Actually, P4 has a bit less AOE, much better scatter (distance object hit min = 10) and overwhelmingly better MGs due to pintle upgrade. Suppose you compared an upgraded M4C's DPS against infantry to T-34's. That's how bad it is.
0.5 more scatter is is insignificant espeically if you consider that AI tanks generally have nearly 1/3 of the scatter of the generalist tank. and the mg upgrade is not included in my balance ebcause its a seperate upgrade and cost quite a bit of ammo. |
Yes, and the StuG is a much more useful vehicle all around because the T34/76 can't hit infantry for shit. Hell, with the mounted MG upgrade the StuG will at least deal SOME consistent DPS vs infantry. Where did I mention heavy tanks in my post?
Look, it is obvious you find the T34/76 a good tank and that it shouldn't be changed, a stance which the current state of the game overwhelmingly fails to support. I see Cromwells, Shermans, and Panzers all the time, even in large team games.
Keep mudding the issue with nonexistent quotes (still waiting to see where I said anything about heavy tanks) and the Su-76, avoid talking about the T34 all you want, T34/76 is dead. It's kicked the bucket, shuffled off its mortal coil, run down the curtain and joined the bloody choir invisible. That is an ex medium tank. Other mediums also exist in a meta full of tank destroyers but somehow are still used in the meta. But T34 is fine.
LOL. if you believe that the t-34 sucks against infantry then so does the p4 as both have nearly identical scatter and aoe. And no you dont see cromwells and panzers. why would anybody buy those units? the only medium tank i buy these days is the sherman and thats because it has HE and i basically use it as an AI tank.
if you referring to flanking you are talking about heavies because thats the only way medium tanks can win vs heavies.
But to be honest what would you like to buff about the t-34? |
So.... molotov's will still be crap and flame grenade will still wipe my weapons team before I can eve hit retreat?
You do realise they do the same damage? the okw pays 15 ammo more for more range and a faster animation. the rest of your post is crap as well. |
Wow I suppose we have all been using this unit wrong all this time, I mean the T34/76 threatens to outright dominate the meta with its cost effectiveness, here I thought the T34/76 sucked but it turns out it doesn't at all, through the power of sheer will that it be true.
Though after all this salt I will even grudgingly admit that the T34 might only SEEM crappier than it is because it is up against superiour armour and Schreck wielding infantry all the goddamn time.
Compare StuG III for something nearer to T34's pricetag than a P4 and tell me they have comparable performance.
I don't care what people say, Schrecks are such a huge source of assymetry that it isn't even funny. I am not saying they are OP or anything, I am saying they introduce a new factor into Allied armour equation that Axis just doesn't even have to worry about. The problem is, Allies are supposed to be the flanking faction against the superiour Krupp steel (at least that's how the game was designed), but any Allied flank is like 60% guaranteed to earn a warm Schreck + PaK welcome. This affects all the Allied tanks, but T34/76 has such lackluster performance against infantry that enemy squads, which should be its natural prey, just laugh at it most of the time (if it hits, it hits for good damage and occasional squadwipe, but such inconsistency and RNGesus based gameplay is just frustrating for both parties).
You are comparing a dedicated TD to a generalist medium tank. thats a rather large epic fail their. And to be honest mate you are living in the past su76's jacksons and fireflies have no problem taking heavies head on from a large distance.
@ninjaWJ the mg upgrade cost a hefty 50 ammo. and it sucks for the price anyway so i dont see it as an advantage.
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panzer 4 avg reload is 5.5 second, and t34 76 avg reload is 6.5. a one second difference is quite bit in coh2.
4 dps is a lot. panzer4 dps is ~28 and t34 dps is around ~24. that difference is pretty big in practice.
The t34 76 also have the second lowest dps among the regular and advanced medium, being only higher than the panther.
Aoe, scatter, and reload are all a bit worst on the t34 76. Unfortunately all those difference do add up. There's really a point where the stats alone do not tell the whole story.
Thats why it is the cheapest medium tank and 45 fuel is a lot. You are correct stats dont say everything. But look on the current meta. the time of heavy callins are gone , the stug got buffed. the result is that the okw are switching to puma's and jp4's en mass and the same goes for the ostheer. the result is that all medium tanks suffer because their are a lot more counters to them then before. And not just the t-34 but cromwell and sherman as well as i rarely see them. Both p4's suffer as well. |
Those stats are in comparison to PzIV? If so, please take into account scatter values and accuracy as well, and AoE (which is what kills infantry). Also consider that in most tank engagements both tanks will be moving, therefore include the movement penalty.
The t34 also sits at the top of the tech tree, whereas the Panzer is T3.
Aoe scatter, accuracy and speed are nearly identical. Once again this unit is not a bad tank and its very cheap and cost effective for a medium tank. That the meta now revolves around dedicated TD's is not just a problem for the t-34 but for all medium tanks. ever since the soviets have gotten the su76 very few people take the p4.. |
Bloody hell people. The t-34 has 30 less armour 4 less dps and 20 les penetration at long range. its far from shit. |
I very much disagree with this notion. Again, please take the time to see some casts/replays of ocf and ssc4 and you will see some textbook play on how to handle m20s and t70s. In Relic's mind different factions should be strong a different points in the game, and so long as that is true early vehicles need to have a window to inflict damage before hard counter arrive. I'd also suggest trying to go against OH as USF without m20/stuart/aaht or as SU without quad/m3/t70 and see how that works out for ya.
Mate i dont need to be told how to deal with the early lv's. And its not that i mind that the allies have an advantage midgame but now midgame the allies have to great an advantage. any mistake the ostheer player makes at that point is usually fatal.
And the last statement is pure rubbish because a few months ago the SU played exclusively in callin meta and they didnt need any vehicle. |
It's something called skill, teamwork and communication with your team.
Yes i understand that. But iit still means that balance problems apparently where not so great as i first assumed in 3vs3 and 4vs4;s |
Yea the SU meta vs OH is pretty stale but OH is far from "cheat mode OP" as you claim it.
Really surprised to see the replies stating that OH is weak though, it most certainly isn't. It is in a way better spot balance-wise than OKW and the win-rates will be just fine when the KV8/pack howie/croc/centaur/etc nerfs hit next patch. Go watch the OCF and SSC4 later rounds and finals if you believe otherwise.
The oh is weak because of the m5 quad and stuart/m20. the soviets and usf gain so much initiative and a rather huge advantage at the seven minute mark that you have to play a lot better. brits have some problems with churchiil but besides that its a whole lot better balanced. |