I feel like people dont quite get the point I was trying to make. Its not that I dont want them to vault.
Its about the fact that you can easily rush infatry with bolt-actions behind sandbags and bumrush em by straight approaching them w/o repurcussions.
Especially on the 1st Airfield mission with these sandbag circles. as soon as an SMG squad reaches the outer wall, everyone inside gets nuked.
In COH2 you cant simply vault into the enemy like that, you would get a nade under your entire squad quite quickly, besides that your squad stops fireing for quite a while, while doing so.
Regards to units in CQB in COH2 - isn't there a minium cover range anyway? So vaulting over the wall or standing on the other side shouldn't alter the the time to kill?
Ok, I understand, In that case I think the discussion too binary around to have or not have.
It's a major ease-of-use feature, it's logical and should be kept. But clearly needs adjusting.
Perhaps received accuracy and other debuffs as the vault is taking place.
Could also be expanding into a wider regular & fast move system like in wargame (with single and double click movement). Double click fast moves enables auto-vault for infantry and routes vehicles down roads etc. Single click regular moves tells infantry to walk normally and vehicle to follow the most direct paths.