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Commander Update Beta 2021 - British Feedback

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1 Apr 2021, 09:31 AM
#41
avatar of madin2

Posts: 203

I don't like the commandos change, now they are even more helpless against obers with stg44 and the replacement with -25 ability recharge is useless
Glider can train new commandos is nice

Assault get increased to 90 munitions --> i rather would remove the planes and keep the cost at 70 because nobody uses the ability to recon, this was always the problem with ukf ability high cost but do everything at once

Land Mattress --> needs more buff is still the worst rocket artillery due to its extreme slow standard recharge, slow launching rockets, lowest max range compared with highest min range, high scatter and dmg modifiers against cover
The land Mattress just don't have the wipe potential like other rocket artillery because u cant drive very close to the target fire fast rockets and retreat, this makes it very hard to gain vetrancy its only good (maybe even op) against base bombing

140 seconds vet0 --> lower to 110 seconds
105 seconds vet1 --> replace reload boost with faster rocket launching
78 seconds vet3 --> increase to 90 seconds and even faster set up times

Calliope:
110 seconds vet0
100 seconds vet2
90 seconds vet3

Stuka:
120 seconds vet0
95 seconds vet2
86 seconds vet4

Panzerwerfer:
100 seconds vet0
79 seconds ver2

Advanced Emplacements

Counter-Battery replaced with Hold the Line



this commander becomes now even more useless since it cant defend against indirect fire

Recovery Sappers

To give the British players an option of going for a heavier Sapper squad early on with its commander

Available at the start of the game for 250 manpower; starts with sweeper and five men. No longer affected by Bolster. Initial cooldown of 35 seconds.

where are these Sappers "heavier" then a normal Sapper? They start with 5 men since over a year now or so but with a sweeper so their combat performance is exactly like a 4 man sapper they only difference is the smoke grenade and a improved (mby 10% ?) repair speed, not worth 250mp imo due to their low survivability.

Also i think they are bugged, they can be upgraded with the heavy upgrade from anvil but then they repair slower then a 5 men standard sapper with the heavy upgrade, it looks like the heavy repair speed bonus do not apply on them

1 Apr 2021, 09:32 AM
#42
avatar of Katitof

Posts: 17914 | Subs: 8

Personally I don't feel like the Vickers K needs to be able to fire on the move, Tommies with two Vickers K's before were already strong it just wasn't easily accessible because you needed Weapon Racks on top of the HT. I'll have to test the Raid Sections more to see if they are slightly too strong for their timing. Like I said earlier either take the Vickers K off the unit or make it so they can't fire on the move. If Vickers K are able to shoot on the move I would maybe limit them to one similar to the M1919. We don't really want a repeat of the Riflemen with 2x 1919's again.

Read patch notes..... vickers K is made into UKF BAR, its not LMG anymore.
1 Apr 2021, 09:34 AM
#43
avatar of Lady Xenarra

Posts: 956



They will be adjusted, it just didn't make it in yet.

Good to hear, thanks for the reply.
1 Apr 2021, 09:40 AM
#44
avatar of Clarity

Posts: 479


Read patch notes..... vickers K is made into UKF BAR, its not LMG anymore.


Still do Tommies really need 2x Bar's. They are probably the best mainline in the game combat wise so I could see this becoming a huge BAR blob problem just with UKF instead.
1 Apr 2021, 09:43 AM
#45
avatar of Katitof

Posts: 17914 | Subs: 8



Still do Tommies really need 2x Bar's. They are probably the best mainline in the game combat wise so I could see this becoming a huge BAR blob problem just with UKF instead.

Well, I can tell you what they most certainly do not need and that is more expensive, much less accessible and less cost efficient version of a stock weapon, which old vickers was.
The only sole exclusive benefit of old vickers was the ability to give it to allies, soviets specifically as USF has their own toys which are on pair or better already.
1 Apr 2021, 09:44 AM
#46
avatar of madin2

Posts: 203



Still do Tommies really need 2x Bar's. They are probably the best mainline in the game combat wise so I could see this becoming a huge BAR blob problem just with UKF instead.


Bar rifles are the best mainline, Tommies are only good at max range with double bren in green cover an this can be easily counted with indirect fire and snipers
1 Apr 2021, 16:59 PM
#47
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Since I see other people are baffled by the mortar being gone from Lend-Lease, maybe either it being replaced by a Priest or Advanced Emplacements having a 25 pounder emplacement instead like in the All Units mod?

Brits seem to be lacking both non-doctrinal and doctrinal indirect fire units in general so more mobile or at least well protected/unique ones could be of use.

Too bad we don't have a proper 4.2 inch mortar model, unless the Soviet HM-38 one is used or something.
1 Apr 2021, 18:32 PM
#48
avatar of Unit G17

Posts: 498

Since I see other people are baffled by the mortar being gone from Lend-Lease, maybe either it being replaced by a Priest or Advanced Emplacements having a 25 pounder emplacement instead like in the All Units mod?

Brits seem to be lacking both non-doctrinal and doctrinal indirect fire units in general so more mobile or at least well protected/unique ones could be of use.

Too bad we don't have a proper 4.2 inch mortar model, unless the Soviet HM-38 one is used or something.


It would indeed fit in very well, in place of hold the line.


(credits To SneakEye)

Btw, speaking of advanced emplacements, the 17 pounder's new barrage ability shouldn't be locked behind vet imo. Instead, similar to the jagdtiger's similar ability, it should just get extra rounds with vet.

Also, I have tried the new raid section, but I just can't quite put a finger on them. Like where am I even supposed to use them in terms of range?
They have sprint to close in, but apart from the vickers they aren't really equipped for cqc, especially vs proper cqc squads. They also lack frag grenades. Commandos just perform far better at cqc and with brens they are good at longer ranges too.
They can sprint into cover, but they don't get an RA bonus there, unlike normal sections, plus they build slower.
I can slap a pair of brens on them and use them like regular sections without worrying about the debuffs out of cover, tho finding at least yellow cover for normal sections is usually not an issue.
They also can't heal themselves.
Sprint + plus molotov can be used vs garrisons, but the doctrine also provides flamers for engies, that also capture fast and generally fare better at close range.
It may be just me, but right now I just don't see why they would worth deploying, especially with all the other options in the doctrine.
2 Apr 2021, 03:37 AM
#49
avatar of Support Sapper

Posts: 1220 | Subs: 1

hold the line is bug. Infantry section still retain the buff icon after the ability run out.
2 Apr 2021, 04:37 AM
#50
avatar of Support Sapper

Posts: 1220 | Subs: 1

On the vicker k, if mod team stick with the plane of making it fire on the move, can you change the "want_prone_firing_option" of the weapon to "option/none" ? It will smooth out the animation by a lot as the model carry the weapon will not try to lay down every time there is a delay between moving orders.
2 Apr 2021, 14:50 PM
#51
avatar of Vipper

Posts: 13496 | Subs: 1

Raid Section

This unit seem to some issues:

The idea of unit that is not restricted by cover is interesting but there are some issues with implementation.

Description misses a "not" and is make it should as the unit require to be used in cover.

The icon of binoculars indicates a unit long range with reckon capabilities although it not.

The unit start with 5 bolt action rifles and can pick 2 Bren or piat and combining sprint to a unit with with 2 bren or even 2 Piats is not the best of idea.

Unit does suffers from construction penalty but that is not communicated to the player (in any case since RO.E are now T0 unit cashes/trenches could be easily moved to them).

Unit does not have access to heavy gammon bomb although other doctrinal IS have.

Vet 1 camo ability make very little sense and they would be better off with something else even if it received accuracy.

Vickers-K is not very realistic candidate for an "assault rifle" type of weapon so you can simply add a offensive bren training" and give this properties to Bren as similar to Commandos asan "elite brain training light" version.

The unit seem to be in the wrong commander. The commander already has flamers so that incendiary grenade is not that great and LMG commandos can the role of mid oriented aggressive unit.
or one can keep the raid section and removed flamers/infiltration commandos from commander.

Finally I see little reason for another versions of IS, redesign the unit as different version of Sappers and move to another commander.

Or
redesigned as recon squad having access to scoped Enfield emphasising on support/utility with lower pop and not cover restrictions.
2 Apr 2021, 16:04 PM
#52
avatar of Vipper

Posts: 13496 | Subs: 1

Advanced Emplacement Regiment
Defensive Operations

Allow Ro E to build trenches/tank traps/caches

Improved Fortification

The free WP for Mortar pit seem better suited for artillery commander it also seem to require both mortars before it can be used,

17p barrage seem to require vet 1.

I would suggest the following:
Possibly trade some HP fro received damage so that emplacements can be repaired faster.

Improved fortification mortar
Cost 50 manpower reduced pop of pit by 2 and adds garrison bonus.
or
Cost 50 manpower reduced pop of pit by 2 and add counter fire as timed not cost ability.

Improved fortification AA
as is and now reduce pop by 2 also

Improved fortification 17p
Cost 50 MP, add the barrage, increases rotation by 10% reduces pop by 2.

Possibly moving advance assembly to this ability freeing an spot

Advanced Assembly

cost to 50 MU now only repair vehicles

Hold The Line

replaced by "manned the defenses"
infatry gains -20% received accuracy, non braced emplacement gain 10-20% damage reduction, infantry in garrison gain -20% damage reduction.

Cost to 90 CP to 4.

Precision Barrage
possibly replace with an ability that does not hard counter Lefh
2 Apr 2021, 16:46 PM
#53
avatar of Grumpy

Posts: 1958

The pyrotechnics upgrade was removed from Tank Hunter infantry sections a couple of patches ago in a really strange nerf. They're generally less useful than a normal section with the upgrade and piats. They need the increased sight back or they will remain terrible. They probably don't need to be able to call in arty but they definitely need better sight. Without that, they will continue to get trashed.
2 Apr 2021, 17:30 PM
#54
avatar of TomDRV

Posts: 112

Remove the Royal arty flare spread. Include a flare shot/flare rifle nade with regular pyro package and use the commander slot for something else (mortar HT?/crew?)

Made this suggestion a while back, but it's not 100% applicable.

"Attach artillery observer":
- Occupies weapon slot
- Adds 1 model armed with regular rifle with regular stats, maybe give him a radio backpack or something.
- Squad gains ability to call down from base arty the regular barrage, smoke barrage (both with slightly buffed call-down ranges, maybe using a rifle grenade to pop the flare now?) and a flare shot (which would have a much further call-down range than the other two).

Would also make the smoke barrage be fired by the base guns, could poach the regular barrage code? Reduce the salvo to 2, make it more accurate and just turn them to smoke shells. The flare shot would give good frontline recon and let you later on remove cancer royal arty flares.

Side note: With the new mortars in-game, the brits NEED a non-doc mobile indirect for counter battery. Mortar pits die fast to microed mortar crews.

Concentrated fire operation
I don't like this because why would a 25pdr fire a single super-heavy shell? It removes consistency in how units behave. I expect a 25pdr (whether it be on the base or an SPG) to behave in pretty much the same way.

Reduce cost and let it zero in with regular shells? The last shell landing pin-point.


2 Apr 2021, 18:19 PM
#55
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post2 Apr 2021, 16:04 PMVipper

Precision Barrage
possibly replace with an ability that does not hard counter Lefh

Really bad suggestion

Thats the whole point of this commander
He can kills lefh for normal price (200mu)
No other brit commander can do that.


Anyway i really like all changes but pls consider 25 Pounder emplacment in Advanced Emplacement Regiment.
2 Apr 2021, 18:22 PM
#56
avatar of Vipper

Posts: 13496 | Subs: 1


Really bad suggestion

This is the whole point of this commander
He can kills lefh for normal price (200mu)
No other brit commander can do that.


Anyway i really like all changes but pls consider 25 Pounder emplacment in Advanced Emplacement Regiment.

That is simply incorrect both Ro. Artillery regiment and Concentrated fire operation can take out an Lefh.
2 Apr 2021, 18:46 PM
#57
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post2 Apr 2021, 18:22 PMVipper

That is simply incorrect both Ro. Artillery regiment and Concentrated fire operation can take out an Lefh.


Can't stop yourself from gaslighting people? The offmap from Royal Arty often decrews a lefh but rarely, if ever, kills the gun itself.

The only reason people pick Advanced Emplacements is for the off-map that destroys howitzers, which costs exactly the same as the stuka dive bomb that destroys howitzers. Other than that, the commander is trash.
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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Today, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM

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