The problem with stationary pieces of equipment is that it's an all-or-nothing investment. This is a more general problem, which you can also witness in Brit Sim city:
- You invest a lot resources to gain access to (stationary) indirect fire
- Now you need to invest the remaining resources to protect that indirect fire unit
- Camp!
If we make Howitzers even more expensive, there is no way somebody could, realistically, also field an offensive force to take advantage of covering fire from the Howitzer. Thus, the remainder of the resources will go towards HMG/Pak-walling, which are more efficient for that role. Then, the howie-player is going to remain stationary, while taking potshots at the other guy, who will now be forced to attack.
Now, if we also make Howitzers deadlier against something (e.g., tanks), we have all the ingredients there for C____r!
I understand the point that howitzers should be good at something. They can't match rocket artillery when countering pak-turtling or infantry. However they are very good at smashing defensive structures:
- OKW trucks
- Punishing forward retreat points
- (occasionally) punishing mortar/ISG blobbing
The LeFH is exceptionally effective at punishing forward retreat-points/campy-play. It is also particularly deadly if you manage to create a death-grip around the opponent and force them to concentrate their forces (e.g., HMG-wall/Pak-wall; in team-games mostly). While the howitzers barrage, they are excellent area-denial tools (each shot can really wipe an entire squad). I know this, because I have been at both ends of the LeFH.
We already have off-map artillery that is quite good at smashing immobile things. That costs munitions, and usually a lot of them. Howitzers are more economical in doing that, provided that they survive long enough to pay off. The problem is that they are already too expensive.
A Brit forward retreat point costs 450 MP. If you need to pay 600MP for a howitzer just to smash that, that's not going to pay off (since there is also the risk of the howitzer dying). What if the howitzer cost 400MP instead?
A price/range readjustment will help in the following vector:
- If you want to be offensive, you can always afford one howitzer to break up the enemy FRP.
- The lower range will make it risky to create a howitzer-farm. One miss-step and it's gone.
Now that won't always make howitzers, worthy, but they will be even better vs:
- OST that spams bunkers/pak-walls
- Brits that like their Sim-city
- OKW that gets greedy with their truck placement
I don't understand, why you so scary of "campings". Simcities are bad, but they are bad because of pretty wrong design of emplacements in general, not because "camping is bad". Camping is just another tactic and strategy, you just can't call it "bad" and say "only offensive tactics are good", it's biased position. It will make CoH 2 tactialy and stategicaly poor.
Howitzers can cause campy gameplay, but they are also anti-camp tools themself. Buffing them you don't make it worse at all - it equilizes itself. Somebody starting to camp with howitzers? Get your own and punish that bastard! Or... call some bombs on his head, works nicely too. CoH 2 is actually full of "anti-camp tools", even Simcities can be easily countered with them.
And howitzers are much more different, than Simcities or PaKs or whatever else - they don't autofire and they don't work directly on targets. Howitzers, as long range support gun (and that's how I see them) can do right now only 1 thing - deal random coming damage in big area on targets. That's all. And that's not that big damage, because again - it's pretty random, and it's way easier to escape from Howitzer bombardment, than from Rocket Barrage.
Plus, keep in mind, that Howitzers are out of use mostly in 1v1 (which is main mode of CoH 2) and little less often but in 2v2 they are also unpopular. And all 3v3 and 4v4 maps are pretty big, so if you want to catch with you howitzers your enemy, you just have to build them long away from your base, sometimes nearly close to frontline. Range of fire of Howitzers is not that big, as you think, actually... Placed near to base howtizer won't be useful for long, obviously.
And again - your idea of "make it cheaper and less ranged" is retarded from very start. We have "close range cheap howitzers" - Sextons. You can judge yourself about their effectivness... Turning all other howitzers, specially static in "Sextons" will only ruin howitzers at all and won't make them better.
And those "good for howitzers" targets, that you mentioned, are not worse targets for rocket platforms. Katyushas, Calliopes and Matresses deal perfectly with Trucks, Bunkers, Retreating to point infantry... But even they do that way more effective, than howitzers, because they instantly cover large area with deadly damage, instead of slow shooting at area with such low accuracy... At least 1/3 of general damage goes missing because of that, so how it that better than rockets? And some of rocket platforms aren't even doctrinal, it makes them even more attractive for people, than Howitzers, which doing same job, but asking from you refusing from heavy tanks or something like that.
Adding supression and direct-hit crits won't make howitzers such more powerful. They only will become more useful as support guns, which require from you really big investments, such as 600 MP per gun, choosing special doctrine, which is not always good and high risks of loss of your investments by off-map strike or tank raid or whatever else. So - let it worth those investments, instead of making that cheaper.
Again - people don't need cheap and useless howitzers, we have full UKF of those. Nobody is happy about them. Better let's make howitzers worth their expensive investments, by making them more valuable as support guns, which can help your frontline forces deal with infantry by stunning/supressing them for short time and deal with tanks, causing small damages to them.
I don't see at all, how it will make game more "campy", howitzers OP and it won't change anything in general at all! Howitzers just will become normal, that's it. Maybe few more people will start to use them - that's just fine! It will make more diversity in game, because right now howitzers are pretty rare guests in games, cos heavy tanks are more preferable option.