Maybe USF didn't need mortar (or such mortar) in T0, but they definitely needed something in T0, cos before, T0 provided to USF only 1 (ONE!) combat reliable unit - riflemans. No HMGs, no mortars, no light vechiles. Rears and MedTruck (obviously) are not combat units.
I always said, that T0 sniper would be interesting idea, but im not really sure, that it would work fine. Adding HMG in T0 for USF will be... copy of Ostheer/UKF.
Maybe would be reasonable to make WC51 non-doc and move to T0? Might look like copy of Bren Carrier, but they are different anyway. Since USF army is about "high mobility" - T0 carrier would work pretty nice. |
Why not to make 0.50 cal and AT gun T0 units, which both unlocks by either Lt. or Cpt.? Like MG-34 of OKW now unlocking with T1.
There will be less problems with choosing between Capitan and Lieutenant tier and more complete midgame for USF. |
Well, now production bulletins are really useful with 50% production time bonuses, so it's time to use them!
Here is an issue with Artillery prdoction II bulletin - it affects ML-20 and LeFH 18 (of Ostheer) but... totally ignores M1931 B-4. Maybe B-4 consctruction time bouns should be also included in that bulletin, cos I see no reason why it shouldn't be there?
P.S. Just interesting, will there be bulletins for LeFH 18 (OKW)? Maybe Relic should copy Ostheer bulletins for that one? Or make new?
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If I remember right, OKW vechicles cost more because they have better stats, than their Ostheer analogs. So - if cost will be less, stats should also be less. |
1- If you fail on seeing how SI and Elite were broken (on release) then i don't think there is much that can be discussed.
There's 2 things you should be careful on this game: resource manipulation and veterancy.
2- Deep snow is not a problem. Having it blocking retreat paths and pathing not knowing how to handle it are.
3- Blizzard wasn't fine, not as a mechanic rather than the implementation. You want it back? Then make a mod, balance it and make people play it. That's how you make things change and not just complaining in a forum.
1. And if you fail on seening, that SI and Elite was fine and balanced inside (on release), then I don't think, there is much, that can be discussed. Nice disscussion we had, dude. Arguments and reason.
Resourse manipulation isn't problem for making for Ostheer "resourse drop" ability, but problem when USSR getting "constant MP into fuel flow". Seriously? As Ostheer I can decide, when I exchange MP to resourses, for SI it is permanent! So, SI resourse manipulation even worse, than Ostheer one.
SI fuel drop now is a joke and troll-bait from devs. 100 Ammo into 20-30 fuel with high risks of loss your 100 ammo. So, it is useless spend of huge portion of ammo, better lay 3 TM mines or build repair post for that, less risky and more profitable.
And I wrote about veterancy already. Vet up in exchange to serious portion of fuel at start = T2/T3 coming waaaay later = loosing in late seriously. Isn't that balance?
2. Hm... Just make deep snow/deep mud not affect on retreat run, guess it's pretty real. Solved. No need to remove it, no problems we have, right?
3. Blizzard wasn't "fine", but it also wasn't problem. I liked it actually, you could get some "rest" time for your troops or use that time for fast rushes on points, while enemy can't see too much. Anyway, it provided more interesting tactics for players. Without it we lost those tactics and large part of game. That's not progressive for game in general, it is regressive way. Let's degenerate it more, because people can't see obvious profits behind more obvious losses. |
no. It was evidently broken. The very fact you say otherwise, judging from your past threads, proves it.
Maybe volksblob was broken, Im not sure about it. But it could be solved not by destroying and messing ENTIRE infantry system of OKW, but only by buffing anti-blob tools - artillery. It's more obvious and simplier. When some kind of unit becoming too powerful - buff it's counter, and everything is going to be fine.
But... Relic decided to choose more complicated way. And who knows, what it way leads to... |
Schrecks back to Volks is only solution. OKW infantry was fine before patch. Now it is messed. As engineers saying "don't touch/fix anything, that works". Relic likes to break that rule, and do it pretty often. |
Lol, I fail to see how competitive players are cancer for the game. If anything the competitive scene is good for addressing balance issues and creating a better, less frustrating experience. Better balance benefits all players. Sure, a casual player probably enjoyed raping people with 5 min T70 followed by hordes of T34s when Industry was released but I fail to see how that broken crap is good for the game.
Ok, maybe my point about competitives was too "hard", my fault, sorry. But, for example, I can't say that Miragefla's comptetive mod realised as patch for game made it really better... And we had a lot of such "improvements", for example - unreasonable and cruel handicaping of Maxim.
And I don't see, how same Industry or Elite was broken, they were actually nice balanced. Industry gave you more fuel and faster build time but... stole pretty large part of your MP income. And MP income is even more important sometimes (specially for USSR), than fuel, because not all units require fuel, but definitely all require MP.
Same goes with Elite. Vetting up units at start means, that you slowing your tiering up. I made myself lose in that way pretty often, by buffing my mates units and forgeting about myself. So in result - 2v1 or 3v2 game and obvious lose in late, if you didn't beat opponents in early. Looks pretty balanced for me.
That's offtop, anyway. We can discuss that in another thread, if you want.
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Blizzards were removed due to popular opinion. That is a fact. You cannot argue that. Saying that "you can't imagine the majority would dislike blizzards" is therefore simply incorrect.
Furthermore, if it weren't for the "cancerous competitive players", the game would still be in an unbalanced state. The game would likely still have useless MGs and super powerful infantry from USF and OKW. People would be blobbing infantry through Blizzards and using B4s precision strike to win games. You have the cancer of the community to thank for increasing the balance of the game so that you "common" players have less to cry about at night. You're welcome.
Ok, but that popular opinion is wrong. Sometimes it happens, that majority is wrong, you know.
As I said - Cold tech provided you more tactical and strategic opportunities and possibilites. Of course, in general it all was "slowing, bad, debuffing, random, whateverelse...", but it was fair, because:
1. It affected not only you, but also your opponent.
2. It provided you not only weaknesses and debuffs... but also profits.
But people ignore that, they prefer to have simplier and less "distracting on unusual and unpredictible situations" gameplay. It is stupidity! "We don't want to play in difficult and skill-required game, we want it be easier, cos... I don't know, we are lazy, or we are slowpokes, or we are retards", whatever.
Even if people don't like Cold tech - it should be moved back. I can't say, that I liked it too much, because each time, when blizzard comes, you simply couldn't use artillery, cos accuracy gets -1488% debuff and cooldowns are large. But... I dealt with that somehow. Such as I dealt with freezing infantry, or slowing in deep snows. Deep snows are not only slowing, but also can be used for hiding troops and for making traps. Again - plus and minus at once, not only minus, you should only be able to use that plus for your own good. If you can't or don't want to - don't blame game in your fail, blame yourself. And don't ruin game after that. |
Also the "most people" argument is stupid - any game developer is going to make a product that appeals to the majority of its playerbase - unless you really want COH2 to become a dead game, in which case sure, let's keep all the annoying mechanics that people don't like just because a minority like theorycrafting on how "no, blizzards could be totally cool, really!"
But I can't imagine, that majorty of playerbase would say: "Oh, Relic don't remove blizzards and deep snows, fuck them, fuck teh gaem, will go to play in Wargame".
More than that - long time it wasn't even issue for playerbase, it all came from "competitve" camp, which is cancer for that game and for all games, which have one. Same competitive camp destroyed unique doctrines, like Elite or Industry, for purpouses of teh "Great competitives". They making CoH 2 boring and not interesting for common players, which are REAL majortiy of CoH 2 community. |