im wondering about the mortar pit, so all that happens is essentially is that there is a 20 second delay to get the pit up to full capacity compared to live server today?
and what is the current range of the pit? |
quite true
will see how this turns out |
since schwere HQ is going from 60 to 90 fuel, does this not mean that obers will be coming out even later than they currently do?
think that may be a scenario that we do not want |
strictly speaking, close the pocket doctrine isn't something that OST really need, its a cheesy one-trick-pony with alot of potential sacrificing to acheive that end-goal. alot of factors must be right to pull that off.
so the doctrine might be altered to something else, but that debate is not one of balance, but cheesing, and i want other doctrines also to receive the same critical glance(looking at B4) |
maybe decrease veterancy requirement for t-34?
with vet 1 bonus only being the ram? no increase in combat stats.
don't like the ram ability much as axis player, but having an elefant etc. and seeing a t-34 usually only means one thing, and its a dead-give-away for what is use is gonna be.
but running around with a t-34 lategame to vet it up for a ram would be a priority target for the axis with KT's etc |
close the pocket commander is a one trick pony, high risk/high reward, which only real highlight out of the 5 abilities is the last one in the line....
you might be a burden on your team of 3 or 4 without going for something that has early or midgame impact, especially if you are trying to hide the fact from the enemy that you are playing that doctrine, which is often a dead-give-away like stormtroopers that the rear lines needs more attention.
once enemy knows this, commander is useless, unless it gets help from an ally (plz nerf teamwork)
regarding stuka bomb, its expensive and ''easy to dodge'', unless you are stationary, like fixed arty or a capture point.
jaeger doctrine might not need the stuka bomb, but storm gets to keep it imho.
as long as you pay attention, its the best counter to this combo, and i suspect many a fresh player have lost a lot to this doctrine.
but for those are seasoned, if it happens once, shame on you, if it happens twice, shame on me. |
Feel cons are fine, but i would like to see more options for it non-doc |
1. maybe in 1v1 2v2 its OP, dunno only play 3v3 and 4v4
2. 5 man grens and IS's must be pretty close when it comes to performance right? don't have the numbers, and the doctrine locks out 2 things often needed for OST, elefant and 105 arty.
3. all factions have some form of devestating play, OST is no different
4. would prefer 2x zis-3's over 2x pak 40's, stun is great, but it doesn't mean that the tank is auto-dead because of stun.
5. standard 251 for reinforcement and heal is something i very often use, but 222 and 251 flame both have a limited timeframe/area to be useful, and that short powerspike doesn't last long, and isnt that hard to deal with after a few mins.
6. ''can wipe entire squads'' yes it can, does it happen all the time? no. do other factions also have acess to good mines? yes. but no doubt great mines. OP? maybe.
7. tier 4. pzwerfer is good, but would prefer katy or calliope. brummbar OP i agree, but i am told it needs to be great due to it needing to support dives with other armour that lacks range like the panther, that it was its intended design. perhaps a armour nerf would do it more justice, Panther is a controversy to me, its great, but is also expensive with several major drawbacks, calling it the best is debatable.
8.like above
9. don't know the stats for snipers, but german sniper should have higher ROF due to allies having larger squads, but prefer to use SOV sniper personally. OP? think not.
10. pz4 best medium non-doc except for comet, don't know how to properly balance this.
11. pzgrens is great but also expensive to build and reinforce, move 2x shrecks upgrade up a tier maybe? so must be used carefully unless you want a huge manpower drain. great bordering OP.
12. mg42 is the best, hands down, but i say rightfully so when facing UKF and USF superior infantry.
13. spotting scopes is one of my favourites, either on elefant or on german mech doctrine, allows the elefant to be used more, instead of hiding it, and bringing it out when the fighting starts, and is very nice to have when enemy medium blob intent to ram/flank is approaching. since often elefant becomes a crutch lategame, i'd say elefant needs the scopes.
14. grens are ok, not bad not great
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i like the idea of cons getting 2 choices stock, 3x ppsh OR 7th man, and perhaps make it doctrinal to get 6x ppsh's
or give 6x ppsh to penals as a stock alternative, don't think that would be too OP. |
i was thinking more in the line of increasing cooldown of zis-3 barrage, and to compensate with mainline infantry getting a bit more bite, but it might be a bad idea.
but how about making molotovs stock and not researchable, making it so that they have it right from the start?
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