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How Coh2 sold out - and what to do about it

15 Nov 2013, 13:53 PM
#41
avatar of tuvok
Benefactor 115

Posts: 786

jump backJump back to quoted post15 Nov 2013, 13:36 PMFritzX


I think you're a relic ass kisser...
(random rant)

lolwut? I uninstalled coh2 two days ago and I'm never gonna play it again
15 Nov 2013, 13:57 PM
#42
avatar of Turtle

Posts: 401

I haven't read the whole thing yet, but I plan to.

I did have to laugh when I read the mention of the mortar though. There's a reason why no one used mortars in CoH1, and one of CoH2's major accomplishments that getting them to be useful.
15 Nov 2013, 13:59 PM
#43
avatar of undostrescuatro

Posts: 525



i agree and disagree.

1 vcoh physics were wonky. but coh2 could use a bit more bouncy physics a bit more gore also. i do agree some soldiers get direct hits and stay intact. so you have footstep and track marks, snow, nice smoke, and all but then your soldiers are censored?? did they do this to broaden the audience?if so, when will we get a gore mod.
15 Nov 2013, 14:03 PM
#44
avatar of tuvok
Benefactor 115

Posts: 786

i agree and disagree.

we can all disagree or agree on this but it's certainly not what makes or breaks the game, or the reason of "how Coh2 sold out"
15 Nov 2013, 14:13 PM
#45
avatar of HS King

Posts: 331

jump backJump back to quoted post15 Nov 2013, 14:03 PMtuvok

we can all disagree or agree on this but it's certainly not what makes or breaks the game, or the reason of "how Coh2 sold out"


Well it is you get the shell of what use to be the best RTS this is exactly how COH 2 sold out and the reason the game is not as good.. pretty simple dude.

If oliver stone made a prequel to JFK and instead of doing copious research and exposing important parts of history he just made it into a dumb action movie starring vin diesel you would say that he sold out and that he has cheapened the orignal film.. pretty much the same thing here.

When one of the most complex, intricate and brutal RTS gets dumbed down this is the reaction.
15 Nov 2013, 14:23 PM
#46
avatar of spajn
Donator 11

Posts: 928

While i agree on the topic i still think the damage tables from small arms are more immersion breaking than the physics.
15 Nov 2013, 15:53 PM
#47
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post15 Nov 2013, 14:23 PMspajn
While i agree on the topic i still think the damage tables from small arms are more immersion breaking than the physics.


Indeed. Small arms fire hardly seems to do anything outside of the first few engagements. After that, infantry battles are all about who throws a better grenade.

I find it a bit strange that explosive weapons seem to do 'realistic' damage vs infantry (i.e. bundle grenades wiping out 5 guards etc, 120mm mortars 1 shotting grenadier squads), while all other forms of damage in this game are toned down (i.e. a panther needing 3-4 penetrating shots to kill a T34/76). It really removes the need for careful infantry positioning such as getting into heavy cover as you will just get stormed and 'naded.
15 Nov 2013, 16:40 PM
#48
avatar of herr anfsim

Posts: 247

I think a lot of people get the criticism all wrong. Every time arguments like these are presented someone claims the OP really wanted vCOH1.5 etc. Thats not the case.

The problem is that COH2 is a step down in a lot of areas, and certain aspects of the physics and similair mechanics has been toned down or removed to save time in order to rush the game out so that THQ could survive, wich it didnt. When a sequel releases arround six years after the original, I think its sad that the original is better than the sequel in such areas as the OP points out.

Now, I am probably biased as COH2 has dissapointed me in a lot of ways. I get that a lot of the game mechanics has changed because its another team that developed COH2, and that it might be a more DOW oriented team. But that the game is less technically impressive, in some areas, is really shocking, given the age of the original.

Anyways, I believe there are several good reasons why vCOH still has an impressive regulair playerbase, and why I dont see COH2 repeating that success.
15 Nov 2013, 16:44 PM
#49
avatar of herr anfsim

Posts: 247



Indeed. Small arms fire hardly seems to do anything outside of the first few engagements. After that, infantry battles are all about who throws a better grenade.

I find it a bit strange that explosive weapons seem to do 'realistic' damage vs infantry (i.e. bundle grenades wiping out 5 guards etc, 120mm mortars 1 shotting grenadier squads), while all other forms of damage in this game are toned down (i.e. a panther needing 3-4 penetrating shots to kill a T34/76). It really removes the need for careful infantry positioning such as getting into heavy cover as you will just get stormed and 'naded.


I agree. The new take on infantrycombat is one of the biggest dissapointments of COH2, in my oppinion.
15 Nov 2013, 16:53 PM
#50
avatar of SmokazCOH

Posts: 177

Interesting conclusions given the amount of bugs visible in your 105 american howitzer strike movie. Several shells "dissapear" in that video. Your commend about mortar strikes is also off. The american mortar could hit grens twice and they would still be alive.
15 Nov 2013, 17:09 PM
#51
avatar of kafrion

Posts: 371

cant believe so many of you have missed the point ...

Anyway , his point is that coh has more depth than coh2 in general , which in turn means it was better thought out and better built , that is why he quotes tommy criticising the lack of strategy ( which for me as well is one of coh2 biggest shortcomings ) and brings up other examples which are the physics and their interaction with the environment and the attention to little details like the mangled corpses . He also makes a point about the rng which is supposed to keep things fresh as opposed to skillful use of the ingame abilities in different situations and the sweet taste that comes with that success ( for examle v1 clearing out a howie opposed to ram penetrating or not the tiger ).
15 Nov 2013, 17:54 PM
#52
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

jump backJump back to quoted post15 Nov 2013, 14:13 PMHS King


Well it is you get the shell of what use to be the best RTS this is exactly how COH 2 sold out and the reason the game is not as good.. pretty simple dude.

If oliver stone made a prequel to JFK and instead of doing copious research and exposing important parts of history he just made it into a dumb action movie starring vin diesel you would say that he sold out and that he has cheapened the orignal film.. pretty much the same thing here.

When one of the most complex, intricate and brutal RTS gets dumbed down this is the reaction.


I like all of the things you have highlighted in this post, and would generally agree that the physics felt more reliable and satisfying in vcoh than in coh2. However, I feel a lot of that is due to the input lag, which makes every single command feel sluggish. In fact it is so bad that by the time my units receive the command to get the hell out of the way of a satchel charge, even with the 2.5 second timer, its too late.

Copied from another thread, here is my point of view on what the game has devolved too.

Relic has deviated so far from what made vCoh so special, the game is hardly recognizable anymore. Having played this franchise almost since the beginning it is difficult to see such a well polished, beautiful game turned into this. I'm not trying to be over dramatic here, it is genuinely sad.

vCoh had so much longevity because it was polished, well balanced (save for a few hiccups after ToV came out) and you never felt cheated after a loss. The game stayed fresh for so many years because there was always something I could point to that I could have done better in order to win. The meta game was simple, yet extremely deep. There were only 3 doctrines, and yet the game never got stale. CoH isn't the franchise to try and turn into a C&C spamfest(*COUGH*Soviet Industry). If I lost, it was because I made mistakes that I could learn from.

With this most recent patch, CoH2 has crossed a threshold it cannot return from. It will never be the polished, tactically exquisite game that its predecessor was. Its practically arcade mode now, it feels like a mod. It would be one thing if CoH2 was released with all of the current content made available for everyone. However, this current system SCREAMS money grab. During the beta, relic promised they wouldn't release game changing commanders for money, and that everyone would play under the same fundamental structure. How can they claim to live up to that statement when they have released Soviet Industry, and Elite Troops? Both of which fundamentally change the way the game is played, and you have to pay for it. But wait, there's more to come! (http://www.coh2.org/topic/10540/stills-from-the-livestream-showing-new-upcoming-commanders)

That doesn't even touch on the now impossible job of balance. It took years to iron out all of the kinks in vcoh, and they weren't releasing new units and abilities once every 2 months. At this rate, the meta will never have time to settle, and we will never get the wonderful opportunity to fully learn how to counter the new units and commanders. By the time the meta has settled, everyone will be on to the new FOM units. People are going to turn away from the game(if this keeps up I know I am) when they feel cheated by being handed a loss before the game has even started. Your turning the game into an arms race of commander choices. A match shouldn't hinge on commander choice, especially when purchased commanders change the game so fundamentally. Too late to come back now though, I guess that's why they called it turning point.

15 Nov 2013, 18:03 PM
#53
avatar of VonIvan

Posts: 2487 | Subs: 21

A couple of doctrines and everyone panics. I find the lack of patience....disturbing.

15 Nov 2013, 18:09 PM
#54
avatar of sluzbenik

Posts: 879

jump backJump back to quoted post15 Nov 2013, 18:03 PMVonIvan
A couple of doctrines and everyone panics. I find the lack of patience....disturbing.



Von, given your preferred Soviet strat, and what the new Soviet Industry commander has done for that strat, I think you can cut us some slack.

15 Nov 2013, 18:16 PM
#55
avatar of VonIvan

Posts: 2487 | Subs: 21



Von, given your preferred Soviet strat, and what the new Soviet Industry commander has done for that strat, I think you can cut us some slack.



I sure can, but I feel the need to panic and blow things out of proportion are not needed.
15 Nov 2013, 18:17 PM
#56
avatar of ZombiFrancis

Posts: 2742

See, I've always found the DoW games to be largely unplayable. They felt boring, two dimensional, and without any sort of competitive depth. The only reason I ever played them was because they were acquired for free (for preordering CoH2 or something, iirc), and the other along with a Humble Bundle I think. I was able to invest a total of an hour in each of the games, including the installation time. I kind of expected this from the games, as they were pretty much given to me without me even trying or wanting them.

But there seems to be a lot of fans of the DoW games, many of whom are playing CoH2. And that's why CoH2 is the way that it is, because let's not forget that Relic was recently acquired by SEGA, who I assume is pressuring them to prove that purchasing the franchise wasn't a poor decision. Which sucks, as it appears that it's forcing Relic to cannibalize their own game.

I think the CoH2 community would be much friendlier if the game had been shipped as "DoW:WW2" to prevent the confusion that exists among so much of the fanbase. CoH2 has never felt like a CoH game. If I ever could say that it has: it's felt like a perpetual Beta test of a CoH game.
15 Nov 2013, 18:18 PM
#57
avatar of Madok

Posts: 101

jump backJump back to quoted post15 Nov 2013, 18:03 PMVonIvan
A couple of doctrines and everyone panics. I find the lack of patience....disturbing.

The whole "OP DLC commanders release" thing has happened twice now.
EDIT: Including the strong possiblility of nerf once the sales target has been met.

First time around it might have been a silly mistake but this time around it has to intentional...

Even beta testers are offering (sometimes veiled) criticism.
No offence, but why exactly should people who object to this 'business model' be optimistic??
15 Nov 2013, 18:22 PM
#58
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post15 Nov 2013, 18:18 PMMadok

The whole "OP DLC commanders release" thing has happened twice now.

First time around it might have been a silly mistake but this time around it has to intentional...

Even beta testers are offering (sometimes veiled) criticism.
No offence, but why exactly should people who object to this 'business model' be optimistic??


Because certain aspects of the game are fixed over time and with patience, it may be unfortunate that this has happened again, but patch fixes do come shortly after criticism is shown in a constructive manner. I know this would rather be avoided, but this isn't a perfect world. (Which is why I'm currently trying to prove a point with my streak)
15 Nov 2013, 18:23 PM
#59
avatar of kafrion

Posts: 371

jump backJump back to quoted post15 Nov 2013, 18:16 PMVonIvan


I sure can, but I feel the need to panic and blow things out of proportion are not needed.


unfortunately when most ppl think coh2 is underperforning in so many areas compaired to coh any change that doesnt improve things is salt in the gaping wounds , more so when it makes the game unfair , if the majority of the playerbase adored the core design , gameplay and mechanics all this wouldnt have been remotely posible and we d still be 20 k in mp not 4 ;). It also gets a lot worse since the meta was so stale with spams being the most dominant strats so ppl were already frustrated for many reasons , then they were hyped and let down again , imo its was completely logicaql for all this to happen .


Because certain aspects of the game are fixed over time and with patience, it may be unfortunate that this has happened again, but patch fixes do come shortly after criticism is shown in a constructive manner. I know this would rather be avoided, but this isn't a perfect world. (Which is why I'm currently trying to prove a point with my streak)


I was able to predict the abusive strats the payed dlc would bring for both assgrens and sov industry and i am a random guy not a qualified beta tester , its not unfortunate its deliberate and ppl feel cheated ( another reason for all the madness ).
15 Nov 2013, 19:00 PM
#60
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post15 Nov 2013, 18:22 PMVonIvan


Because certain aspects of the game are fixed over time and with patience, it may be unfortunate that this has happened again, but patch fixes do come shortly after criticism is shown in a constructive manner. I know this would rather be avoided, but this isn't a perfect world. (Which is why I'm currently trying to prove a point with my streak)


You know, I get that, but this isn't a beta test, nor is it an MMO with monthly subscriptions that propels ongoing development. It's a boxed, released game costing a base $60. How much patience after 'release' are people expected to have for fixes? Especially if it is a recurring trend?

Honestly, I would probably pay a $1 a month paid subscription to COH2 to support ongoing development for the multiplayer game and its community being realized in the form of patches, official tournaments, etc. Maybe not at this point as I'm unsure of how CoH2 can currently be reconciled with its last two releases, but I'm very willing to be convinced otherwise. (The fact that such a method would allow for improvements to be added to the core game, rather than through a commander threshhold alone is enough to convince me.)

But I'm not going to spend a dime on releases that perpetuate an ongoing Beta-test of a multiplayer game. Not to mention the reality that I'm denied an enjoyable multiplayer experience in the meantime.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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