Panzergren combined arms provides +20% accuracy, movement speed, ability range and -20% received accuracy, it literally turns them from Conscripts into vet 2 Penal Battalions from the get go.
Ah i see...
Obviously i knew they got a combined arms buff but i didn't realise it was that strong, guess that explains why they are so lacklustre on their own. Who actually wants to build a 250 from scratch in the early game though? For me anyway it seems much more efficient to simply wait for the call in and have more units running around that can cap.
I'm right in thinking there's no combined arms buff from the kradschützen right? I can understand why, think it might get a bit oppressive if it had it as well as its vet 1 ability.
Seperately, what do you guys think of the autocannon/mortar upgrade for the 250? I find the mortar is nice but the autocannon doesn't really seem that worth it, requires a significant amount of careful micro in exchange for fairly mediocre damage. |
Cool, after abusing Boys AT rifles and blobbing Tommies, we now have Stuart spam an scoped Lee Enfields spam.
And in addition, DAK has to pay even more manpower for their units which got even worse on top.
Good job Relic!
I could just about get my head around most of the DAK nerfs. But I did find the panzergren one really surprising, even if it is a pretty minor one. TBH i expected that they'd make them a bit cheaper manpower wise, given their performance. But then, maybe i'm missing something.
Maybe they actually scale really well and i'm just not seeing it? As most games dont tend to last that long. |
Point here, if there is balance patch, then it should address all cheesing at the same time, because basically right now cheese is countering other cheese.
Correct, pretty much every faction has something that's broken as fuck at the moment. Been playing mostly DAK and i know their whole thing is supposed to be hard hitting combined arms strats, but their infantry, outside of the hilariously broken Guastatori and other call-ins, feels a bit overpriced and weak.
It also feels odd that they don't really have a dedicated end-game tank destroyer, outside of the flak emplacement, which is a bugger to move around when i'm panicking. |
DLC campaign----Liberation of Kiev
Add New faction for PVP --- Ost German Army and Soviet Red Army(Ukrainian Front Army)
Same the 1943,will not have 1945 equipments vs 1940 equipments,also memory the Soviet in WW2.
And will not offend Ukraine and Russia when them at war.(X)
I imagine they'll probably add more paid battlegroups (commanders in COH 2 speak) before they move on to adding any new factions. |
Some interesting points Aftermath. Really well thought out post.
You'd think that they would give DAK some kind of "Withdraw and Refit" ability to dispose of unwanted 250s if they were going down this deployment system rabbit hole.
Agree with this, as Katitof says the 250 is a staple for me too, but it would still be good to find another use for them later on in the game. I never really feel as if I need more than two of them at a time, and the waste of popcap kind of puts me off calling more in as the game progesses.
I'm sure the deployment system will change over time, it does feel a bit weird that you're only option as far as AT infantry is to call them in on a halftrack. |
Interesting point about sound…i feel like the mixing (for lack of a better word) is odd - the action all blends together. Mortars, rifles, tanks…sometimes indistinguishable. In CoH2, I could separate them out easily and the scale of the sounds felt right too.
Wondering if it’s my setup or the game based on your text - I’m running the same setup as coh2, where I did not have that issue (Arctic’s 7 steelseries w onboard sound)
I have mixed feelings about the sound as well. It's definitely different, to me everything sounds a bit more indistinct, like you're hearing all the effects and explosions from a considerable distance away, rather than right up close like the previous games, which makes sense given the player's role. Maybe I just need time to get used to it, though vehicles and their engines/tracks dont seem to have quite the same punch.
Slightly disappointed by the English voice acting and general chatter from the units. I'm probably in a significant minority but I really enjoyed the silly over the top stuff in the first game. |
This comparison does not make any sense. The fact that CoH2 was bad at launch does not excuse for CoH3 having the same issues at launch. It proves that Relic misplanned their development schedule and that features are missing from the game. Games are consciously or subconsciously rated by comparing them to competitors in the market. CoH2 is a competitor to CoH3. If there are features missing, that's Relic's fault with no excuse.
If your first child hits its head on the floor after birth, you don't call the second birth a success because the child hit its head on a slightly softer rubber surface and is now just half as disabled as the first child was back then.
You're right. Just because the second game was bad at launch, it doesn't excuse any issues the third has at launch as well. The game should ideally be polished as much as possible so we can all hold it to a higher standard.
But c'mon, he's being disengenious by suggesting that coh 2 is somehow vastly superior when we all know it wasn't. It was much more of a mess than 3 currently is. |
Lol so much salt in this comment
He's right though. Katukov is obviously misremembering what an absolute trainwreck coh 2 was at launch. |
Trolololol they fucked it up, as expected by everyone who had 3 braincells
worse than coh2 in many aspects too xDDDDDDD
Nah. |
Yeah, fuck those people. Let them get a new steam account if they've really learnt their lesson. |