The Panther, is highly survivable and its DPS against infantry is hardly something to disconsider (basically lmg gren). Its high armor negates a single AT gun, forcing tech for another AT unit, and all this while denying Allied armor the field. Its early presence guarantees that it will get vet sooner and more of it before larger number of tanks appear. Assuming he is OKW, I am not shooting at 4 man squads, but larger 5 man AT squads. These require a Sherman to control which will face so much AT as soon as it is built it will fail to make any impression. Building TD's is no better since it allows blobs of volks total map dominance.
In larger game modes the Panther is already a potent threat, with these changes pushing the timer up makes it straight out ridiculous.
to be honest i find the panther to be pretty mediocre and rather focus on puma's jp's and p4's.
the panther has decent survivability but no dps what so ever and its high penetration is wasted on medium tanks. so p4's will generally do better. |
OKW is weak in 1v1 and 2v2, but seriously in 3v3+ this faction is still outright filthy. The ability to place FHQ's in these modes removes the need for Wehr units to retreat or tech to med. The ISG is still outright devastating. The resource conversion is less costly and helps you snowball. The offmaps are available and cost effective, because of resource conversion.
WTF are you talking about. |
The OKW in team games is very strong because of fuel caches .
get into a 4vs4 game without a ostheer player and enjoy the trainwreck. |
Its not about stronger early game in any way.
Its about DIFFERENT and VALID early game option.
And it is different and valid. the doctrine is weak however and their fore hardly used. |
Last time i checked the usf doesnt need a stronger early game. price is fine because faction differences. bloody hell compare the allied halftracks with the ost tracks and you see the allies have a clear advantage. |
No, I don't for a singular reason.
Axis are balanced to put out firepower to deal with 5-6 man squads and brits have 4 by default.
USF team weapons already are testament to that firepower, dying in moments compared to soviet counterparts.
Already forgot why ost sniper had to be nerfed and how he is still extremely effective?
Meanwhile, allied units are still balanced to fight 4-5 men squads, fun stuff happens when units like osttruppen and pfussiliers swarm the field and get some vet stars.
So again no, there isn't any contradiction, just one confused player blind to the wide picture.
last time i checked maxed out is/rifles have far more firepower then the grens. even guards have more firepower then the grens these days. |
Like Johnny and Zyllen?
Grens are SUPPOSED to be overwhelmed by other infantry if you spam them alone like a retard.
There are early potent support weapons for a reason accessible right off the bat to you as opposed to allied factions(except brits, who are equally dependent on supporting units as ost).
If you want to play with just basic infantry, play the faction that actually is designed to do so and protip: its not ostheer nor OKW.
in short you are playing a gimped version of the brits with non of the cool toys the brits get. Even so your arguments is a contradiction. brits do have the option to have a 5 man squad and yet you have no problems with that |
Thread: Obers15 Nov 2015, 16:37 PM
Obers need to moved to either the med truck or the mech truch but their lmg should only be available when okw reaches the flak truck. The problem with the okw is that they can only buy AT infantry or support infantry but no good real AI infantry until tier 4 . it disrupts their game quite a bit especially in 1vs1. |
Mid-short range infantry that costs more wins vs long range infantry at mid range and 240mp+60mun inf loses to 280mp +120-140mun and you see it as a problem how and why again?
I didnt say it was a problem and you are epically failing and derailing the thread |
Oh so you would have prefer a nerf on gren? Because Gren were by far superior than rifle at the moment they equip their LMG.
No i want you to play this game. lmg's are for long range combat and between short and midrange rifles still have the advantage. and if a map favours long range combat the usf trumps them again with para's and rifles able to equip 2 lmg's on a squad instead of 1. and yes its doctrinal dont remind me.
Also dont forget smoke. |