lefh may very well have the best overall/general stats of any arty, but compared to low/medium damage with a lot of censecutive shots, that allows for time to get out of dodge of the rest of the incoming shells, the B4 still delivers quite a punch with the same accuracy as other arty (i think, might be horribly wrong here, but sure feels tight and accurate) in a short timespan, with not much time to spare.
1st shot, you hear shooting/landing, and trying to find out where it is targeting.
2nd shot, you are selecting/scrambling to get your units in harms way, out the way of the 3rd one.
3rd shot, praying to RNGesus that you have moved your stuff far enough away to dodge 3rd shot.
So i would say that unless you are watching onscreen where B4 is currently firing, i would say 66% of its shots are viable to hit its intended mobile target (RNGesus willing)
whereas your standard arty would in the same timeframe fired 2-3 shells of lesser lethality and continue to uselessly unload rest of its shells.
Thusly i would point out that B4 is highly potent against mobile and static targets, compared to its contemporaries that are most useful vs static targets |
I find it funny that a major focus of this patch was to have less arty fest in larger game modes.
Lefh got nerfed (though needed a rework,not quite satisfied with it tbh)
B4 got buffed (though needed a rework)
ML20 got ''Buffed'' / unchanged
sexton and priest unchanged
so what happened in this patch, instead of just nerfing axis, B4 also got a buff.
So essentially we went from axis rule arty to allies rule arty |
Areafield
these factions have doctrines that are capable of decrewing or destroying lef's:
Sov has 6
UKF has 4
USF has 3
Total= more than axis, your point? |
Playercard pls.
you? asking for playercard?
almost choked on my drink, trying to kill me? |
how about that stuka has reduced performance 4 out of 6 rockets, until schwere is built?
sometimes the fuel can be denied by the enemy for a long time, and OKW needs the fuel to loosen the enemy grip on certain points.
sometimes there is no other choice for OKW players than to go for stuka, and i think my suggestion is best of both worlds, it would wipe less in the beginning, and then reach full capacity later on |
interesting, let's wait to see what the new patch does to the winrate, as the axis late-game is getting changed/nerfed |
Huh? This would totally destroy any sort of balance we have at the moment.
It was just a thought |
well, would be an interesting idea to see what would happen if all infantry DMG/ROF was reduced by 20% or so.
would be welcome by some people, me included |
maybe allow for slow, medium or fast in game settings when playing multiplayer? if things are going too fast for you?
lamented the speed change in SC2 |
agree with vipper
OSSTR is more or less grens version 2.0
OSSTR and Grens come from same building, same-ish abilites and use.
change grens,OSSTR or production facility/call-in to differentiate |