make it so that obers can be built at the same time as MG is unlocked, and only upgrade to mg34 until scwhere is built |
pershing could use a HP buff, and perhaps something a little extra like an extra ability?
or nerf it somewhat in all features,reduce the cost and remove the limit on only 1 in the field, pershing doesn't feel like a gamechanger if you only have 1 as it currently is.
or keep it as it is, and remove it from doctrine, and put it in stock like the KT for OKW. |
didnt know su-76 had 60 range, perhaps its only 60 range for the barrage? nvm, not important.
Panther is a TD, a very quick and armoured one, but still a TD. Due to its gun is purely AT oriented, only AI capability is to use the mg's on the panther or run infantry over. |
regarding Obers, would it be possible to move them to HQ, and you can build obers when first halftrack is placed, unlockable the same time as the MG34 squad?
but without MG34 upgrade and smokebomb thingy, which would be auto unlocked at second placed halftrack? so that you can get obers out early and start to vet them up. |
thank you vipper, will have that in mind when i play OKW next time.
still, for OST, the panther feels like meh, for what it was intended for, i still stand behind buffing its accuracy on the move, pen,speed,armour,HP don't count for much if it cant hit the bloody thing its aiming at. |
im confused (doesnt take much to confuse me)
for those that understand the voodoo numbers on the stats website, was there a accuracy buff for the panther when using blitz? and was it for OKW or OST, or both?
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If panthers role is to dive in to kill enemy TD's at high speed, it would make sense if panthers shots were more accurate, i feel that i have to rush in,stop and fire, and then move again, sort of negating the point of the tank itself.
At 490 MP 185 fuel and 18 pop, i feel it too risky to use on a regular basis, i much prefer stug's, elefant's and pak's.
if it was cheaper or had better accuracy on the move, it would be good |
just about every decrewed MG,ATG, mortars etc. require 3 men to re-crew, this is not a problem for most factions besides OST, with their exclusive 4man squads, how would it be like if the requirement for re-crewing teamweapons for OST, would be 2 men, instead of the usual 3? |
Think they are in a great position having the 7th man, but their ability to merge with shocks is perhaps a touch too much, effectively halfing the cost of reinforcing shocks. and re-crewing/merging MG's,ATG's and mortars to full health is also a debatable bonus.
Not to mention the pain for OST snipers.....
But apart from that they are good for their intended role |
very strong AI unit, honestly don't use them anymore after they removed the faust. (drop them behind enemy lines to take out artillery etc.)
the falls is more or less the only thing that the doctrine has going for it. everything else in the doc is ok or meh.
nerf the falls and that doctrine will become of little use.
True there are few infantry that can deal with it, but i think that normally only brits will struggle against them unless they get some doctrine against falls, rest get access to katy's and scott's |