 3: +69% accuracy -23% incoming accuracy, -20% cool down, flare, hoorah
grenadier total veterancy at vet 3: +40% accuracy, -23% incoming accuracy, -20% cool down, medkit, 25% faster recharge on rifle nade.
the penal have a far better bonus. that 29% extra bonus make a big difference. The penal without the flamethrower can actually beat a vet 3 lmg grenadier at long range.
So what? Grenadeers are common infantry, they cost less, don't need special tier (you will build super-cheap T1 anyway as Ostheer) they have snare and normal grenades...
Penals > Grens? That's fine. Such as Obers > Riflemans/Tommyrifles/IvanRifles. I don't see any problem with that. If your opponent using penals, again your best frieds are: HMGs, AI-infantry, all kinds of vechiles.
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Get Vet 3 for them first, before crying, seriously...
Stop whining about "Vet 3 *unitname* performs too good, nerf, pls". It's ridiculous, almost all overveted units perform too good. Volks Vet 5 are bad? No, they dominate. Grens Vet 3 are bad? No, they getting invisible scopes on rifles and starting to snipe my units...
Vet 3 penals are fine, they should be "OP", cos they are not simply "mainline infantry", like same Volks or Grens (mainline of soviets are still shitty cons), they are kinda "Obers" of USSR. So, let them perform like they should in that role. And you know what - it's not such a big problem for to counter them, using such simple tools like: HMG, AI infantry, all kinds of vechiles (since they have 0 AT).
Deal with it, bro. |
Yes, thats why OKW kubel, Volks, Obers, JLi, LeIG, Panther, KT, and even the BaseTrucks have been nerfed. Because everything is OK...
I 100% don't agree with that "infantry reformation" of OKW, cos right now there is no logic in infantry system of OKW. For example, I don't need Fallshirms or Obers anymore, because 2 volks+STG performs in AI sooooo good + they have nade and faust and costs lesser. That was not really nerf... just ruining original logicaly clear construct in exchange of ol' good "competitive purpouses"...
I don't know how all other units were nerfed, they perform not really worse, than before, at least when I played as OKW (mostly play as them right now, thanks to LeFH) I didn't see anything really changed. Kubels still good in fast capturing and disrupting backpoints, LeIGs still good countering mortars, HMGs and other static things, Panther still destroy tanks, KT still dominates.
Btw, as I said originaly - Jackson with range + vision combination is fine, same as fine Panther with combination of armor+speed+gunpower. Even more - using Jackson is really way more risky, than Panthers, cos 1 wrong move or wrong pathfinding and you have pretty small chanses of saving Jackson. Panther with it's armor and speed may evade a lot of problems unharmed. |
I think, I starting to see logic behind all this:
1. If unit of axis performs good/nice - everything OK.
2. If unit of allies performs good/nice - OP, unbalanced, nerfnerfnerf!
That logic works now with people, who whine about new T-34-76 (personal opinion - still doesn't worth buying), about USF mortar (without sight-bug it's FINE!), about new Jackson now.
Jackson is glass-cannon TD. It costs pretty much, it has no armor, and USF has no "meatshield" tanks, like UKF, which could cover Jacksons, because Shermans are also pretty glassy.
So, even if it has big range+vision - it is fine. Same fine as Panther has speed+armor+gunpower combination, and nobody has problems with that. Learn 2 counter them, it's not that dificult. |
T-34 overperforming for it's cost? It is tank, which is definitely worst than all medium tanks in game, which also coming in very-very late with T4. Guess it should perform good for that. And it don't perform good now, since AT quality of T-34-76 is pretty low. Better would be to make T-34-85 stock instead of that trash. |
More commanders = more $$$ for Relic.
Do we want to give more $$$ to them? No!
P.S. NO ONE STEP BACK!, PLS! |
Well, I like it more, than system before - it obviously makes getting KT easier (but it costs more now, guess because of that). KT is not overpowerd domination tank, like it was before, so it is fair.
Making FHQs cheaper for rebuild is strange idea... It makes using of FHQs less risky - less easier. Easier should be getting KT, not using FHQs. So - let it be as it is, cos it performs fine and I see no reasons to whine for both Axis and Allies. |