Whats this?
OKW has tons of AI infantry. Obers, Sturms, Jaeger, Fusiliers etc.
People say Obers are shit but they're fantastic when properly screened or against any SU infantry. They pick HMGS pretty brilliantly as well.
Actually SP's and JLI are support units. they dont do much on their own so i dont call them AI units.
obers fsj and fusiliers are the AI units. 2 of them are doctrine and UNLIKE the SU taking a doctrine is something you need think carefully about because every doctrine has a very specific way of playing.
So only obers remain and they simply arrive to late and vet to slowly. putting the obers in the mech truck is best solution and you dont need to drmatically alter the vg's.
Globally the okw needs a major vet requirement reduction. Its far to high at the moment. |
But those 5 squads of IS aren't vet3 with double brens as soon as you get your first ober squad, if they are, you probably lost already. And it's not like, your whole army is just 1 ober squad, you still have them plus all the other stuff you've built up until that point.
No they are not vet 3 or dual bren but they are well on their way there. And the " other stuff" i take it you mean VG's and SP's but they are simply not capable at that point to defeat rifles/IS or soviet elite infantry.
So you are forced using either fusiliers or fsj. This is a rather major imbalance and obers need to be moved to the mech truck. |
Sorry but I don't think this is accurate. Out of cover, vet 2 obers can stand up to them. When both are in cover, they lose more than they win for sure at vet 2. When they get to vet3, obers win handily, even with both in cover.
But I also don't think this is unreasonable, the british player spends a bunch of resources on upgrades for their squads, they should be able to stand up to heavy infantry in cover that only need 1 60 munition upgrade.
How many obers are you going to have in comparison to the IS? Thats the balance problem. when obers finally hit the field a brit player can easily have 4-5 IS and at the rate they gain vet it becomes impossible for obers to do anything against them. |
How about giving conscript panzerstreck upgrade? Giving cons AT option doesnt make them suddenly OP right?
Sometime, give a thought what would happen if the opposite faction get the same treatment, do you accept it or not? That would save a lot of terrible arguments.
Relic gives volk AT role. Try to follow that path instead.
Indeed it would not make them OP. DO give them shreks i do not care. But the question is: if the volks are the AT squad where is the AI squad? its not their its in the flak building. So unless you want to cripple yourself by buying 4-5 volks for early game engagements you are forced to rely on FSJ's or fusiliers.
Obers need to be put in the mech truck (and the lmg upgrade should be at the flak truck) and before you say: well you can rely on fsj's and fusiliers. Commanders are not their to cover imbalances of the okw but to enhance strategies. |
Yes, you "CAN" make zook blobs. You also "CAN" build an army of nothing but snipers. That doesn't mean you can actually discuss it like it is at all a viable tactic.
If zooka blob is not a valid tactic the neither is the shrek blob people are blabbering about. Sure shrek has more punching power but the zooka has a higher rof and is significantly cheaper.
The point im making however is before , katitof used a shitty strawmen argument , is that giving the volks an AI option doesnt make them suddenly OP. |
obers are really a shadow of their former self at this point, but yet I don't really want to see them returning to their former strength.
Sturm might be cheaper, but they are still no match for a geared and vetted rifleman or tommies.
jaeger, panzerfusilier, and falls are doctrine units. Panzerfusilier is more of a glorified volks than anything else. That At nade on the panzerfusilier also managed to be even worst than the one on rifleman.
All these units are fine actually the problem lies solely in the vet. Yes the OKW has the best vet IF they reach vet 5. And it seems to me that the okw has ridiculous vet requirement. Combine this problem with another problem: the allies gain vet faster. Im Not 100 % sure but the brits and usf seem to have much lower vet requirements on top of that the vet of the allies between 1 and 3 is more potent.
These factors all combined makes it impossible for the okw infantry to keep with the allies.
To be honest they really need to cut the okw veterancy requirement by a third perhaps even 40% |
Five levels of veterancy is what makes volks so problematic. Combined with how AT weapons confer a great deal of XP, often ramping up that XP gain, an extremely cheap unit can became a highly vetted powerhouse rather quickly.
5 vets that means jack shit you mean. Im getting a bit tired of ignorant people continually proclaiming that vet 5 on volks is potent while in reality a vet 3 riflesquad would wipe the fucking floor with them. |
And then you'd have twice as many volks, half with shrecks, half with ai upgrades.
This is exactly why volks won't be getting any other upgrade as long as they can have shrecks.
Also, 5 other dedicated AI squads are good counter argument why they should never get it.
As cancerous as shrecks are on them, they aren't going to change that.
" Look as the current zook/bar rifleblob " right katitof because only allies can have good stuff right. |
Reported for stupid trolling |
Are you kidding me? Scout car is the perfect counter for M3 and Universal Carrier. Scout car should NOT be able to stand toe to toe with T-70 that is ridiculous.
i never said anything about the t-70 failfish. |