thanks for clearing that up |
Regarding ''Relief infantry'', i posted an idea a while back, that was met with a lukewarm response. But i feel like giving my idea a second chance of review:
Instead of an active ability, it would now be passive, removing the OSSTR unit as a call-in.
All existing infantry units would have 2 options of reinforcement, standard or OSSTR, quality vs quantity choice.
The core unit,(pio,mg42,gren,pzgren,mortar,pak40) be it between 25% to 75% OSSTR, would still retain its abilities (build/repair,riflenade,bundlenade,upgrades etc) but would now have OSSTR durability and rifles/damage.
example could be a pzgren that has 1 model, instead of reinforcing 34mpx3=102mp. Could also reinforce with OSSTR 16mpx3=48mp.
the Pzgren has now 1x stg44 and 3x k98's, weaker, but can still throw bundlenades and upgrade to 2x pzschrecks.
inspired by the panzer general games, and merge ability from conscripts, the purpose is if you get hammered, this could get you back on your feet, if you manage to keep your units alive, and could be devestating if you have or retake a lot of teamweapons. i think this idea sticks close to the theme of ''relief infantry'' |
I would theme the commander around ambushing/stug's
note that i really like the idea of a elite stug 3, being somewhat mirrored of the T34/85 commanders. giving more HP, longer range and maybe an extra skill/ability.
-0 cp Elite stug 3 (can be built after T3 is built)
-1 cp Ambush training
-2 cp Jaeger command squad
-5 cp Stug E assault gun
-5 cp spotting scope
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well, tank ace michael wittmann, were a tank commander of a stug 3, before he transferred to pz4 and then to his legendary tiger 1.
was just thinking of a stug doctrine, getting a more powerful stug 3, and to add stug E in the doctrine as well |
Just an idea for new OST commander, work in progress, inputs would be nice.
As many Tank killing Aces of germany started their career in stug's, would it be possible to implement ''elite'' stug(s) into a commander? |
i have rushed cromwell early, vetted it, and used it in conjunction with fireflies and the ability ''Hunt'' to spot for the flies, works pretty good, saw some guy do it, and i think its great, but borderline OP |
Please do not out suspected people's name on the forums until 100% certain of hacking.
Incase the accusation is wrong, that person has lost all credability forever. |
There was no AP round for russian 122mm guns till AFTER the war, still it was capable of tearing a panther open frontally.
But the IS2 lacks a distinctive role, i feel it lacks something, which i cannot put my finger on.
But it isnt worth the CP
not worth the investment
not worth the wait |
The idea was based on SOV merge and 2 options to reinforce your already existing understrenght unit.
say you have a pzgren with 2 models left(with stg44's), you choose to reinforce with OSTTR, 16mp vs 34mp choice, those 2 new OSSTR to the PzGren squad, come with k98's, But the core function of the unit still remains, it can upgrade to double schrecks, and throw bundled nade, but still weaker than a full pzgren squad.
same with pioneers, all OSSTR come with k98's instead of mp40's, but can still repair/build at normal speed, can still upgrade to flamer/minesweeper. but have the OSSTR weakness added as well.
I think it might be a suitable idea, being true to the idea of relief infantry, but a complicated one to implement.
after all, it would be your choice to reinforce the regular way, or the cheap way.
main aim is if you have suffered a good beating infantry wise, and all is retreated to base, this might help you to get back on your feet, but at a cost combat effectivness.
EDIT: This idea of relief infantry ability, would now be passive, and having no muni cost, and be locked behind command point 1-2 |
For those that have played panzer general or one of its many clones, there is a function there, that when a unit is understrength, you can choose to get fresh replacements or elite replacements.
Elite replacements cost more, but you keep the experience the unit has.
Fresh replacements cost less, but you lose some of the experience the unit has beforehand.
say if there was a gren squad, 1 model left, you could choose between osttruppen reinforcement (16mp)or regular gren reinforcement (30mp). making the gren reinforce with OSSTR, is cheaper, but loses combat effectiveness, with the gren now being 25% grenadier and 75% OSSTR, and an experience penalty would be applied, either making it harder/longer to gain xp, or losing some of its current xp, ''demoting'' the unit.
but the models would look the same, and the grenadier would still have its snare,grenade and mg42 lmg upgrade option.
same can be applied to pioneers and PzGrens, with the models lost can be chosen to replace with OSSTR with K98's.
Not sure if teamweapons should be replaced in a similar fashion |