Regarding Crusader Spam: I played it myself and I do not underestimating it. I won games with it. There is a point though were it reaches the end of its lifespan.
It's lifespan is nearly eternal, problem is that yeah, in case of armour fight UKF can rely only on crusader massing since Grant cannot be effectively spammed during to it's main gun being Imperial Dane'd. Matilda is too slow so it's very difficult to move it from line to line and churchills are locked behind the doc. Last one is hardly an excuse since brits are most comfortable faction to play without BG in team games.
I don't think I play on your level. Not everybody has the time to play so many games in this short release phase.
This is completely understandable.
"Skill issue" like you said in your first sentence was always a lazy excuse in CoH to not balance learning curves properly.
Struggling always were majorly a skill issue. This is why I so hardly put this sentence here for those who are speaking about underperforming allies: tools are there. When there are tools and someone cannot use them, it is a skill issue. When dingo is 250mp and can drastically damage 280 mp 30fuel unit locked behind 50 fuel tech it is a balance issue. When USF player says that teching into BARs puts him into disadvantage because axis are fielding vehicles earlier it is a skill issue, because investment was wasted and ground was not taken. Sometimes my ability to explain things lacks in simplicity and being understandable, hope you get what I mean. Balancing the game to whole ladder is simply impossible.
I don't know why you want to disagree. You don't contradict my argument but yeah your explanation is way more detailed and better overall. I agree with your statements completely. The only thing I want to add: Its worth nothing that you gave the best mainline infantry if everybody plays with better doctrinal infantry as their mainline (because their own nondoctrinal mainlines are weak).
I disagree with a word "struggle" or "has hard time to deal with" since both are, again, skill issues, because tools are clearly there.
In 3vs3 and 4vs4 its more than 1 out of 10 games, at least below Top200 and that are over 90% of the players.
Any example of such games like someones video or cast?
I just brought up two examples of units that are no problem in 1vs1 but a problem in bigger game modes. I gave a solution. Regular grenadiers have to be buffed in return, all HMGs anyways. That is out of question if you ask me.
Actually fpios are a bit of a problem in 1v1 but there are bigger problems at the moment so people do not complain about those as loudly.
Regarding Kettenkrad and Opel Blitz: Its always more than worth it that one players sacrifices a little bit of ressources or fighting power to give the whole team a bonus of a critical ressource. In a 1vs1 you fall behind by doing so (risk vs reward), in a 4vs4 your teammates can offset it. You are playing so many games, don't tell me you really believe this mechanic is okay please.
When I play wehr in 3v3 or 4v4 I need every combat unit on the field asap, I cannot afford to invest into non-combat vehicle in start of the game, there is tommies, sappers, dingo, weasel, rifles to deal with. My units are in disadvantage at the start, I need everything I can bring to hold the ground until my meta units like jaegers, stugs, halftracks come into play. I might afford to spare manpower for cache in the midgame, but in the start I would never put myself into such disadvantage, my teammates cannot get me more manpower because I fielded ketten. If I field ketten at the start of the game and somehow hold the ground this is my opponents missplay.
There was a reason they patched Opel Blitz in CoH2 after the first year from giving the bonus to the whole team to the controlling player only.
Because Opel blitz costs 200 mp and has no popcap while CoH3 opel costs fuel, manpower and popcap. This mechanic is completely fine.
And I was never challenging the game value of the weasel, so you don't need to list its advantages. For the sake of completeness I was just saying there is a fiddly ressource mechanic on allied side too. Fiddly because you have to reach Vet1 first.
It's not fiddly, it's working pretty well. Point decap is typical for games, those are rarely kept in one hands until the end of the game so you just recap decapped point with vet1 weasel.
Not capturing fuel points and waiting for Vet1 can backfire pretty hard if it takes too long or your weasel gets destroyed somehow.
Nobody does like that, they just recap decapped points.
About suicidal idea of fielding early ketten I told already, why it is not an issue.