I'm 100% confident to say USF & Sov has upper hand vs OKW in 1v1.
And there was me thinking i was supposed to have an advantage over USF as OKW in 1v1. It isn't just because i'm bad, i knew it! xD |
It is crazy how we always say they are complete but they are literally played one way in tournaments. For soviets it is con spam with either guards or SVT drop. OST is gren spam with Jaeger command squad. Both get double AT into medium-P4 or T34 variant. Any deviation from that like a single PG squad(or any non Reg Guard elite) is seen as off meta and an interesting choice. If most of the units are unused are they really that complete or just certain units are overperforming and the ELITE players stick to them as they are playing for money and pride.
Watching 1v1 games has gotten extremely stale, I am glad when I see anything else as you can actually learn something/try something new.
You're right, I agree it can be pretty stale. I suppose it just becomes a matter or minimising risk and going for the strongest thing possible. It would be great to see more off-meta stuff though. Hopefully in the next game eh! Sorry for going a bit off topic. |
Remind me when axis was not in a better spot than allies? Everyone who is honest and has experience says that it has always been a fighting a upward battle with allies vs axis.
Also yes, we CAN compare Penals to Axis elite infantry since oftentimes Penal MP bleed for 2-3+ squads is so horrendous that you can't even afford a squad of Guards to contest their own elites.You have to get a M3/Sniper even with the afromentioned higher maintenance cost of Penals to compete against Axis elites(grens included).
Isn't it more that Soviets and Ost are just way more complete, superior factions with more tools compared to all of the other choices? Instead of some Axis/Allies balance conspiracy? That's why you basically never see anything else at the top level. |
That still isn't good considering their price point, the fact that you have to build your entire playstyle around them, their long build-time hampering your map control early game, and their reinforce cost.To the Last Man's boost is also rather shit, it really doesn't make enough of a difference to justify it's own existence.
They are fine. You give up some map control and in exchange you get to bully your opponent in the early exchanges. |
I've gone thru the transition from CoH to CoH2. YIKES. So many left cause the game had failed to deliver and it took years to become what it is today. Playing both Alpha builds, CoH3 is already better than CoH2 was in its beta/release. This time the transition will be better I am sure.
Agreed. Obviously constructive criticism is great, in the long term it will only make the third game better.
That said, I was surprised at how many people have said that they're 'worried' about an early pre alpha for 3. I remember how awful Coh2 was on release. It was so poorly optimised and clunky. |
At first I thought you were talking about the Sturmtiger, but then I thought no he must be talking about KT with Tank Commander upgrade and HEAT shells using Spearhead mode. Yeah that has to be it.
Yep, that's pretty busted. Weird that it hasn't been looked at. |
In the current iteration: Tiger Ace that can self repair... for... FREE! and also remove damage engine in the process.
Wait, you think that's the most busted thing in the game right now? Wait till you hear about this big cat from the elite armour doctrine... |
Thread: Leavers25 Jun 2022, 10:33 AM
1v1 is the purest form of the game. One player against another, a duel. It's not as bombastic as the other modes, however, and it suffers from the simple fact that your performance in a match can be attributed only to you and you don't have that plausible deniability of being in quadruple digits because of your teammates.
This. |
If you can micro them well, snipers are rarely a bad idea against OKW, particularly if you know they have no access to JLI. Bleed those falls, or as Piwawsky says, use light vehicles to keep them under pressure. |
A_E well said, my point exactly.
Tiger (as all tanks, but especially heavies) needs a proper support. Then it can shine.
It can still be a game changer if used correctly. Though it's probably at its least effective against Soviets, they have the best tools to counter it. It's generally a bit more effective against Brits and USF. |