Removing blizzards doesn't turn CoH2 into an SC2-type game. How can you even say something like that? Blizzards fundamentally slow down the game, which most players find boring. It messes with the pacing of the game, and since they are completely random when they occur, can negate player advantages. Have you never rushed a Luchs and then a Blizzard hits and suddenly you have to wait a whole minute before using it, because if you drive into fog of war you're likely to drive into an AT gun or squad with AT grenade since you can't see? It just doesn't make sense dude. The blizzards were removed from the game due to the popular opinion of players that they were not fun. It's not like Relic removed them for no reason. Most people don't like them. Just because you do doesn't mean they should be in the game. If you like them you can play custom games anyway. But when ladder points and rankings are at stake, reducing random RNG (blizzard timing) and reducing game pacing is never a good thing.
Yea, and tomorrow, "most people" will find howitzers boring, because you know, people making howitzers, they are starting to camp, campy playstyle is stupid, and they don't want to try and counter them - let's remove howitzers then? That's really retarded way of making "high-quality, uniqe RTS game" better.
Seriously, that "most people opinion" in that case is absolutely irrelevant. Nobody would drop CoH 2 because Relic doesn't removed blizzards or whatever else retards don't like, just because they don't know how to deal with it and how to use it for their own profit. Instead, they would learn, how to act in blizzards in general, it provided you a lot of interetsting startegic possibilites, which made CoH 2, as RTS game more interesting and wide.
Blizzards slowed game? So what? Again, it didn't ruin your game at all. As in real - whatever hurts you, aslo provides you opportunities. If you don't know how to use them or don't want to use them - that's your own problem. Of course, they was random, it could affect on your game and it's results. But you know what - it was damn interesting and... competitive!
Competitive doesn't mean, that everything is predictible, and RNG doesn't affect the game. Isn't that competitive, that game forcing you to fastly deal with unpredictible side effects? It requires more skill, more mind and more other important for strategy game things from player to deal with fast changing situation on battlefield, and only skilful and smart enough player will find right ways and make right desicions for to profit himself even in that case.
In other words - without blizzards and other "side effects" of game, CoH 2 becoming more and more POOR, as RTS game. More side effects - more strategy and tactic ways and requirements. Less - game becoming more predictible, more boring, less competitive.
P.S. Bad example, but whatever - Herathstone. 100% competitive game, all about random. And you know what - it works awesome, because it is more competitive to deal with random cases, instead of predictible and built. Hope you got my point.