While that's mostly true, I cannot imagine anyone leaving CoH3 because of inferior audio or stuff like that. There is simply way too little MP content in the game right now, it's just a matter of "will the game survive long enough until all the content is there". Because then I can almost guarantee everyone that CoH3 will do better than CoH2
Not sure if you remember correctly but CoH2 in June 2013 had super boring/non existent weapon profiles on infantry , meanwhile the vehicle weapon profiles were crazy but in a bad way. As in a SU-85 losing 90% HP vs one Elefant or Tiger shot or t-34 getting one-shot by these tanks but also being able to bounce off their shots.
Ost vs SOV well balanced
I remember a very different experience where soviets were as good as unplayable provided the wehr player spammed MG42 
E8 didn't come out until June 2014 WFA DLC which is commonly seen as the turning point from bad to good of CoH2. But what we got instead in late 2013 were these outrageous pay2win DLC commanders. The original Tiger Ace has to be in the top 5 most OP DLCs in Gaming History.
And that was all just balance, where CoH3 is in a pretty good state after 3 months in my opinion. CoH2 also had issues such as
- the game performed horrible on the majority of all 2013 PCs with low FPS and crashes
- no battleservers, each game was hosted via P2P system --> horrible input lag in many games to a point where it was unplayable
- small map pool, but same story or even worse in CoH3 now
- the fucking blizzards that stopped all meaningful gameplay for 3min and lowered FPS from 20 to 1
Haha, thanks for the blast from the past.
I posted this in the other thread but OKW on release had less resources but you could play team games where OST team mates built caches for them to improve the resource gain. They also had a tactical nuke depending on how many munitions you had. You could do call in's like artillery and loiters in the enemy main base back then too.
Anyway, I hope Coh3 survives for 1.5 years and gets better after 1.5 years. Dow3 felt abandoned so quickly because it was a flop but that was because it was a GW IP and not their personal IP. MP balance wise, wasn't there a community balance team member hired over there? He's probably going to be out of a job if Coh3 flops so hopefully it stays on.