Look if you are trying to tell me that the faction designed specifically to be strained for resources is struggling to afford buying everything like a faction that isn't designed to be resource starved I'm not just gunna willy nilly take your word for it. Imma need hard numbers and replays. I've also heard rumors that usf is supposed to mobile and all their units are good on the move from elite infantry hip firing lmgs, to moving modifiers on armour. Now of course both of these things would be a travesty because faction design is a sin and all factions should be able to throw all the grenades they want and slap weapons on every squad and snare every tank and lay all the mines and still naturally have bounds of munitions for everything. I know... I KNOW they call it a tactical real time strategy game but I'd really like it a lot more of they took out the tactical and strategy parts. I don't want to make decisions,hell,if the game could play itself entirely I'd be OK with that.
Yeah alright, all cool, but can we make faction strained in other logical ways, for a change? This is retarded in its core, that faction is stripped of essential part of game, not grenades, not snipers, not lack of X thing, but from core game mechanic. Healing is not a simple decision, it what every single faction had to get at rufly same timing.
Bad desing is bad desing, and so called "faction themed around something", is not applyable here. Shitty healing came from Panzerschreck volks ages where it didnt matter if you go for med or mech.
Right now in 99% scenarios as OKW you want to go mech to have proper lucks+puma combo (from 1v1 perspective), otherwise you gonna have a bad time, going med is either:
1) Enemy way too campy, you need igs
2) You need healing WAY too badly
And you know it just as good if you play 1v1 or at least watch decent players play.
I understand that you love your concept of so called "decisions" and "faction uniqueness", but ones again applying this to any of core mechanic is just plain bad. Even if you want, it could have been 1 create for a resonable price (10\15 muni) so at least you wont bleed munitions like a pig, which you NEED to spend on upgrading you inf, its not a decision whether you want upgrades or you dont.
Lets strip faction from minesweapers and lock them behind something you need to shoot your leg for and lock yourself from 10 things you need to get 1 because you badly need it, and call it "decision making".