Thread: Luchs12 Dec 2015, 08:05 AM
but the brits cant handle the fast luch at all,ofc we can not nerf the HP but delay it a little more,just like the t-70 rush.
also the 57mmAT gun while good vs the luch(if it hits it) its awful vs panthers/tigers(unlike the pak40)
we can nerf its HP and make it an unviable option vs Captain Tier americans(like its already)
or we can delay it
but make no mistake you cant kill it as brits unless the OKW player does MAJOR mistakes and this is the problem with the luch
Wait you dont have the aec? just support you aec with infantry to clear any shrek teams or ambush it.
and while the 57 is indeed terrible against heavies it does excellent damage to anything it doesnt penetrate. its no excuse not to use it. |
Lmao none of that will work because of mp bleed, pop cap, and veterency bonuses, and the FACT that you will be out caped giving okw an overall better resource income. Ultimately allied infantry will always lose to volks in the end pure infantry vs infantry because they take no dmg especially vetted up, shreks big like crazy, and can just sit on the vps and ignore everything other than maybe a calliope.
MGs DO NOT WORK against volks, all allied mgs do not pin fast enough you must be thinking we have mg42 or 34s. Thanks to relics idiot move of giving incendiary nades to volks MGs are completely useless.
America's school system at work here gentleman . how is it fucking possible that vg's get less damage when they only receive 20 % received accuracy from their vet 1 and 3. compare this to the rifles 45% script's 40% and is's 23%. And let us not discuss the weapon upgrades they receive.
And mg's not working against volks means you are simply a terrible player.
|
You made a statement that 10rifles/is would do same job. Iy you imply something, prove it.
Otherwise, they are just thrown words without any content.
i never said that. I said that if i see vg spam i would easily counter it with rifles/is/shock spam of my own. reading comprehension FAIL! |
Zyllen, we are waiting for you to show us game with 12 IS/Rifles/Cons
I would add, no side-upgrades, since you know, OKW does not have one and I spent only... 30fuel (40-10starting)
Wonder how you will deal with few tans
Why would i use such a bad strat? i expect my opponents to be competent. that you made volks spam work says more about the allies then you. |
Please tell me you are joking. You can't actually think that would work, do you? And you actually think you can build MGs after that. You must play a lot of OKW if you think any other faction can spam infantry like that.
why wouldn't mg's work? tell me. perhaps we can figure out where you fail to use you mg's properly. |
And that is how we spot an axis exclusively fanboy who is completely detached from the reality of the game.
Please, post a replay of you not bleeding out like a pig using 10 IS/rifle build.
You can do it after pop cap fix, but I dare you to win with 6+ tommies or rifles against opponent who isn't potato.
Have you ever wondered who no one EVER builds more then 4 rifles? Even sprice.
Bleeding out like a pig? tell me katitof how are you actually bleeding out like a pig when rifles have more AI better vet and weapon upgrades. perhaps it has something to do with the fact you are bad player perhaps?
And you just demonstrated why many allied players fail. Sprice doesnt use more then 4 rifles so it must work on everything. well guess what it doesn't work that way. in situation where you need more infantry based AI i use more rifles. But unlike you i can think for myself i guess. Have you even bothered to ask sprice himself what HE would do if encountered volks spam?
Not a single penalty applies, they still have all the benefits they had
oh really?
they have easier teching, much easier time on replacing lost trucks,
Really? trucks where free before and who ffs lost their trucks? their tech cost is basically the same as other factions even a bit more mp heavy then the aliied faction.
insta build, affordable KT,
You people are obsessed with the heavies. and the kt and heavies in general are not that good.
most cost efficient basic infantry that doesn't bleed much and now causes bleed as well.
Oh katitof you silly joker. VG's as an AT platform they are excellent as an AI platform they are horrible and putting them again upgraded IS or rifles and you will bleed mp badly. on top of that vet 4 and 5 is completely gutted |
So the answer is fight blob with blob? Cuz the usual 3-4 rifleman build can not cut down that megablob, not to mention if the guy got Sturm officer or that blob is under command Pz4's buff, the result would not be pretty for Allied player.
See this is the problem with allied players. you just rely on cookie cutter builds to win and have no strategy of your own. if he has 10 volks with shreks the least you can do is build 10 rifles/IS (when their popcap is fixed) or shocks/guards to counter it. supported with some mg's i would own this shitty strat quite easily.
But no this level of gameplay is to high for most players it seems. This also the reason why allied players are losing their shit at the moment: their cookie cutter build is not working because of the early luchs forcing them into early AT.
The okw has not changed much actually, But the 100% fuel income has ensured that fuckups against the okw is no longer possible. i have seen games in the past where allied players where losing tanks by the dozen and could still win. but now this is no longer possible. lose a tank because you went commando with it and you will get punished for it |
I disagree. I played 8 OKW gamees yesterday and won 100% of the time. OKW starts out with map control since it can cap first with kubel or push first with sturms. volks and forward base to hold/secure/defend/push. it's an uphill struggle for allies to displace since OKW has so much mp to replace. My pop never went above 50. 1 sturm, 3 volks, 2 fallschims, 1 mg34/leig + forward retreat are a force to be reckoned with. 14 minutes in... KT = rage quit or push to their base.
Peculiar because this tactic is way weaker now that the kubel lost suppression and is completely inferior to anything the allies can throw at you. |
no, its how stupidly easy and quick it is for them to get amazing armor (luch, panther, KT @ 15mins)
panthers and KT's are not as potent as most people believe. |
If you add tech price to Shreks (and Relic should), then I agree, the munitions costs for 1 Shrek would need to come down. But the other guy is right too, Shreks are vastly superior to Zooks, so the cost in munitions (if not tech) should reflect that performance.
Zooks are actually way more cost effective then shreks against medium armour.
So build your first truck for whatever it is. Then research Shreks for 125 MP, 10 fuel. Keep in mind OKW inexplicably has its AT gun in T0, so it's not as if delaying Shreks would leave OKW helpless to light armor. It simply wouldn't give them as quick an instant counter that their base and most numerous infantry can pull out of their pants in the middle of a fight, whereas USF and UKF counterparts must retreat (yielding map control) to pick up AT weapons.
Strange because the counter to the lv's rushes of the okw are the aec and the stuart. lv's properly microed and not used stupidly rarely will die to shreks or zooka's.
You see how these issues begin to snowball into a faction that--if not overpowered--is dramatically easier to play? And is significantly more frustrating to play against?
Its more a question of how you prepare. to many times i see allied players without any AT at ALL when the luchs arrives.
Bottom line is OKW needs more fuel sinks. It's a huge part of the reason the[y are so quickly getting Luchs, Panthers, King Tigers, etc. They don't have to make any choices while teching up, whether they want medics, whether they want hand held AT, whether they want grenades.
No not really. this will translate in something rolling out a minute later.
You tech to ONE truck and get medics, flame nades, and AT weapons.
Why? What justifies that w/ 100% resource income?
minor benefits at best. even if we lock it behind upgrades it will not change a luchs rush.
also that medic truck is not actually free. if you put it at your base you will lose the option to have a forward base. if you use it as a forward base you risk being it destroyed and you need 300 mp to make it a forward base. quite a choice. |