And here is where the disconnect lies. People, if you want to talk about faction performance, you had ought to specify the gamemode you're talking about. As always, my comments are about faction performance...
-in 4v4
This raises the following question. Does anyone think they would ever realistically consider attempting to balance the factions differently across different team modes, so for example a differently balanced USF for 1v1, vs 3v3 or 2v2 etc etc... Or would this just be a really, really bad and confusing idea?
Because I've had discussions (arguments) with people about balance where to read it, it looks like one of us or both of us are completely insane... From reading it, you can so tell that one of us only plays 1v1 and the other guy a much larger team mode where you can get away without building x unit, or spamming another one... It's like we're talking about two completely different games sometimes. Does the game just have so many variables that it becomes incredibly difficult to balance it fairly this way?