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How Coh2 sold out - and what to do about it

15 Nov 2013, 08:29 AM
#1
avatar of HS King

Posts: 331

The more experience you have with something, the more hour sunk into studying and participating in it the more you can see its flaws.

The exact opposite of this applies when something has incredible depth and detail.

With vCOH this process took years.

Sure people complained about the kangaroo, the balance between PE and Brits vs Wher and Us and yet, there was still some epic 2v2 games played with all factions and to this day it remains the best RTS ever created.

To this day every good game will have something different.

When I fired up coh2 for the first time within seconds I already spotted problems.

I think this statement from Tommy sums it up perfectly ( in case you were wondering he is a shoutcaster who has watched more games of vcoh, coh2 then just about anyone as well as being a top teir vcoh player. So his skills and his love for the game can not be questioned)

Tommy: Although true in the case of many RTS games, it doesn't have to be the case. Take chess, for example. Or vCoH, for that matter. Games can continue to remain fresh and interesting as long as they have sufficient depth (by which I mean, a great number of strategic choices where no single unit/build order/tactic is objectively superior to any other in a vacuum). It is a sign that a game lacks depth when additional units are required to keep it fresh- that game is substituting depth for sheer mass.


Balance Is Not The Biggest Issue


The real issue with Coh2 doesn’t lie in the “balance” of the game or even with the completely retarded 5 billion DLC.

In my opinion the real problems lie with the hidden game mechanics and the physics behind the game engine.

Now before you call me a moron hear me out - I apologize about the lenght


The game is inferior to vcoh in nearly all levels of quality and detail. It shipped out with cartoon engine, lackluster physics and none of the attention to detail that was prevalent in the original.

I can still remember seeing a mg42 literally shoot off the windscreen off a jeep, see a perfect shot from the Hummel ( which I timed and predicted masterfully hit 2 clumped up vet 3 AB squads and showered the terrain with their body parts) or even seen a jeep get hit made out of control, and then run into an enemy mine ... while the enemy was near wiping his squad.

Stuff like this cannot be scripted, or even predicted - its the workings of a brilliantly made engine with incredible physics and a great mechanics underneath.

Its been 8 years since and vcoh has barely aged.

Issues like lag and units not firing on retreat are being looked into but it does not mitigate the fact that coh2 was an inferior product in every way but the graphics.

The campaign for example was like a bad joke when compared to the tact and story telling of the first game.. but onto the real problems.

Now I’m not some guy that gets impressed by pretty graphic unless they add something to the game. In my opinion although coh2 has better and more detailed graphics but they are considerably less effective than in vCOH to the point where they are ruining the game. I’ll explain

• There is a huge discrepancy between what a weapon effect looks like on screen and the physical effects it has on the environment and squads/units – prime example railway arty.. if that shell hit anything its dead in real life, it would be vaporised, and ripped to shreds, with pieces flying everywhere, in coh 2 its explosion is huge but the damage is not that big, and bodies drop straight to the ground – not in pieces but full bodies.

• Lets compare a 105mm arty strike to the rail way arty in coh2 – which one looks more powerful and which effects enhance the game?

Now it’s easy to see that coh2 has better graphics but in the end it ends up being outclassed by its 8 year old predecessor.

• Check out 1:40 of this video ( it game editing tool which allows crazy arty spam) and notice how destructible even the ground was in coh start at 1 minute. The volume of arty simply craters the ground in a massive way which gives green cover ( and totally kicks ass) nothing like this is possible in coh2. Mostly the ground just gets blackened but there’s very limited effect on the ground

If you think im being a bit stupid here then read on - In the latest Frontline Network shoutcast Tommy was discussing how goliath and PE boobytrap craters were the only ones in the game that gave 360 degree green cover and how he use to use that to his advantage to make his riflemen beat superior opposition.

Name another game where the after effects of an explosion n cause the terrain to change and actually create the opportunities for new strategies.

You know something was done right there.

• In vcoh call ins like that did exactly what they looked like it did, v1 flattened everything, 280mm rocket strike could be a game ender, 105mm art barrage did massive damage in the small confines of the call in. Check out 43 seconds and 2:03 for V 1 strike (27:27) for 105mm

• If a tank shot a man the man would explode and those pieces would then be move by the shot and react with the environment and the kinetic energy from the damage would in a realistic ( if someone what over the top manner) move the body/ parts and they would react with the environment.

• Tiger vs inf damage and physics at 3:18 <while in coh 2 seems like physics have no effect ( tiger vs pio) 3:30

• Example of random but beautiful physics 42:09

• This had a profound effect on the game as it meant you knew what to expect from the muniton type, effected the physical environment in a way that is never seen in a game again.
They obviously have physics in the game but they need to apply it to a wider range of actions not just 30% of goings on (33:30)


  • ]Mortars are great example of this – in vcoh if a mortar landed on your guys, the guys in the AOE were dead, end of story, nothing to argue about or even debate. Exactly the way it should be – now i see a shot going off in the middle of a squad and the effect ranges from nothing to squad wipe, its so random there is a huge congruency problem between what you see/how it is represented, what you think will happen and what actually does happen.




  • In vCOH it felt like every single unit/building/ piece of debris was governed by an advanced physics engine and all objects with the game world all effected by the physical confines of that world




  • They way weapon effects were displayed in vcoh is vastly superior to coh2. Since when did tanks shoot balls of glowing material that exploded like something out of a bad hollywood movie? When did arty shells have a fuel-air mix that makes a fireball happen? Watch arty explode in vcoh, the amount of destructive force it unleashes is a thing of beauty, and when it connects with a squad... oh my, such carnage- limbs where sent sky high in all directions, any squad that got hit directly was vaporized and thrown half the map away, huge fountains of dirt exploded viciously out of the ground. Now when arty connects a man is lying on on the ground or crawling.. that’s it.


Don’t get me started with the game mechanics ( cover unit movement) how suppression worked ( not just from mgs but from other things that would cause suppression like explosions, other mg weapons)

How AT guns worked - how awesome penetrating hits and glancing blows looked and felt. The better mechanics of stickies and fausts.

The incredible detail of damage tables ( or seeing a tread being blow off on a mobility kill)


In summary this is what vCOH does to COH 2


So now I have had my say and if you are sick of being taken for a joke - send this to relic. Comment, post on it and generally show them this is what you want is what is mean to be a "successor" to COH.

Would making changes like this take time and effort?

Absolutely but they have got my purchase as well as all of yours, and many have bought their DLCs ( and would continue to ) if the game gets fixed.


ATTENTION TO DETAIL SPEAKS VOLUMES AND WORD OF MOUTH IS THE BEST FORM OF ADVERTISING - REMEMBER THAT
15 Nov 2013, 08:48 AM
#2
avatar of HS King

Posts: 331

On an embarassing side note.. anyone know how to actually embed videos so u guys can see what im talking about?
15 Nov 2013, 08:50 AM
#3
avatar of hubewa

Posts: 928

Brilliant, brilliant post.

It pretty much sums up what most are thinking about VCOH and COH2.

Yet, we're just powerless to do anything, except maybe boycott COH2 while their DLC P2W model is still around. I did this for 3 wks.
15 Nov 2013, 08:52 AM
#4
avatar of HS King

Posts: 331

jump backJump back to quoted post15 Nov 2013, 08:50 AMhubewa
Brilliant, brilliant post.

It pretty much sums up what most are thinking about VCOH and COH2.

Yet, we're just powerless to do anything, except maybe boycott COH2 while their DLC P2W model is still around. I did this for 3 wks.


Thanks man I took me ages to come up with. There is stuff we can do, I mean relic wants the game to be a success and if they start fixing it up it will be, more sales, more happy customers win win.

They need know know that is what the fans actually think not just that they can keep releasing DLCs that take them a few days to make and milk the name for what its worth.

15 Nov 2013, 08:53 AM
#5
avatar of Ztormi

Posts: 249

I disagree. In my opinion Coh2 particle effects and sound effects outclass vCoh. The atmosphere is more war-like to me. Besides, there are body parts flying around all the time in Coh2, you can also roll trees with tanks now. Snow tracks and mud effects are beautiful. Buildings still have same damage system as before, maybe even better.

Sure maybe you could adjust the force on shell impact to make the ragdolls fly in a more realistic way.

Weapons shooting glowing fireballs. There were tracers and smoke trails on vCoh aswell. They only added them back to Coh2 during the beta because people were demanding them. Not for realism but to make it more clear what's happening on the battlefield.
15 Nov 2013, 08:53 AM
#6
avatar of wooof

Posts: 950 | Subs: 1

here is how you would embed one of your videos as an example.



click reply to see how its done.
15 Nov 2013, 08:54 AM
#7
avatar of wooof

Posts: 950 | Subs: 1

oops. double post
15 Nov 2013, 08:55 AM
#8
avatar of HS King

Posts: 331

jump backJump back to quoted post15 Nov 2013, 08:53 AMwooof
here is how you would embed one of your videos as an example.



click reply to see how its done.



Thanks man ill go back and do that
15 Nov 2013, 08:57 AM
#9
avatar of hubewa

Posts: 928

Ultimately, things like good graphics and sound is great (COH1 had pretty good graphics, even now)

But the thing that matters the most in strategy games is Gameplay. This is the thing that determines whether ppl still play those games or not.

Probably that's why the strategy genre has been dying, too many ppl caring about bling and not about solid gameplay.
15 Nov 2013, 08:59 AM
#10
avatar of Ztormi

Posts: 249

jump backJump back to quoted post15 Nov 2013, 08:57 AMhubewa
Ultimately, things like good graphics and sound is great (COH1 had pretty good graphics, even now)

But the thing that matters the most in strategy games is Gameplay. This is the thing that determines whether ppl still play those games or not.

Probably that's why the strategy genre has been dying, too many ppl caring about bling and not about solid gameplay.


But this topic isn't much about the gameplay is it? Only gameplay related thing I see is cover of craters and mortars.
15 Nov 2013, 09:00 AM
#11
avatar of ThumbsUp

Posts: 182

Hey man, interesting post. I did want to say that I agree with you regarding the cosmetics and atmosphere of coh2.

But I'm going to criticize you for a moment. First off, the title is misleading and sounds a bit more like something that's going to be gunning for the pay2win model. Secondly, you have to consider that the game was being developed under a company that was falling apart (THQ). You have to consider that relic may have been in a situation where they didn't have the time to add that level of detail. It's a bit disappointing, but to say that the game is completely inferior in terms of visuals is an over exaggeration. There are some things that look great, I mean did you even consider the fact that they went out and recorded a lot of the weapon sounds for the real weapons to improve the gunfire sound effects?

Lastly, just because you bought the game and didn't enjoy the art style doesn't mean they think you're a "joke". This isn't logical whatsoever. You bought the game, they made it a certain way, they aren't all sitting in a wooden cabin sipping french wines laughing their ass off at your purchase or something. In the end, I think it comes down to personal preference. Because I played vcoh for nearly 6 years I prefer the visuals and atmosphere of vcoh. However the coh2 visuals and gameplay have grown on me a bit. IF I could somehow get vcoh visuals, yea, I'd probably take those (I really miss the awe of large artillery strikes and the feeling of epicness that was more common in the games).

Also, that was an epic goliath kill lol.
15 Nov 2013, 09:06 AM
#12
avatar of herr anfsim

Posts: 247

I have to agree with most of the OP points, though I really dont see them ever fixing all this. I think vCOH was special because it seemed like it was made by people who really wanted to make that game, and had a lot of great visions for how to make the best possible ww2 RTS. COH2, on the other hand, feels like a game made by someone not really that into vCOH, who were forced to rush out a sequel to save the company, changing a lot of the fundamental gameplayelements in the process in order to be able to milk the product more and make it more accesible, while simplifying the development process.
15 Nov 2013, 09:08 AM
#13
avatar of HS King

Posts: 331

jump backJump back to quoted post15 Nov 2013, 08:59 AMZtormi


But this topic isn't much about the gameplay is it? Only gameplay related thing I see is cover of craters and mortars.


Well it is.. since the lethality of things like arty was done so well - one 105mm on map could wipe half a soviet army in coh2, because of the way the game is played so static.
In coh2 even the railway arty which is crazy 2 times the size of 1 shot of 105 does nothing in comparison.

Gameplay is completely under the control of the game engine, which is governed by the physic and internal aspects.

Im calling for the game engine to bring back the complexity of coh therefore completely adding how you can play the game and the depth of strategy.
15 Nov 2013, 09:10 AM
#14
avatar of HS King

Posts: 331

I have to agree with most of the OP points, though I really dont see them ever fixing all this. I think vCOH was special because it seemed like it was made by people who really wanted to make that game, and had a lot of great visions for how to make the best possible ww2 RTS. COH2, on the other hand, feels like a game made by someone not really that into vCOH, who were forced to rush out a sequel to save the company, changing a lot of the fundamental gameplayelements in the process in order to be able to milk the product more and make it more accesible, while simplifying the development process.


That was well said, although few games have a community like this so I think with all the sales now made, and dlcs coming out they can turn back to the game and start making improvements and adding depth, as well as new content as they wish.

15 Nov 2013, 09:12 AM
#15
avatar of HS King

Posts: 331

Hey man, interesting post. I did want to say that I agree with you regarding the cosmetics and atmosphere of coh2.

But I'm going to criticize you for a moment. First off, the title is misleading and sounds a bit more like something that's going to be gunning for the pay2win model. Secondly, you have to consider that the game was being developed under a company that was falling apart (THQ). You have to consider that relic may have been in a situation where they didn't have the time to add that level of detail. It's a bit disappointing, but to say that the game is completely inferior in terms of visuals is an over exaggeration. There are some things that look great, I mean did you even consider the fact that they went out and recorded a lot of the weapon sounds for the real weapons to improve the gunfire sound effects?

Lastly, just because you bought the game and didn't enjoy the art style doesn't mean they think you're a "joke". This isn't logical whatsoever. You bought the game, they made it a certain way, they aren't all sitting in a wooden cabin sipping french wines laughing their ass off at your purchase or something. In the end, I think it comes down to personal preference. Because I played vcoh for nearly 6 years I prefer the visuals and atmosphere of vcoh. However the coh2 visuals and gameplay have grown on me a bit. IF I could somehow get vcoh visuals, yea, I'd probably take those (I really miss the awe of large artillery strikes and the feeling of epicness that was more common in the games).

Also, that was an epic goliath kill lol.


Thanks for the reply. TO me the game is about the effects and by that I mean effects in game - what 1 arty shell can do to a squad, or a building or the ground or a bridge ect ect.

Not really about "graphics" ie what it all looks like ( even though COH looked amazing) as I say COH2 actually has better graphics but its just all for show, none of the stuff that made coh well COH is there anymore, its oversimplified and its not as good.

Time to start adding in the depth..

15 Nov 2013, 09:19 AM
#16
avatar of Tristan44

Posts: 915

I miss craters!! Totally changed the battlefield. Remember what Semois would look like after a 1 hour long battle. The town was completely flattened and cratered.. In CoH2?... eh
15 Nov 2013, 09:23 AM
#17
avatar of bigchunk1

Posts: 135

TLDR: Improve Artillery Physics

I'm not sure what that has to do with selling out exactly. Maybe they could not port the code or tried a different design direction.
15 Nov 2013, 09:28 AM
#18
avatar of HS King

Posts: 331

TLDR: Improve Artillery Physics

I'm not sure what that has to do with selling out exactly. Maybe they could not port the code or tried a different design direction.


Great comprehension....

What it has to do with selling out is giving a shell of what a COH game is about - and that was about incredible detail, lethality, destructibility and huge depth of strategy.

On the surface coh2 looks like its the same game until you bother to pay attention and see its a poor mans copy at the very best and a sad parody at worst.
15 Nov 2013, 09:29 AM
#19
avatar of Ginnungagap

Posts: 324 | Subs: 2

I disagree that the biggest issue of CoH2 right now is the lack of jeep drivers flying hundreds of meters in the air after an explosion.

15 Nov 2013, 09:34 AM
#20
avatar of HS King

Posts: 331

I disagree that the biggest issue of CoH2 right now is the lack of jeep drivers flying hundreds of meters in the air after an explosion.



Well what do you think caused such things to happen? It wasn't pre scripted was it?

No so it was actually an incredible game engine, combined with incredible physics which made the game a joy to play. The whole game mechanics were underpinned by a masterfully created game environment where "what you see on scree is whats happening" type of game play where a mortar hit caused deaths, a grenade did damage that seemed appropriate and your units did what you told them WHEN you told them.

It also made it possible for units to do different damage at different ranges, at guns to take out tanks faster by hitting them on side and rear armour ( and causing engine damage) for infantry to be able to fight and have decisive wins in seconds.

Its what made COH a amazing game and COH2 which is meant to be superior into a 2 dimensional copy where one has to rely on the "secondary attack" spam function like Red Alert 2 or something
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Today, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Today, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Today, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM
PatFenis: Hilarious how late people jump on the hate wagon. bro the train left the station 2 years ago. Fuck off and let this site die in peace.
23 Dec 2024, 10:20 AM
OKSpitfire: @aerafield :lolol:
23 Dec 2024, 09:13 AM
skemshead: Lol, you two idiots think i am referring to brown people and the female lead in the single campaign. Nothing to do with game being utter shit.
23 Dec 2024, 07:36 AM
skemshead: Coh3 target audience appears to be younger generation, console users and maybe asian nationalities ( hence the child like cartoon animation and colour scheme )
23 Dec 2024, 07:34 AM
aerafield: "all these bright colours and the woman in the campaign put my straight sexuality and conservative views in danger!"
23 Dec 2024, 03:08 AM
donofsandiego: "wehhh wehhhh, there are brown people and women in my WW2 video game, the woke mafia strikes again!!" :loco:
23 Dec 2024, 00:58 AM
berkeley: hi, how can i dump files with essence editor ? I want to dump images similar to this repo https://github.com/aoe4world
22 Dec 2024, 22:47 PM
skemshead: @Rosbone Because its fucking shit. It is blatantly obvious that they changed their target audience and its not fucking mature white dudes.
22 Dec 2024, 21:36 PM
Rosbone: Going full guano on 'em. :luvCarrot:
22 Dec 2024, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
22 Dec 2024, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
22 Dec 2024, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
22 Dec 2024, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
22 Dec 2024, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
19 Dec 2024, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
19 Dec 2024, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
19 Dec 2024, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
19 Dec 2024, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
19 Dec 2024, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
19 Dec 2024, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
19 Dec 2024, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
18 Dec 2024, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
18 Dec 2024, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
17 Dec 2024, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
16 Dec 2024, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
16 Dec 2024, 03:58 AM
Reverb: coh3 is not a good game i must say
14 Dec 2024, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
14 Dec 2024, 23:34 PM
aerafield: Rico will save this forum
13 Dec 2024, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
13 Dec 2024, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM
Grim: adding rapido river crossing but not another veto was insane
07 Dec 2024, 18:03 PM
Rosbone: :oops:
06 Dec 2024, 08:16 AM
Rosbone: Read the last line in the post and then go play Coh3.
06 Dec 2024, 08:15 AM
Willy Pete: Receives kill counts. Loses its own Discord server. A day in the life of coh3.
06 Dec 2024, 02:21 AM
Rosbone: Coh3 has visible Kill Counts. What more does a man need in this end of times apocalyptic hellscape?
05 Dec 2024, 23:47 PM
Brick Top: thats the best thing ive heard about coh3 all year
05 Dec 2024, 22:57 PM
luvnest: the executable is runnable at least
05 Dec 2024, 20:55 PM
cammilo: Hi is coh3 playable now? or not yet
05 Dec 2024, 17:06 PM
Rosbone: @Gbpirate I think there are more than 7 people that come here. They just never post anything. But yeah, 5 minutes is about right.
05 Dec 2024, 16:55 PM
aerafield: @Gbpirate probably a wasted effort if it takes more than 5 minutes tbh
05 Dec 2024, 14:11 PM
Gbpirate: Fellas, should I continue making news posts here on .org?
05 Dec 2024, 12:22 PM
OKSpitfire: Basedsecretary was responsible for about 90% of the actual forum traffic as well. It was quite hard to decipher most of the time, but it was something to laugh it.
05 Dec 2024, 11:17 AM
aerafield: It all went downhill when Katitof stopped showing up here :guyokay:
04 Dec 2024, 23:55 PM
Rosbone: Weneed the Coh3stats or CohdB guys to make a site. Because Discord is no bueno for important discussions.
04 Dec 2024, 21:14 PM
Rosbone: There were talks of reworking this site before Coh3 was released. BUt I dont think it ever got passed the wishing stage. Would have been nice for the 7 of us that still come here :foreveralone:
04 Dec 2024, 21:13 PM
PatFenis: screw this shoutbox tho, and eating inputs which are not visualized :gimpy:
04 Dec 2024, 12:55 PM
PatFenis: Was a pleasure to experience forum degeneracy. Now everythings is on encapsuled discords or burried in reddit with its "search" function. o77o
04 Dec 2024, 12:54 PM
Hannibal: Well, we had a good run I'd say
03 Dec 2024, 22:36 PM
KETTA: opps mistake
03 Dec 2024, 16:54 PM
KETTA: STEAM_0:1:150953567
03 Dec 2024, 16:52 PM
aerafield: yes and yes :guyokay:
02 Dec 2024, 21:49 PM
Tobis: the shitbox finally is dead
02 Dec 2024, 20:35 PM
Tobis: oh no is this site dead now forever
02 Dec 2024, 20:35 PM
Vermillion_Hawk: Maybe when the game is $10, or free, people will actually play it. Free was the only thing that temporarily convinced me to try it at least.
28 Nov 2024, 05:49 AM
Vermillion_Hawk: Wow, one more patch like that and Company of Heroes 3 might actually exceed its decade-old predecessor in player count, if nothing else.
28 Nov 2024, 05:48 AM
PatFenis: I think we found the reason ))
28 Nov 2024, 05:09 AM
donaldfufu: SO I SPEAK SOMETHING BANNED MY GAME?WHO GIVE THE RIGHTS? FK RELIC DEAD PARENTS!
28 Nov 2024, 04:41 AM
Nickbn: where to better ask why you are banned than on a dead fansite @donaldfufu
27 Nov 2024, 17:58 PM
OKSpitfire: Yeah, you'd have to say something pretty heinous to get banned from Coh2 these days! I don't think cheating counts anymore.
27 Nov 2024, 15:46 PM
Rosbone: Relic has not banned anyone from Coh2 in a long time. Did you do something really really bad or maybe say something bad in Twitch chat, Discord, etc?
27 Nov 2024, 03:17 AM
donaldfufu: who can tell my how 2 get support
27 Nov 2024, 02:46 AM
donaldfufu: why i have been banned from coh2 , i do nothing!
27 Nov 2024, 02:45 AM
Rosbone: :hansGASM::hansGASM::hansGASM:
27 Nov 2024, 01:24 AM
Willy Pete: Rosbone: Erection intensifies
26 Nov 2024, 23:59 PM

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