Ægion.
axis has few arty/mortar units that you need as allies, dedicated arty to counter, on the other hand, the allies has a fair few more different mortar/arty units to counter, and i suppose thats why there are so many recon+offmap for OST compared to soviets, and parking a soviet AA Quad next to arty is very cheap and effective, and in many cases makes recon useless for vision needed off-maps.
But i see your point there is a mismatch between them.
but i feel that OST needs their recon more? |
Ullumullu is correct Katitof, OKW struggles vs UKF when it comes to timing of units on the field, and OKW early on sacrifices alot to counter mg's, UC's, IS's, and needs to divert large resources non-doc to combat those, and other things, while the UKF builds up forces/caches/techs up while the OKW goes for expensive solutions to counter what the UKF did 5 mins ago |
like you say 2 arty shells is enough for the INF etc in the barraged region to move away anyway.
honestly don't want the ml-20 and 105 lefh to be equal power-wise, since 105 lefh is the only long range arty axis has.
Ml-20 needs something different to be viable in the meta, perhaps a new special ability?
wild suggestions:
-continous bombardment: pumps out more shells, but slower rate of fire, higher scatter, for a different area denial. making pushes/dives risky but possible.
-sector overwatch: select a sector that the ml-20 can autofire, but slower, once someone enters it, somewhat like suggestion above.
-AP shelling: ISU uses the same gun, why not give it a AP-barrage for an anti tank role? little use against INF, but good dmg against armour.
-self-spotting: in form of flare or recon at desired location? might be way too OP...
-poison gas barrage?
-conscript barrage: loads dutiful conscripst into the barrel, and launches/shoots them across the battlefield, and stalin(RNG) willing, a certain amount might survive and wreak havoc behind enemy lines.
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the jeep is a lot of fun to use, needs to be strong, its sort of the whole point of the doctrine.
But OP it is.
-remove/change arty call-in
-remove mark target
-remove the (exit vehicle,fix itself and give wc51 to allies thingamajig) |
how about making the ml-20 fire shorter barrages(fewer shells), and reduce the cooldown?
because if you miss your intended target, you have shorter cooldown to try again somewhere else, instead of waiting 1min-ish for cooldown. keeping the dpm/dmg per hour? the same. making it a more versatile arty, right inbetween the b4 and lefh105? |
TY kindly
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thx for that, looks like i gotsta ask the hard way after someone posts something encoded |
i see, thx for reply |
Hi folks, new to the forum, and i am struggling to understand all the abbreviations posted here, is there perhaps some forum page containing all the secret code-words? |
Gren rifle-nade is hit and miss, and requires luck and skill, to predict where enemy is moving at distance is harder to nail down, but once enemy knows you are firing the nade, a miniscule shift away from strikezone is all it takes to make the rifle-nade null and void.
The RNG of the rifle-nade never stops to puzzle me, sometimes i get impossible wipes, sometimes a direct hit and not a single model drop.
what is the cooldown for rifle-nade and the other standard allied nades? |