Note that those are not, necessarily the detailed changes we have in mind. I'm just giving the key changes for each unit. And, of course, none of those changes are final; this is why we brought this up as a topic of discussion.
We need feedback on:
- First of all, if this the right direction to go
- Secondly, if we forgot something
- Finally, once we address #1 and #2, better-finetune the trade-offs and the changes therein
I can't understand why won't the balance team (given that scope allows that) decrease popcap and cost of Brit AT emplacement to make it viable (but balanced) and then make Pak43 a copy of it so it becomes a real obstacle for tanks on the battlefield instead of being a weird wundercannon shooting through entire cities
Pak43 is, hands down, the better-designed version of the two.
Anti-tank guns should be resistant to tanks and vulnerable to infantry and indirect fire. 17 pounder has it all backwards.
The elefant and jagdtiger nerfs are justified in 4v4 perhaps, but still questionable since medium spam is a reality in 3v3 and 4v4. If you nerf them like you claim, there will never ever again be a reason to get a JT or Elefant in a 1v1 and the reason to get one in a 2v2 is questionable to say the least. Why get them if they can`t fight medium spam effectively? Not even a cost decrease?
They might be getting some AI utility at Vet0 to compensate. Both units are, at best, troll units in 1v1 and will remain so. Perhaps, with some fancy-looking AI barrage they will get some of their worth back.
Trying to up the Crocodile´s main gun damage whilst not addressing its huge health pool or fast turning rate.
Crocodile will need some nerfs. I'm just saying that the wipey-AI needs a tone-down and, if necessary, we should explore giving it some AT utility, as opposed to leaving it so deadly in the AI department. The buff in AT could come with additional nerfs, just as the ones that you mentioned.
If you've ever had to fight against a Crocodile & Firefly combo, you will immediately recognise what I mean.
Not addressing IL2 bombing strike as being a one shot to howitzers etc.
That's an omission that we could address with a munition price increase.
Nerfing stugs. I am oke with the TWP nerfs, not the pop cap nerf though. Since there seems to be refusal about buffing the subpar Ostheer Panther in any regard, T4 will still be a rarity in 1v1 and 2v2. People will simply rely on trusty T3 units. Now you want to nerf them with a pop cap nerf and their TWP. This means T4 will still be unreliably and unviable, but T3 will now be more weaker since Ostheer p4 isn`t that great either.
Popcap change will mean nothing for 1v1, since you rarely ever see people going above 2 Stugs. With the right kind of teams, however, you routinely get to see Stug 6-packs running around, and that's where a popcap of 8 gets really ridiculous.
We could make the MG upgrade better or cheaper (it's fixed arc after all) to compensate.
Adding a lofty fuel cost to howitzers. Since we literally never see them in a 1v1 or 2v2, adding a fuel cost to them in a game that is driven by getting fuel early and securing favorable tech or call in spam to amass tanks seems so illogical to me. Same goes for the OKW Pak43. OKW is a very fuel taxed faction that now has to lobb even more fuel in their to get the pak43 lol. Good luck in 1v1 in a very hard fought game. Even their medium is a 150 fuel.
You can't build howitzers in 1v1 because they cost a fuckton of manpower. 600MP in the late-game is simply too much. The idea is to offset the ridiculous MP cost with some FU cost, so that you aren't so completely bottlenecked.
If 50FU is too much for a 200MP discount, feel free to suggest an alternative price.