I was getting mocked on a twitch stream earlier today, made me think it wasn't as obvious as I assumed so thought I'd make this video to clarify the logic.
I don't think anyone can be accused of being at fault for not recognising it, it's it's hard to pick up on if someone hasn't played many RTS games, but if you have it glares you in the face. Mechanics like I mentioned should be a given for any RTS game, along with, in my opinion, full-map zoom outs like in Wargame & steel division. There's no gameplay reason to restrict a player's view, it just makes it harder to absorb information.
That players have to consciously adjust in COH2 is a failure in ui design.
Actually the whole COH2 ui is pretty bad, so much dead space.
P.S I have a 1920x1080 display, my hud scale adjustment it locked on max, how do I reduce it?