gotta learn to formulate myself better.
what i meant is making ALL late game armour come later than they do now, like su-85,jackson,panther,jagd4 + doctrine tanks etc.
introduce more mediums stock into some factions.
And i believe that panther is a TD, but nvm |
Believe that the rush to TD meta is getting old.
is it possible to make a tier 5? where all the late-game armour can be produced?
difficult to balance of course, but would like to see more variations, especially in SOV,OKW and USF mid-tier, so many things are predictable, by 20min mark all have su-85's,jacksons etc.
a lot of the fun is in the opening and mid-game, want to see more than just inf-spam and at some point a panther/jackson/su-85 shows up. make it so that some factions gets acess to more medium tanks stock, and that it would be somewhat punishing to those that skip several tiers to jump straight to the heavy-hitting stuff. |
when people say that OKW has the best units in the game, to compensate for its glaring flaws, what did people have in mind when that was said?
just about everything they get can be rolled over just like every other faction.
at the moment, only 3 units come to mind, ST-pios,panzerfusiliers and fallschirmjaegers are great.
volks are meh/ok
raketten are ok
mg34 are meh/bad
AA halftrack is good
ISG is good
luchs is ok
puma is ok
walking stuka is good
pz4 is good
jagd4 is good
panther is ok
obers are good
KT is ok
JT is ok
many decent units, apart from veterancy, are there any game breaking units available to OKW that legitimizes their flaws?
things that i have missed just point them out
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Katitof.
you might possess knowledge about the game, and you flaunt it around like some king of the forum, and it seems to me that you spend way more time on the forum, beating down people that don't share your opinions, than actually playing the game.
get stuck in the game, or get out of the forum? |
This would be how i would play the factions to protect my heavy TD, and which i consider good/minimum. There are of course variations to this with teams etc. But this is how i do:
breaktrough
ST-pios 2x 16pop (with shrecks)
pzfusilier/volks 2x 14pop (minimum inf, if you get pzfusiliers you get the flare which is very nice)
ir halftrack 1x 3pop
AA halftrack 1x 6pop (good at suppression also)
jagdpanzer 1x 15pop (good for supporting jagd/enemy dives)
stuka 1x 12pop (blob repellant, worse than katy while defending)
mg 1x 6pop (better than maxim?)
Jtiger 1x 23pop (sole purpose AT)
Total 81 pop
shock motor
isu-152 1x 22pop (good against all targets
su-85 1x 15pop (good to support ISU, forward vision)
katy 1x 12pop (blob repellant, better than stuka while defending)
mg 1x 6pop
aa halfrack 1x 5pop
cons 2x 14pop (minimum INF with repair doctrine)
Total 74pop
don't quote me on this, we all have different playstyles, but IMHO soviets needs less support/pop for their heavy TD, you could always go this and that, but what do i know, im just a noob :-)
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to make Jtiger work/effective, it needs an army of support so it doesnt get dived / b4'd / blobbed / rammed+offmap.
the choices/units you make to support the Jtiger can be very one-sided, and not very versatile, its a price you pay, but that price is too high IMO, you need MG's/spotters/AA/AT/Stuka/INF/ST-pios/mech-trucks for repair.
being so expensive, for such a single-purpose unit,with its fantastic AT, but it sacrifices so much that, and that isn't worth it in many cases, being so slow, it can't be moved around much, the whole support around it needs to follow it around.
and once the Jtiger is deployed, and enemy knows it, if they have half a brain, go around it/elsewhere with their faster tanks, making Jtiger a slow mobile 17-pounder, and few are stupid enough to charge a 17 pounder/jagdtiger head on, and just keep their tanks away from the reach of it, until a critical mass has been assembled to take it out.
Too slow to attack, too slow to get away, too expensive to lose...... |
im allowed to hope, am i not? :-)
maybe restrict allied factions to 1 endgame TD 60 range each, that would be something to see :-) |
*grabs popcorn* |
I see no problem that USF gets M4 76 stock, its decent for its purpose, with AP for pz4's and weaker targets, and APCR for heavier targets, but slower ROF.
380 MP 125 fuel and 12 pop seems legit
gives USF players something more than just blobs + jacksons.
quite tired of the allied rush into TD-meta...... |
Thedarkarmadillo
a very fair point |