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What is up with M8A1(Scott) change?

3 Sep 2021, 23:14 PM
#82
avatar of thedarkarmadillo

Posts: 5279

the design of USF and in extension the scott is constant mobile pressure. if the balance team can find the right balance of AOE im sure itll be fine.
Vaz
4 Sep 2021, 12:22 PM
#83
avatar of Vaz

Posts: 1158

if you say Scott is an assault gun then it has a right to have smoke.
- they had to stay as long as posible to make bleed damage overtime. Without smoke, 2 shot from anti tank unit kill them.
If you want to take it smoke ? fine. Give it back old power with 55-60 range auto-fire. Axis AT can touch it while it can do the job: " Blob control ".
This is a game even 3-5 M8 scott cant do their job problaly as Blob/Crow control unit. And yet They need smoke to stay aways from 2 shot kills.



That game was insane. The scotts barely had an impact. A few lucky shots here and there. This game also ties in with the usf mp bleed topic, you can see the guy using ST floats mp most of the game. There is vet3 obers at about 30 min in, shortly after there is no more mainline infantry from siberian(closest to that okw player). The caliope and the pershing were the only things keeping usf in the game, more proof that usf success is largely doctrine based as well as being higher skilled than your opponent, because the stock options are insufficient, especially the scott.
4 Sep 2021, 13:20 PM
#84
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Sep 2021, 12:22 PMVaz


That game was insane. The scotts barely had an impact. A few lucky shots here and there. This game also ties in with the usf mp bleed topic, you can see the guy using ST floats mp most of the game. There is vet3 obers at about 30 min in, shortly after there is no more mainline infantry from siberian(closest to that okw player). The caliope and the pershing were the only things keeping usf in the game, more proof that usf success is largely doctrine based as well as being higher skilled than your opponent, because the stock options are insufficient, especially the scott.


Yeah the scott is pretty much non excistent outside extremely slowly chipping away at hp and the occasional model kill. Even when double scotts are used its effect is barely felt by the enemy.

I havent seen such an overnerf in a while when they butchered its ai power and range.

I heard its role is to be the usf counter to teamweapons/static plays. And the packH is blob control. Cant comment on the pakH but the scott fails hard completly. Its a glass airsoft gun instead of a glass cannon.
4 Sep 2021, 13:35 PM
#85
avatar of BetterDead ThanRed

Posts: 219

Pakhowie and sherman does a much better job than scott, its cost doesn't reflect its performance now, so either lower the cost, or buff scott HP
Vaz
11 Sep 2021, 08:57 AM
#86
avatar of Vaz

Posts: 1158

I used the new scott against some noobs in team game. The autofire still seems about the same, but the barrage actually did it's job. In 1 volley. They were noobs so they sat there and let it destroy their support squads, but better players would be able to move around a bit before needing to retreat.
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