a)
Because Rifles and cons are good at mid\close range, while volks and grens are good pretty much exclusively at long range, and long range dominated by Tommies. There is no way to close in if tommies are already in possition and in cover, they will eat you alive.
b)
Ppl skipping T1 because they dont want to stick with grenadirs because they are objectively bad against WFA factions. Any other option be it ostroopen and or ass grens are overall better option not only because it allows you to get T2 faster, but even in raw combat potentual against USF and UKF.
c)
If someone calling broke stuff for one faction doesnt nessery mean that others are alright. In terms of abilities UKF are alright, aside from stupidly tanky crock and AVRE.
1. Tommies are not that great against the OKW early game.
They are great against OKW in early game. The only real threat is STs which you just need to focus fire few times. You can also throw UC into the mix to what OKW has no answer early on aside from raketten which will give you advantage in terms of inf presence on the field.
But this is where the sniper comes into play.
This is pretty much exclusive UKF weakness against Ost, and at the same time the single reason for ost player to go T1 against USF\UKF, if they are chosing 5 men grens.
2. Their tanks are not very cost efficient. The Cromewell is ok but not amazing. The Firefly is bad due to its slow speed and rate of fire. A tank destroyer that can't chase needs to be strong in other departments like the JP4 (Armor, insane vet etc.) or the SU 85 (sight). The turret only really becomes relevant once a tank can give chase which is not the case for the Firefly. The centaur is mediocre at best because it's also very slow and doesn't have any ability to threaten light to medium tanks like the ostwind due to worse penetration.
They are on pair with other medium tanks, nothing really special about them. Firefly is being weakest TD, but other TDs are not excample of good balance to begin with.
The comet is probably the best late game option but doesn't really do anything too amazingly and has very late timing. Churchill is a pure damage sponge but since you don't really have anything to follow it up with it ends up dead in the water most of the time.
I loled here. Comet is objectively best tank in the game. Having armor which protects against mediums, having penetration to engage all mediums and even heavy tanks, gets free speed boost for flaking and escaping, gets smoke and phosphore aswell as nade to quickly dispatch AT guns. How comet is doing nothing special here? Comet timing is rufly the same as the panther one if both faction skip other vehicles.
Churchill is infirior chose overall, but in teamgames its a very decent push and support unit for your allies.
The timings just work out too perfectly. The AEC timing is problematic in general but it needs to be considered that the AEC has the lowest shock value of all light tanks due to its weak anti infantry capabilities. It's also inferior in the frequent direct matchup against the puma and has quite a high cost because you effectively pay both upgrade+unit for one AEC.
AEC is a support unit, not harrasing one. By getting AEC you are protecting youself against light vehicles and aswell by keeping it alive you are getting nice abilities to begin with. In match up vs puma AEC is weaker but vs inf AEC is stronger then puma.
The assumption that the 222 is useless against brits because its timing is nearly matched by the AEC is just false. The 222 just doesn't work as a shock unit vs brits and needs to be used differently compared to USF or Soviet matchups. Without the AEC intervening the 222 is actually more potent vs Brits because Tommies don't have snares so it essentially ties the AECs attention and as long as the 222 doesn't die because there are fausts/pak close this is a reasonably cost effective situation for the Wehrmacht player.
You have AT guns and Engies with snares. Why are you brinking tommies into play? I mean, its funny a bit, that UKF having so many units awaible but even here, it sounds like tommies are the only unit UKF have.
5. They don't have any anti building tools.
What about unlocking nades and use smoke+nades or upping UC with flamethrower, use sniper, or officer with nuke nades. Also if you need flams that bad, few of good commanders have them anyway.
6. On a sidenote: The Puma is absolutely amazing against Brits since they don't have a lot of snares and rely on the AEC which is very unlikely to win a direct matchup against the Puma.
Why not get AT gun and vekers to keep OKW blobs back? Also OKW needs puma against brits in responce to your AEC, you are already winning in economy because OKW need Luchs supported by Puma. While you just need AEC.