While I agree that volks are useless late game. Truth be told, they do scale poorly.... but then again, OKW does have obers. And 280 MP 120 Muni vet3 rifles will maybe take down one vet2 LMG ober in longer ranges, while the obers on average will kill 2-3 models.
Hence why scotts are popular vs them. I mean, they have around 1/2 of the target size with veterancy. Good luck hitting that with BARs on anything beyond point blank. Not to mention that ober LMG long range DPS is the same as ranger tommies close range DPS. Sure, obers get one LMG, but rangers need to close in.
If volks scaled well late, then obers would need a price buff and a big performance nerf.
100%. have no problem with their poor scaling being a weakness given that OKW have stock access to very powerful elite infantry, it makes sense because of this. The Esxile rifles vs volks comparison being so disengenious, it's nice to read a sane post on the topic.
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OKW
Sturmpioneer is OP vs riflemen, for 300mp you get a unit that fight extremly well with no need for combat upgrade vs a unit costing 280 and needing 60/120 munition to perform the same. Cheery on the cake was the stun grenade gifted from nowhere because reason.
Kubel's nature is a hard counter to riflemen, even more with a SP close by. Modding team new it but still went that direction and nerfed RE vs it a patch later or so. Same for the 221, buffed it vs riflemen and nerfed RE vs it.
Volks shouldn't get sandbag vs USF but need them vs UKF and Soviet. With sandbag they value 280 mp in term of efficiency.
OKW Elite infantry in general just hard counter riflemen in almost every situations, usually they simply destroy them at long range and to fight them you must build a sherman/scott.
OKW is atm in a situation where they get better early game, even mid game and dominate late game with the association of elite infantry and superior armor.
Ostheer.
Pio 42 range makes early game harder for USF.
Gren are the best mainline infantry atm, almost no need for micro just a-move.
Superior HMG, superior mortar and the sniper.
222 competes with OKW HT for the best light vehicle title, good vs everything, comes in same tier as pak and supported with long range pfaust. Riflemen get destroyed by it.
As USF you just need to play perfectly to win, as Ostheer not so much.
Come on man. USF definitely has its problems but this is exaggeration. but The 222 definitely isn't good vs everything. Sturms fall off hard the further the game goes and Volks trade their early game for being next to useless in the lategame. |
So the overwhelming consensus seems to be that the combination is not overpowered, with quite a lot of extra arguing over 'word games' and semantics. |
120muni and 280 MP (not counting sidetech timing) to remain competitive with a 240 MP 60 muni squad that comes kitted with immediate snare and free grenade with tech. They are not "distgustingly" OP but they are definitely way too much right now (and likely will remain so).
I agree with you that in the lategame they are very efficient for their cost, perhaps too much so. But again, they do not just appear out of the gate with all of those advantages you are alluding to. They are a 4 man squad that needs to reach vet three and can easily be overwhelmed at close range. USF definitely has its problems (with the need to snowball the game early) but i think its a bit off to suggest that rifleman simply can't compete as Codguy said earlier in the thread. |
You have to go Captain for the M15 HT to overcome OST's infantry superiority. Riflemen don't cut it against Grenadiers and Panzergrens. Yes you read that right. A 240 mp unit with a 60 munition upgrade is effectively superior to a 280 mp unit that pays extra to access grenades and BARs. Horay for balance.
Yawn... BAR'd up rifleman do just fine against grens. I know you're convinced that Grenadiers are disgustingly OP but they really aren't that strong prior to being vet 3 with their LMG's. You can quite easily close the gap and overwhelm them in a lot of situations. |
I have repeatedly talked about this (did I cite my "Make COH3 MP F2P to save the franchise" post?). The business model of F2P and paid shit inside game is the future for every game that wants to have a decent pool of players.
We know, it doesn't make it true though. |
Once again an Esxile post that contains excessive trolling and completely fake claims.
https://coh2.serealia.ca/#10
Riflemen: 5 man, 0.63 target size
Tommies: 5 man, 0.66 target size
Grenadiers: 4 man, 0.91 target target size with 20% damage reduction. They have the same effective hp vs explosives and way less vs small arms.
As usual, Esxile talking forum-approved rubbish. Yes, Grenadiers are really strong and imo the best mainline at most skill brackets. No, Grenadiers are not more durable than Allied mainlines because of literal stats.
Ah ok, thanks for clearing that up. |
Because OST is the most babied faction on the game. They've been given so many advantages over the years that they were never intended to have.
Right now the best stock infantry units belong to OST. The LMG42 Grens with the early Panzergrens is more effective than BAR Riflemen, Bren Tommies, or Penals/7-man cons. It even beats out the Volks/Strums/Ober combo due to timing on Obers (and the lack of dual schreks).
This is hilarious when combined with the best MG in the game, T0 only 260mp. Mortar, and sniper too.
You make it sound like grenadiers are terminators or something. I know their LMG makes them scale pretty well in terms of damage but come on, they are a 4 man squad and even with vet they end up being way less durable than most allied infantry. |
If Coh 3 does half as well as this game by this point in its lifespan i'll be really happy. Dead game lol. It's had amazing longevity for it's age. |
I don't really play soviets, but didn't it already recieve a pretty signficant range nerf a while ago? I've found it to be way less obnoxious to deal with since then. Removing its ability to retreat as well might be going a bit too far. |