When you say "perceived as overpowered" you are basically implying that it isn't, correct? But what I find interesting is that you go on to describe the very same point I make in this unit's very efficient role in the Wehrmacht army. This units enormous endurance buff to already several of the best core units in the ENTIRE GAME make it quite for a frustrating experience. You also describe the non- existent teching cost associated with this strategy. So it seems to me that you and I are not very different in our assessments of this unit itself and the role it plays. If you disagree with my conclusion please explain further, I am very interested in your response.
I'll fully agree that the command P4 in combination with ostheer units is incredibly strong (and the best thing against USF 1v1), not because the command P4 is that strong (against medium tanks) but because it buffs units that don't need a buff to be efficient. ALmost exactly like you said.
The buff amplifies problems, and i would like to see these problems addressed first:
Grens with lmg and vet completely outscale every other soviet infantry and to an extend American infantry (until the patch hits). Besides shocks close range infantry are absolutely worthless. Riflenades are ridiculous.
Imagine Soviets could call in a command P4: Even with the buff, consripts would hardly be cost-efficient against grens in the long run.
Mg42 is the best mg. M2HB and Vickers would perform well, if their crew wouldn't get shredded by long range DPS and riflenades. Still, they cost more (to reinforce) for no good reason.
Pak 40 is the best at gun. The British AT gun would be almost as good, if it had not the same problem with the missing cover modifier as the American AT gun. And target weakpoint.
To speak verbosely: The current game design is fundamentally flawed. You have a faction with high long range DPS (ostheer) that was designed to fight durable, cheap 6 men squads/support weapons (soviets). With the introduction of the 2 new allied factions and costly 4 men (support-) squads the whole concept gets thrown out of the window. The german sniper is the best example: This unit will never be balanced without target tables; it does either too much damage to fast (as it is now) or too little damage.
The command P4 is just the cherry on the asymmetrical-unbalanced-cake, so i would't give it all the blame.
This game is drowning in new bugs and literally hundreds of unintended balance issues because Relic doesn't understand their own increasingly complex engine. It takes a community outrage and a Youtube video after release to make them aware that the bofors had totally busted values. But let me stop right here before it gets to toxic...