This is just a suggestion for mainlines, presenting 2 choices for upgrades/sidegrades, that come at a cost, but which could come in handy if the situation demands. And the ''real/good'' mainline upgrades is doctrinal.
UKF.
-5 man bolster
-4 man with snare option
SOV.
-7 man cons
-6 man with 2-3 ppsh's
OST.
- mg42 LMG
- 1-2 G43's (think jaeger package is 3 g43's ?)
OKW.
- 2 STG's
- sprint or smoke package
USF.
- choice of BAR's or zook's
-2 garands with longer, more effective range
|
all single shot strikes/pin-point focused abilities, with high cost shouldn't get warning smoke, with such a small impact area, it would be too easy to evade, and ability therefore useless. |
specs of su-76 is fine, except the timing, expecting a 260/75 8 pop TD to compete in late game should be limited, just like any other contemporary ''light'' tanks.
Though i agree that it lacks a place, it isn't bad whatsoever.
it performs well for its cost, so perhaps change the su-76?
-nerf some aspects for a cheaper price, to make it more viable and arrive earlier.
-buff the su-76 for a true multi-purpose like it was IRL for a cost increase. |
half the enemy is stuck with stock soviet armor and you still find ways to lose by playing into the enemy gimmick ability
if you stack any ability then it becomes insane lol that's not an argument point
and by this standard you also regard Sturmtiger to be balanced? |
ATO sure is very powerful, borderline to OP, 1 player with such ability is fine, but when you have 2+ players in 4v4 having ATO or similar, its just insane.
although you can somewhat ''soft'' counter ATO with vision denial, escape the circle etc, there is no ''hard'' counter to ATO, that is something worth debating |
Maybe they shouldn't have made heavy TDs/tanks to be meta in team games if they want to nerf anti-tank overwath as a natural counter to the strat
Is it that difficult to drive away when most of your tanks are more than fast enough? or having a frontline to eradicate SOV dives before AT overwatch ramps in full force?
Just
a
thought
And why do you think heavy TD's/tanks are meta?
just
a
poke |
Pakhowie and sherman does a much better job than scott, its cost doesn't reflect its performance now, so either lower the cost, or buff scott HP |
i don't think it needs a nerf, it diversifies gameplay |
Its a one trick pony, if it happens once, you are DAF to allow it to happen again.
Just watch enemy commander loadout, see a dude with glasses? burn down buildings, use barbed wire,lay mines and build caches like most people do.
If you do that, that person just wasted her/his chance to win |
grens excell at mid to long range, if you want to remove rifle nade, you gotta tune the gren for close range, which could be interesting, but alas i think, like every nade ingame, it has pros and cons |