Mortar smoke
I like it, but my gripe has never been that I can't use it enough, but that when I do use it, it takes too long to arrive. The engagement has ended or the other player has displaced his units of his own accord. It's not so noticeable with the regular barrage because that's not as often used as part of a coordinated manoeuvre.
Could core mortar-crew rotation speeds be increased for all factions? I think a big reason people don't use them is their not responsive (half tracks feel noticeably more snappy). If this knocks on to the HE barrage, the ROF on both (HE and smoke) could be reduced. Individual smoke rounds last long enough so that it would just extend the overall smoked-up time for smoke barrages.
Sandbags
By treating specific units differently, it would be a lot for new players to consider the build-times in their decision making and lead them to do things when not realising some units build slower.
Can the slower sandbag build speed be standardised across all non-engineer units?
HMG AP ammo
When the AP ammo ability is used, it loads a new ammo belt, correct?
Instead of a timer, can it be changed so that specific belt is the AP ammo and the ability lasts until the HMGs next reload? Reduces the ability of vehicles to just kite away or sight block for 30secs nullify the muni-investment. But the other player could also put infantry in the line of fire to use up the ammo belt. Can use the ability's timing clock to show % ammo belt remaining.
Rifleman AT nades
Reduce animation length?
LT vs CAP
With the new Stuart changes, just want to mention I'm curious how both will remain attractive?
Osttruppen
Good solution! It makes sense that willing captured hostile infantry shouldn't be readily available. The recharge nerf to just reduce their share of the force-composition is neat.
Mortar emplacement
There's not any damage change, but it's just a longer range?
To make it clearer,
could the barrage be called 'super-charge barrage' or similar? 'heavy' implies it deals more damage.
T-34-76
Fair enough on the ram, it shouldn't be common. But it definitely needs a buff for it fill a regular tank role in it's place.
increase gun penetration probably and front armour probably
IR halftrack
Can it just detect camouflaged units within the arc of it's searchlight?
that's me
I'm disappointed the USF armour line-up wasn't looked at though (although I know it would need to be coordinated with their commanders) I think there's potential to get more unit variety there.
State of usf doctrinal armour
EDIT: Just seen the other feedback threads, pasting stuff into those