What do you think about making faction doctrines... assymetrical?
For example - one faction will have not 5 but 6 doc-slots, other will have mostly passive abilities in doctrines, but pretty powerful, which will improve some specific units and their stats/abilities (would work nice with UKF, for example)...
I don't really know, how to make doctrines system assymetrical, but for me it sounds like very perspective thing. Just like making assymetrical veterancy system again.
P.S. Such assymetry may also be tool of balancing doctrines inside one faction. Those doctrines, which are obviously out of meta or simply not enough useful may have same additional ability/unit slots or whatever else, that would make them more attractive.
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I think, that only way, that could make all doctrines and commanders in game viable is either:
1. Make more additional gamecontent, which could be added in those doctrines, for to make them more attractive or
2. Clear and delete half of vanila faction doctrines and 2-3 of each of new factions.
I think, that it's just impossible to make SO many doctrines, and make them all worthy. We didn't have such problems in CoH 1, because - only 3 commanders for each faction, and each ability or unit were really useful, just as commanders themself in general. Here we have more commanders but... not so many content for to fill them with something. So, they become similar, boring or useless, when Relic starting to fill them with abilities like "Recon plane for USF", when I have same recon plane in Major without any doctrines...
I think more realistic would be to clear up commanders pool, cos... Relic won't make new content for CoH 2, obviously. |
Loooool, OP, where is your mind? You suggesting to make Tiger non-doc, that is already crazy thing. I want non-doc IS-2 then for USSR! And non-doc Pershing for USF.
Really, all your suggestions are mad. Try something better, if you really want to improve Ostheer, which I think are fine right now. They are well balanced, have everything they need. |
Not only for wehrmacht.
USF is in also need of Crocodile Sherman, jeep, 30 cal, 105mm m1 howitzer, recoilless rifle.
Recoillesses and 0.30 cals to USSR, pls. Really needed. |
That's like saying m20 is equivalent to stuart.
In 2 days, the t-34/76 will be a worthy medium tank.
M20 is not equivalent to stuart... but 222 is. M20 is not combat reliable, but 222 is, and more than that - 222 is easy spammable.
T-34-76 won't be such worthy, as Cromwell. That's what I meant. And I guess you didn't get my analogy... |
Where is the Light Tank? Where is my Hotchkiss?
222 is your Hotchkiss. Such as T-34-76 is my "worthy medium lategame tank". |
Ostheer already have in stock all types units for all purpouses. Not sure, that it would be fair to add more...
Puma was same 222, but with better accuracy. And it costed pretty much, so if we need such unit in Ostheer, we can try to improve 222 cars... but seriously rise price.
Bikes mostly needed only for one purpouse - light up snipers, just like USF Jeep. Here is no problem with sniper detecting, so... no need of such unit.
If you want Nebelwerfer like in vCoH - just add "incendiary rocket barrage" to Panzerwerfer. I suggested it sometime ago and people didn't like it. And I think, that would really revive PW again and make it more viable against emplacements.
Those changes really don't fix any real Ostheer weaknesses. One of real problems (too fragile for lategame infantry) could be fixed by another vCoH wehr unit - Knight Cross Holders. It would be nice to see them added in T4 for... 400-500 MP with really high survivability and damage dealing stats. Just like in vCoH, where they were added, I suppouse, for same purpouses. Other wehr infantry weren't high suvrivable in late too... |
Soviet defensive commander. There.
And what defensive do we have there? DsHK HMG, which is buffed version of same offensive Maxim, Mortar, which we have in bunch of other more useful doctrines, M-42 - no coments. Small mines might be useful, but never saw somebody used them, so can't judge and tank traps... seriously, I need entire doctrine slot for THAT?
As result - defensive doctrine is not defensive at all (specially comapred with Ostheer defensive doctrine). It is pure shit, which can be removed from game and nobody will even feel sorry about it.
I want USSR to have HMG positions in stock, because you just can't build effective defenses with Maxims, they are not designed for that. And you need AI-defenses anyway, cos Axis infantry is no less dangerous, that allies. |
You're starting a circular argument here; my valid points for counter-arguing your ideas have already been cited and elaborated above. I have nothing more to add.
You merely come across as a rather pissed soviet fanboy displeased person that USSR has not had the same treatment as OKW.
Pissed soviet fanboy, which don't even play as USSR, yea.
And I saw absolutely NO arguments about "why USSR shouldn't have defensive structures". You only wrote about "Im soviet fanboy-whiner". That is not argument, that is bullshit.
Just explain me, why USSR doesn't deserve to have defensive structures, while all other factions have them? While Relic fixing OKW weaksides? Why USSR shouldn't be fixed too? If you have no arguments - then you should agree, that USSR might be fixed in something too, for example - by giving them stock HMG positions.
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Sigh, and thus this thread can now be mostly summarised into:
*OKW gets new things to counter meta, but not USSR gains nothing. I will now go to the forums and be unhappy.
OKW gets new things, which fixing their old designed balance-weaknesses, like absence of long-range artillery or absence of HMGs as common supression platform.
I don't see any reason from here not to start fixing same balance-weaknesses of other factions, and specially - USSR, which has too much of them. And I ask about fixing only ONE of problems - absence of defensive positions, which is absolutely unreasonable and hardly cripples soviet gameplay in defensive part.
Explain me, why USSR should have no defensive positions and what USSR gains as faction for absence of such important part of faction design? I see absolutely nothing worthy for it. |