I play all factions.
I think the armour balance is good where it is.
Allied TD's are rewarding but need to be used intelligently and axis armour feels superior when rushed forward with full support (smoke/inf etc) to block out the allied TD sniping.
My team haven't had much of a problem against axis heavy TD's https://youtu.be/h-WguJkKYnY?t=656 (this is an extreme example though)
The issues I see:
- Lack of counters to on-map arty in team games. If the other team gets a few vetted on-maps it's gg from the manpower bleed.
- Not sure how to get a solution for this (but it shouldn't be nerfing
the arty)
- Allied TDs crutch on snares to hold their engagement range while keeping panzers from retreating away. Every time we've lost a tank battle, it's been because we haven't had enough snares
I would:
- Keep the T-34 ram damage & engine crit as is, but replace the T-34
immobilised crit with engine damage & destroyed main gun. (so it has a
chance at retreating for another day)
- Speed up US rifle-nade snare (even better, just replace it with a
regular AT nade)
- Lack of Brit indirect: brits are completely shut down against OKW with leigs & MG34s and crutch on the mortar pit against Ostheer (again nullified if a teammate OKW gets liegs or the ostheer pulls of a push and gets to the pit with shreks & at gun. Also 2x microed ost-mortars = dead pit
- UKF NEED a mobile mortar. For faction variety why not give them a halftrack mortar non-doc? Or take the soviet 120mm mortar skin and rename the ML 4.2in. If the second option, it could serve as a justification for brits not having a T3 arty vehicle.
- Also, all factions should have a non-doc forward retreat or none should.
- Ostheer: Halftracks deploy into a forward retreat (reinforcing) with
medics (lose mobile back-seat medical regen)
- SU: Make the airborne doc forward retreat post non-doc. But remove innate reinforcing (due to merge). SOVs will need to place a halftrack with it.
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#Steam AliasWL%Streak
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