is there a possibility to implement audio into the game?
if so, why not implement a short radio static/jamming noise whenever for the opponent when the ability has been activated 1-2 seconds long, so that the opposing player now knows that he/she needs to keep an eye out.
but if this was possible, i would buff the duration to 2-3 minutes-ish, giving the opposing player a warning, but not knowing when the strike will come |
we could remove sexton and priest from game, and make all artillery equal, does that sound good? |
would like to see a more distinctive E8, its too bland to go for, commander is meh. |
i insist on that CB (until something of similar value is presented) is extremely valuable to axis, and is almost essential in some cases.
But so far i see few good suggestions of what to replace it with.
But i have these suggestions at the top of my head:
1. CB ''locks'' onto target as it currently is, but needs player input to actually engage/fire. basicly just clicking ''fire''
2. have a toggle on what range to CB on, close or far, with cooldown between them, will only CB within that zone until told otherwise, meaning a close enemy mortar would be safe ATM, when toggled to ''far mode'' and reverse.
3. have a toggle on what target CB to prioritize, light, medium or heavy artillery, with cooldown toggle |
SupremeStefan
Axis has access to 1 long range artillery, its static.
Allies has access to 4 long range artillery, 2 are mobile, 2 are static.
if axis had access to an SPG, i would agree, but the burden falls on the single option there is.
plus if CB is removed, priest and sextons would be at the top of the food chain, bar none |
10 pop is too much, 8 sounds better |
would it really be necessary to rework commanders?
really don't know how much work would be needed to create an offspin of guards for tech.
was just hoping for some new common infantry that you would be able to produce regardless of which build you go for.
is frontoniki squads from campaign possible to put into HQ and be tuned? |
Was hoping for a somewhat tweaked Guards (guards light?), to give SOV some early versatile oomph. maybe a 5man option?
They would come with grenades as is, decent on the move dmg, to change things up compared to ''standard full guards'', when second building is built, access to ppsh or LMG |
counter battery dmg and accuracy can be toned down, and ML20 needs a new vet 1 ability |
If you are facing arty on enemy team, as allies in 4v4, someone always needs to go recon, and someone offmap, someone Tanks, etc.
failure to do so leaves few options to deal with 105 lefh, so i would say that you are mostly to blame for not going one of these in a teamgame, if you get chewed up by enemy static 105lefh arty.
its like listening to people going german infantry doctrine, spams VSL squads and complaining when a kv-8 comes around the corner...... |