don't know if its possible, but a suggestion: historically Su-76 was used mostly as a mobile artillery, with some tank killing too ofc.
how about changing it into a true multirole tank that it was?
making it like a mortar half-track and tank hunter?
removing the current barrage ability, for more slow firing, longer range, higher arcing shells. like a mortar team.
could function just like a mortar half-track, keeping the AT function, but both functions would have less performance than true AT, or true mortar. |
that might even be overkill to have the dmg reduction tied to tier, but i like the idea.
perhaps having a single unit like the assault officer for the UKF?
nothing special about it, just a single unit that has more models and hp than its contemporaries in the OST? |
there are games, on redball etc. where the mid-VP is constantly contested late game, both sides have lotsa armour, arty, and offmaps.
every INF that gets sent into the VP to flip it, gets mullered by all available tools at the players disposal.
Here the durability of INF is essential to survive long enough to cap it being shot at/pinned/smoked/barraged.
here the difference between 3-7 man squads becomes crystal clear, and with OST/OKW having mostly 4man squads, suffer alot from this, even vet3 Grens suffer with their -20% received dmg, not to mention if they were fresh from the barracks due to the constant wiping with artillery, and when everyone is throwing desperatively all INF into the VP, the allies IMHO have a clear advantage.
could we adress that?
by giving smaller squads ''hit the dirt'' or something along those lines?
this being a case for which i advocate for getting stock 5man grens, costing 60 muni? adding the total POPCOST up to 8, locking out the MG42 LMG. for extra added durablility to survive those situations, not to mention recrewing team weapons would be easier |
Skysthelimit.
PGrens are good, but expensive to build and reinforce. and can be butchered charging into INF in cover.
MG42 is great, but they are IMO too slow to re-position to adjust to flanks/smoking. but nvm.
i feel that giving the grens a different upgrade according to playstyle/situation, would be nice, but feel this would leave the standard russian INF found wanting |
was thinking of how OST would be if they didn't have to be so armour dependant to compensate for average INF.
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well, OST needs armour early to compensate for average-ish INF. I supposes if OST was given the option to go 5man gren at T2? it could give OST more options in doctrine-choice |
Also think SU-85 is balanced combat-wise, but think it needs to be bumped up from 15pop to 16pop, and the fuel cost for it 130? can be perhaps be discussed. |
just how bad would it be to have non-doctrine 5man gren squads like Kyle suggested?
OFC this would cause some other issues but how is this a big problem? |
landmattress is doctrinal mobile arty, that is too easy to counter/destroy/decrew. but nvm.
keep the armor of calliope to give it a gimmick? and reduce the HP to 2 shot for standard medium tanks? then it would be on the same level as priest/sexton hp wise.
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perhaps the pershing got hit the hardest, can't seem to get a good use of it now, except in tighter areas(cities etc) where its harder to get meet casemate TD's.
buff the pershing too, even make it non-doctrinal like OKW gets their KT lategame, so that USF has something durable |