Login

russian armor

Upgunning the soviets - the IS-2

PAGES (7)down
7 Dec 2021, 20:53 PM
#81
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

jump backJump back to quoted post7 Dec 2021, 19:50 PMEsxile


Yes but spreadsheets can't observe why while having good stat the IS2 is barely used. So maybe its because other unit's stats, maybe because of the meta, or build order, or cost etc...
I take again the Sherman example, it has on paper good AT stat, but once you compare it with armor it faces they suddenly don't look like so powerful.

Let's think about the parallel between Tiger and IS2. On paper they have the same AI DPS according to MMX, but both tanks don't have the same speed, could it be possible that the Tiger being able to close the distance faster and disengage faster is used more aggressively and thus regularly at medium range while the IS2 being slower is more likely to shot at max range making the difference people are seeing. Or that a good part of IS2 AI dps comes from the dushka which is modified by the constant late game yellow cover all around the map.

My point was only there, Stats are indeed a good 1st point to take in account but you can't stop by it and say everything is fine or broken because stats are ok or not.

This is not contradicting anything that calculatuons can tell you.

If other units can fill the gap/role of the IS2, then the calculations might actually tell you why. The calculations will also give you a pretty decent picture of the Sherman's performance against other vehicles. If there is e.. a Brummbar meta, stats will tell you what units perform worse or better at countering it.
And if MMX's calculations about the Tigers's and IS-2's AI say they are pretty close, but you in game think they are, it'll at least tell you that it is because of other factors like moving too much etc. He doesn't overstate the explanatory power of his sim, he clearly explained them for what they are: artificial, standardized setups with very defined parameters that come close to the in game situation. No one claimed they will tell you every aspect of the AI of these units. And I fully agree, theydon't give you the full picture of a unit. But single posts of a hand full of usera do not either. And doing the calculations also prohibit anyone from critical reasoning and adding other information. But they give comparable numbers that - if done well - reasonably represent what you should see in game if you try to replicate the setup.
7 Dec 2021, 21:35 PM
#82
avatar of Esxile

Posts: 3602 | Subs: 1


This is not contradicting anything that calculatuons can tell you.

If other units can fill the gap/role of the IS2, then the calculations might actually tell you why. The calculations will also give you a pretty decent picture of the Sherman's performance against other vehicles. If there is e.. a Brummbar meta, stats will tell you what units perform worse or better at countering it.
And if MMX's calculations about the Tigers's and IS-2's AI say they are pretty close, but you in game think they are, it'll at least tell you that it is because of other factors like moving too much etc. He doesn't overstate the explanatory power of his sim, he clearly explained them for what they are: artificial, standardized setups with very defined parameters that come close to the in game situation. No one claimed they will tell you every aspect of the AI of these units. And I fully agree, theydon't give you the full picture of a unit. But single posts of a hand full of usera do not either. And doing the calculations also prohibit anyone from critical reasoning and adding other information. But they give comparable numbers that - if done well - reasonably represent what you should see in game if you try to replicate the setup.


I never said contradiction, I said its not enough to set conclusion.
7 Dec 2021, 23:25 PM
#83
avatar of Katukov

Posts: 786 | Subs: 1

Why is SU76 the almost never built for Soviets?



never built and people think it's fine because they see it being made


what a pitiful vehicle, deserves more of a thread than the is-2 and i wanted to include it as well, but i already made one and it would have gone nowhere, but i digress
MMX
8 Dec 2021, 04:49 AM
#84
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post7 Dec 2021, 19:50 PMEsxile


Yes but spreadsheets can't observe why while having good stat the IS2 is barely used. So maybe its because other unit's stats, maybe because of the meta, or build order, or cost etc...
I take again the Sherman example, it has on paper good AT stat, but once you compare it with armor it faces they suddenly don't look like so powerful.

This is true, of course, and should be obvious enough for everyone to not warrant a disclaimer. What spreadsheets, or any amalgamation of stats for that matter, allow you to do is to get insight into things you can't (or only with great difficulty) deduce from gameplay alone. Sure you can get a rough idea how likely it is to pen a PzIV with a Sherman, but without looking up the exact value from some external source you'll likely never be able to narrow it down precisely due to the huge influence of RNG. But values like chance to pen, chance to hit, scatter, etc. are essential for any sort of reasonable comparison to be drawn, after all that's exactly why we have and need all kinds of stat pages, spreadsheets and calculators. That this can't give you all the answers needed to explain why, for example, the IS-2 sees less use than the Tiger is undoubtedly true, but no one (at least not me) claimed anything like that in the first place.

jump backJump back to quoted post7 Dec 2021, 19:50 PMEsxile

Let's think about the parallel between Tiger and IS2. On paper they have the same AI DPS according to MMX, but both tanks don't have the same speed, could it be possible that the Tiger being able to close the distance faster and disengage faster is used more aggressively and thus regularly at medium range while the IS2 being slower is more likely to shot at max range making the difference people are seeing. Or that a good part of IS2 AI dps comes from the dushka which is modified by the constant late game yellow cover all around the map.

My point was only there, Stats are indeed a good 1st point to take in account but you can't stop by it and say everything is fine or broken because stats are ok or not.


Saying that both tanks have roughly the same AI DPS/KPS was of course a gross oversimplification; in reality there are indeed various ways both tanks differ in terms of their AI performance based on squad formation and model count, distance, cover, alpha-strike capabilities and so on and so forth.
However, it should also go without saying that a complex analysis like this would be quite far out of scope for a simple reply as to why I think both the Tiger and IS-2 are roughly equal in terms of AI. (Again, if you are really interested in the details, such as what difference MGs make in yellow vs no cover fights or which tank is more effective in killing models with the first shot you can look it up over here).

I fully agree to the last part, though. Nonetheless I still prefer to make assumptions and judgements based on stats that may paint an inherently incomplete picture than to dismiss these kind of objective data alltogether and rely fully on game sense or intuition instead.
8 Dec 2021, 05:51 AM
#85
avatar of Klement Pikhtura

Posts: 772

Last time I checked IS-2 had a frag round, which makes any weapon crew half dead and it also sports lots of armor, while facing units that are having lower penetration by desing. But wait a minute, Tiger is 5% faster! Is2 is also could be covered by t34-85, but hey, tiger has PIV.
I'm yet to hear what superior supportive structure Axis has that makes Tiger better then IS2...which is a SOV unit....a unit within one of the most complete factions in the game :mellow:
8 Dec 2021, 06:13 AM
#86
avatar of Solar.

Posts: 22

I'd really like to have had the IS2, Tiger 1 and Pershing all have their damage buffed(200) and rof nerfed to better differentiate them as heavy break through tanks. With the same kind of damage they all over lap with the rest of their factions vehicles. It be nice if they had a bit more burst damage especially against heavier vehicles. Anti infantry damage could be readjusted so they don't completely overshadow tanks like the KV2, or Brummbar.
8 Dec 2021, 07:58 AM
#87
avatar of TickTack

Posts: 578

jump backJump back to quoted post8 Dec 2021, 06:13 AMSolar.
I'd really like to have had the IS2, Tiger 1 and Pershing all have their damage buffed(200) and rof nerfed to better differentiate them as heavy break through tanks. With the same kind of damage they all over lap with the rest of their factions vehicles. It be nice if they had a bit more burst damage especially against heavier vehicles. Anti infantry damage could be readjusted so they don't completely overshadow tanks like the KV2, or Brummbar.

A slight nitpick: burst damage does depend on high rof.

I think you're talking about alpha damage, which is a large front-loaded hit. :)

Anyway, yeah I like your idea there. Especially thinking of IS2 with better AT.
8 Dec 2021, 10:44 AM
#88
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

jump backJump back to quoted post7 Dec 2021, 21:35 PMEsxile
I never said contradiction, I said its not enough to set conclusion.

I also didn't say you did, but I think you are slightly underestimating what theoretical calcs can do if read properly. But to be honest, I think we pretty much agree, there is no real point in arguing in the first place.

jump backJump back to quoted post8 Dec 2021, 04:49 AMMMX
What spreadsheets, or any amalgamation of stats for that matter, allow you to do is to get insight into things you can't (or only with great difficulty) deduce from gameplay alone. Sure you can get a rough idea how likely it is to pen a PzIV with a Sherman, but without looking up the exact value from some external source you'll likely never be able to narrow it down precisely due to the huge influence of RNG.

Just to drive this point home for everyone:
Assume you try to deduce how good a Sherman penetrates frontally at medium range vs an Ostheer P4. You have 20 players discussing over their experience with the Sherman. We don't know what they understand by "mid range", and even if everyone understands roughly 20 meters, there will be variations from probably at least 15-25 meters being classified at mid range, variations because of players driving their tanks, factoring in missed shots, reduced accuracy due to moving, increased penetration due to engaging at an angle and getting a rear armor hit.

Let's put this into a test setup: 20 meters distance (120 penetration vs 180 armor), flat terrain, only frontal shots possible, only actual hits counting. We count 50 hits, assuming that the players in the discussion above would have their last roughly 50 shots in mind when thinking about the engagements. We do 20 tests to form each player's experience.
Basic statistics tells us that the real penetration chance is 66.7%, meaning 50*(120/180) = 33.33 shots should penetrate with a standard deviation of 3.33 shots (10% of the mean in our case). This means that almost one third of the players discussing will have had the Sherman penetrate less than 30 times or more than ~37 times. One player will have had the experience of the Sherman hitting less than 27 times or more than 40 times and probably be screeching about the trash Sherman or saying it were OP.
Even if all discussion was fully rational (good luck with that), players will regularly report a penetration chance anywhere between less than 60-75%.

Funny side note: The skill level doesn't matter. This one player could be Luvnest or VonIvan, not just your level 2000 rando. Those 50 shots probably represent the last 5 games, which represents 3 hours of games or 1-2 evenings of playing CoH2 with this faction and this unit. This in turn means that it might all the experience you get for 1-2 weeks playing CoH2 if you also play all other factions equally. This one player, high skill or not, will say that the Sherman were OP or trash. And if they are known as a good player, their opinion will have a larger impact although it actually should not. And we can prove that with numbers.

Back to topic: On top of that, all this assumes that this sample of players actually gets a "representative set of RNG". If I just hit refresh on the numbers, I regularly see that even all their "experience data" pooled together will both misjudge the real penetration value by a couple of %, as well as the standard deviation varying decently (often 7-13%, meaning players will either be more in agreement if it gets smaller or disagreement if it is larger). Is this huge? Not huge, but we've seen penetration and armor values being decreased by 10-20 regularly, which depending on shooter and target often lead to only a couple of percent penetration chance. So yes, we're still in the range of actual balance discussions being influenced by RNG.

If you want a really reliable discussion where the values only vary by a one or two percent, you'd need 100 players. That would be 5 pages on this forum if everyone just states their experience, no discussion involved yet. And don't forget: Everyone just tested the test setup, there still is no variation due to a real game.
MMX
8 Dec 2021, 11:01 AM
#89
avatar of MMX

Posts: 999 | Subs: 1


[...]
Just to drive this point home for everyone:
Assume you try to deduce how good a Sherman penetrates frontally at medium range vs an Ostheer P4. You have 20 players discussing over their experience with the Sherman. We don't know what they understand by "mid range", and even if everyone understands roughly 20 meters, there will be variations from probably at least 15-25 meters being classified at mid range, variations because of players driving their tanks, factoring in missed shots, reduced accuracy due to moving, increased penetration due to engaging at an angle and getting a rear armor hit.

Let's put this into a test setup: 20 meters distance (120 penetration vs 180 armor), flat terrain, only frontal shots possible, only actual hits counting. We count 50 hits, assuming that the players in the discussion above would have their last roughly 50 shots in mind when thinking about the engagements. We do 20 tests to form each player's experience.
Basic statistics tells us that the real penetration chance is 66.7%, meaning 50*(120/180) = 33.33 shots should penetrate with a standard deviation of 3.33 shots (10% of the mean in our case). This means that almost one third of the players discussing will have had the Sherman penetrate less than 30 times or more than ~37 times. One player will have had the experience of the Sherman hitting less than 27 times or more than 40 times and probably be screeching about the trash Sherman or saying it were OP.
Even if all discussion was fully rational (good luck with that), players will regularly report a penetration chance anywhere between less than 60-75%.

Funny side note: The skill level doesn't matter. This one player could be Luvnest or VonIvan, not just your level 2000 rando. Those 50 shots probably represent the last 5 games, which represents 3 hours of games or 1-2 evenings of playing CoH2 with this faction and this unit. This in turn means that it might all the experience you get for 1-2 weeks playing CoH2 if you also play all other factions equally. This one player, high skill or not, will say that the Sherman were OP or trash. And if they are known as a good player, their opinion will have a larger impact although it actually should not. And we can prove that with numbers.

Back to topic: On top of that, all this assumes that this sample of players actually gets a "representative set of RNG". If I just hit refresh on the numbers, I regularly see that even all their "experience data" pooled together will both misjudge the real penetration value by a couple of %, as well as the standard deviation varying decently (often 7-13%, meaning players will either be more in agreement if it gets smaller or disagreement if it is larger). Is this huge? Not huge, but we've seen penetration and armor values being decreased by 10-20 regularly, which depending on shooter and target often lead to only a couple of percent penetration chance. So yes, we're still in the range of actual balance discussions being influenced by RNG.

If you want a really reliable discussion where the values only vary by a one or two percent, you'd need 100 players. That would be 5 pages on this forum if everyone just states their experience, no discussion involved yet. And don't forget: Everyone just tested the test setup, there still is no variation due to a real game.


Couldn't have explained this any better! Can we have that as a sticky disclaimer for the balance forum?
8 Dec 2021, 12:00 PM
#90
avatar of Protos Angelus

Posts: 1515


I also didn't say you did, but I think you are slightly underestimating what theoretical calcs can do if read properly. But to be honest, I think we pretty much agree, there is no real point in arguing in the first place.


Just to drive this point home for everyone:
Assume you try to deduce how good a Sherman penetrates frontally at medium range vs an Ostheer P4. You have 20 players discussing over their experience with the Sherman. We don't know what they understand by "mid range", and even if everyone understands roughly 20 meters, there will be variations from probably at least 15-25 meters being classified at mid range, variations because of players driving their tanks, factoring in missed shots, reduced accuracy due to moving, increased penetration due to engaging at an angle and getting a rear armor hit.

Let's put this into a test setup: 20 meters distance (120 penetration vs 180 armor), flat terrain, only frontal shots possible, only actual hits counting. We count 50 hits, assuming that the players in the discussion above would have their last roughly 50 shots in mind when thinking about the engagements. We do 20 tests to form each player's experience.
Basic statistics tells us that the real penetration chance is 66.7%, meaning 50*(120/180) = 33.33 shots should penetrate with a standard deviation of 3.33 shots (10% of the mean in our case). This means that almost one third of the players discussing will have had the Sherman penetrate less than 30 times or more than ~37 times. One player will have had the experience of the Sherman hitting less than 27 times or more than 40 times and probably be screeching about the trash Sherman or saying it were OP.
Even if all discussion was fully rational (good luck with that), players will regularly report a penetration chance anywhere between less than 60-75%.

Funny side note: The skill level doesn't matter. This one player could be Luvnest or VonIvan, not just your level 2000 rando. Those 50 shots probably represent the last 5 games, which represents 3 hours of games or 1-2 evenings of playing CoH2 with this faction and this unit. This in turn means that it might all the experience you get for 1-2 weeks playing CoH2 if you also play all other factions equally. This one player, high skill or not, will say that the Sherman were OP or trash. And if they are known as a good player, their opinion will have a larger impact although it actually should not. And we can prove that with numbers.

Back to topic: On top of that, all this assumes that this sample of players actually gets a "representative set of RNG". If I just hit refresh on the numbers, I regularly see that even all their "experience data" pooled together will both misjudge the real penetration value by a couple of %, as well as the standard deviation varying decently (often 7-13%, meaning players will either be more in agreement if it gets smaller or disagreement if it is larger). Is this huge? Not huge, but we've seen penetration and armor values being decreased by 10-20 regularly, which depending on shooter and target often lead to only a couple of percent penetration chance. So yes, we're still in the range of actual balance discussions being influenced by RNG.

If you want a really reliable discussion where the values only vary by a one or two percent, you'd need 100 players. That would be 5 pages on this forum if everyone just states their experience, no discussion involved yet. And don't forget: Everyone just tested the test setup, there still is no variation due to a real game.


True. At the end of the day, this game is a numbers and chance game. While pure numbers can't stand on their own due to the different scenarios in the game (eg. put a jagdtiger on a small, tight 1v1 map and all of it's "greatness" disappears), they can still paint a nice picture. And in the end, numbers don't lie. Heck, I could have said that the raketen was severely UP 3 or 4 games ago because it missed on my AAHT 4 times in a row, and last game it hit and penetrated each and every shot on a Pershing and AAHT and allied Comet, therefore OP. Don't know why people try to counter statistics and numbers with personal feelings. Sure you can put some context around it, like game mode and map, but concerning something as basic as penetration there really isn't a lot to discuss.
8 Dec 2021, 22:35 PM
#91
avatar of Klement Pikhtura

Posts: 772



True. At the end of the day, this game is a numbers and chance game. While pure numbers can't stand on their own due to the different scenarios in the game (eg. put a jagdtiger on a small, tight 1v1 map and all of it's "greatness" disappears), they can still paint a nice picture. And in the end, numbers don't lie. Heck, I could have said that the raketen was severely UP 3 or 4 games ago because it missed on my AAHT 4 times in a row, and last game it hit and penetrated each and every shot on a Pershing and AAHT and allied Comet, therefore OP. Don't know why people try to counter statistics and numbers with personal feelings. Sure you can put some context around it, like game mode and map, but concerning something as basic as penetration there really isn't a lot to discuss.

this might be a wild guess, but since raketen is too low, the scatter shots tend to hit obstacles and terrain more often compared to other AT guns. This may rob it from lucky scatter hits on the armor. Although I'd imagine that the difference should not be that big.
22 Dec 2021, 02:45 AM
#92
avatar of y3ivan

Posts: 157

if SU76 is effective at wiping german infantry. i ll gladly build them.

back to topic.

i remember back when IS-2 had 240dmg but it takes 8-9 secs reload and seriously bad scatter just to balance it. If RNG is on your side, it can wipe squads left and right and each shell have huge AOE. Even if the shell miss, it would damage the infantry squad badly. And yes, it has about the same front armor as KT.

its a breakthrough tank afterall.
22 Dec 2021, 14:44 PM
#93
avatar of Grumpy

Posts: 1958



Let's put this into a test setup: 20 meters distance (120 penetration vs 180 armor), flat terrain, only frontal shots possible, only actual hits counting. We count 50 hits, assuming that the players in the discussion above would have their last roughly 50 shots in mind when thinking about the engagements. We do 20 tests to form each player's experience.
Basic statistics tells us that the real penetration chance is 66.7%, meaning 50*(120/180) = 33.33 shots should penetrate with a standard deviation of 3.33 shots (10% of the mean in our case). This means that almost one third of the players discussing will have had the Sherman penetrate less than 30 times or more than ~37 times. One player will have had the experience of the Sherman hitting less than 27 times or more than 40 times and probably be screeching about the trash Sherman or saying it were OP.
Even if all discussion was fully rational (good luck with that), players will regularly report a penetration chance anywhere between less than 60-75%.


This is human nature - remembering anything that seems out of the ordinary. I once had 5 shock troops killed by a single Panzershrek shot because they walked around a corner and were stacked on each other when it hit. Clearly the Panzershrek should've been nerfed! I just couldn't motivate myself to start a thread over it so justice wasn't served.....

Normal people (meaning everyone that didn't have to take a statistics to get their degree) often underestimate how common "uncommon" results are. Take the normal heads or tails. Theoretically it's 50/50. Would you ever expect to roll 9 tails in a row? You can simulate this in Excel by putting "=rand()" in cell A1 and "=round(A1,0)" in cell B1, copy that down 99 cells. Rand will recalculate every time you hit F9. If my Sherman had a 50/50 chance of penetrating a Tiger and I fired 100 shots, I would've got 9 bounces in a row on my third recalculation. Streaks of 9 are somewhat uncommon, but 5-7 are really common.

Excel will also simulate your test. Replace the Round function with "=IF(B1>0.667,1,0)" and add "=COUNTIF(B1:B100,1)" to any cell near the top. Hit F9 a bunch of times and see how bad or good your Sherman is. In short, Excel is OP.

The two counter arguments I'd make against just looking at the numbers in Excel are about the effect of alpha damage and time to kill being irrelevant. In a RTS, alpha damage has an outsized effect because it greatly increases the risk of losing a squad. That was a lot of the problem with the old IS2. It seemed to go miss, miss, wipe on squads a lot, but sometimes it started with the wipe. The other problem is that people like to argue about the time to kill. I've seen multiple comparisons where people are comparing TTK times in the 20-40 seconds and trying to use that to make a point. In an actual game, 20 seconds may as well be an eternity, as nobody has reactions that are that slow. The bazooka was once nerfed because Relic thought the TTK was too short.

Back to original topic - Based on how often the commanders are picked, it doesn't seem like the majority of the top 200 think the IS2 is trash. It's just that the commanders have fallen into the "B" tier. Trash is more like Conscript Support, Tank Hunters, any Partisan commander, etc.



MMX
23 Dec 2021, 05:12 AM
#94
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post22 Dec 2021, 14:44 PMGrumpy

[...]
Normal people (meaning everyone that didn't have to take a statistics to get their degree) often underestimate how common "uncommon" results are. Take the normal heads or tails. Theoretically it's 50/50. Would you ever expect to roll 9 tails in a row? You can simulate this in Excel by putting "=rand()" in cell A1 and "=round(A1,0)" in cell B1, copy that down 99 cells. Rand will recalculate every time you hit F9. If my Sherman had a 50/50 chance of penetrating a Tiger and I fired 100 shots, I would've got 9 bounces in a row on my third recalculation. Streaks of 9 are somewhat uncommon, but 5-7 are really common.


This is a good point IMHO. While getting 7 bounces in a row isn't exactly likely with a bit under a 1% chance, it's not astronomically improbable, either. Yet the perception about how rare such occurrences are often depends if people find themselves on the receiving end of RNG or not.

jump backJump back to quoted post22 Dec 2021, 14:44 PMGrumpy

[...]
The two counter arguments I'd make against just looking at the numbers in Excel are about the effect of alpha damage and time to kill being irrelevant. In a RTS, alpha damage has an outsized effect because it greatly increases the risk of losing a squad. That was a lot of the problem with the old IS2. It seemed to go miss, miss, wipe on squads a lot, but sometimes it started with the wipe. The other problem is that people like to argue about the time to kill. I've seen multiple comparisons where people are comparing TTK times in the 20-40 seconds and trying to use that to make a point. In an actual game, 20 seconds may as well be an eternity, as nobody has reactions that are that slow. The bazooka was once nerfed because Relic thought the TTK was too short.
[...]


TTK is certainly not the only and most important performance figure, but I'd argue it is also far from irrelevant and can be quite suitable to prove a point (at least as long as it is put into the right perspective). It should, however, more be seen as a surrogate for DPS/DPM that also takes things like over damage into account than as a simple measure of 'how long does it take A to kill B'. After all, the fact that firefights usually don't last more than 20 s doesn't mean it can't serve as a good benchmark for comparing the relative performance of different units against a similar target.

In the end, though, you're of course right in that TTK shouldn't be taken as the only measure and things like alpha damage or the variety of mobility and other non-combat relevant stats also play an important role.
23 Dec 2021, 15:28 PM
#95
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post23 Dec 2021, 05:12 AMMMX


This is a good point IMHO. While getting 7 bounces in a row isn't exactly likely with a bit under a 1% chance, it's not astronomically improbable, either. Yet the perception about how rare such occurrences are often depends if people find themselves on the receiving end of RNG or not.



TTK is certainly not the only and most important performance figure, but I'd argue it is also far from irrelevant and can be quite suitable to prove a point (at least as long as it is put into the right perspective). It should, however, more be seen as a surrogate for DPS/DPM that also takes things like over damage into account than as a simple measure of 'how long does it take A to kill B'. After all, the fact that firefights usually don't last more than 20 s doesn't mean it can't serve as a good benchmark for comparing the relative performance of different units against a similar target.

In the end, though, you're of course right in that TTK shouldn't be taken as the only measure and things like alpha damage or the variety of mobility and other non-combat relevant stats also play an important role.


Getting 7 bounces in a row doesn't seem likely, but if you have 100 Sherman shots in a game, the odds of it happening to you are about 50%. Since most people here don't use Excel, I decided to see if I could make the same spreadsheet in Sheets. Here it is:

https://docs.google.com/spreadsheets/d/1Doyd3MrUB83xvzYpcqS3TkeXsWtziEI-uCbJPbqusr0/edit?usp=sharing

It can be recalculated by hitting the refresh button if you're looking in a browser. Scroll down and see the streaks of bounces or penetrations. You can change the odds by editing the "if" statement.

You're right that I overstated the "irrelevant" part. It has relevance when talking about infantry as target since reinforcing costs manpower. There is less relevance when talking about tanks since repairs are free. It can be a substitute for DPS as you pointed out.
24 Dec 2021, 11:58 AM
#96
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

IS2 buff, my god. Some people have no concept of reality whatsoever.
24 Dec 2021, 15:32 PM
#97
avatar of some one

Posts: 935

I truly believe is 2 must have special rounds that automatically used every two tree shots and when it fired and hit it would delete enemy tank turret it special animation during wich turret goes up split in two parts or more with loud boom sound killing all only ENEMY infantry within 2 screens including buildings
25 Dec 2021, 05:41 AM
#98
avatar of Grumpy

Posts: 1958

I truly believe is 2 must have special rounds that automatically used every two tree shots and when it fired and hit it would delete enemy tank turret it special animation during wich turret goes up split in two parts or more with loud boom sound killing all only ENEMY infantry within 2 screens including buildings


So kinda like a Sturmtiger?

PS - see my signature
26 Dec 2021, 18:26 PM
#99
avatar of some one

Posts: 935

jump backJump back to quoted post25 Dec 2021, 05:41 AMGrumpy


So kinda like a Sturmtiger?

PS - see my signature


No sturmtiger kills in small circle

I wrote 2 screen in fully automatic action no input required
30 Dec 2021, 09:18 AM
#100
avatar of Applejack

Posts: 359

Tried out the IS-2 today. Its actually pretty decent considering it can take damage for whatever units you put behind it (think Churchill). The HE ability is quite strong too. It feels stronger than ISU-152's normal HE shell at the cost of vet and some muni. Near pinpoint accuracy which is very nice when fighting team weapons not in green cover like AT guns or MGs.

By the time you get an IS-2 out, you should have an AT gun or two. Fighting Panthers and other big cats is really a non-issue because you will almost never go up against them alone. Soviets are a combined arms army after all.
PAGES (7)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM

Livestreams

United Kingdom 227
United States 71
Germany 32
Russian Federation 1
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

347 users are online: 347 guests
0 post in the last 24h
6 posts in the last week
37 posts in the last month
Registered members: 53831
Welcome our newest member, {Brace|Mose|Mower|Pf
Most online: 2043 users on 29 Oct 2023, 01:04 AM