Throwing out some personal thoughts:
1)UKF opening
Problem of UKF opening in 1v1/2v2 is very long build time of IS and UC.
Only unit which has no problems in timing now is VickersHMG. UKF is the only faction which has no even doctrinal choice to cap map instead of early combat contact like any other faction do.
Another problem is that UKF starts with quiet strong long-range unit which benefits from cover and garrisons, so it is sometimes frustrating to play against and before map reworkings and removings led sometimes to early game closings. This is just not cool to play against, even when started against UKF as OKW.
Solution: rework RE as starting 5-model rifle unit with stats of cons mosin with the same price of 210. Make more REs avalaible to build from the start. Lock AT-nades and object-removal tool in CCP. When CCP is finished, make possible to choose between staying as cheap long-range squad or going into cheap close combat squad. Buff their stens by 30%, remove cover bonus. Make close-combat upgrade free, but lock one weapon slot, because buffed stens can do better damage against weapon teams even they are equiped with 3 stens, and 210 is not a price for Pgren kind of gameplay (2ble PIAT+ATnade+sweeper cheap unit still be possible without stens) It will make RE's more tactical choice without giving UKF anything OP.
With this change UKF will have choice to have a bit worse "osttruppen" build with cheap infantry supported by UC and HMG and early capping or old build with tommies only, slightly different, or something mixed. This change also will give posibility to decrease building time of tommies since they are no longer starting unit.
2)CCPs effectivity and IS upgrades.
UKF, despite all reworks, still have an AEC crutch, which is a very cost-effective vehicle with too early timing of arrival. Howewer, IS is struggling without bolster/weapon rack and are doing slightly too well if invested into both upgrades after purchasing AEC and before researching PCP. Bofors was toned down too much since last nerf, and dies to early to cheap counters like PAK40 and raketen, so it is not a competitive choice
Solution: increase AECs research timing and price, so 222 and 251 can have more "breathing room". Include bolster upgrade into AEC, so it is will not be just a vehicle research, but tactics pick for early-mid game.
Make bofors slightly more durable by adding some HP or giving back possibility to repair normally it while braced (better first so indirect fire units could be more useful). Increase bofors researchs price by the price of weapon rack unlock and add it respectively into research, leave timing the same or add slight increase, not sure at this one, but point the same: more choosing and slightly less worrying about IS upgrades.
When PCP is finished, open other locked upgrade (bolster or rack).
Leave late game the same, since it is fine.
(and yeah, for all possible Gods sake, nerf or replace "Early warning" and "Perimeter overwatch" in Royal Artillery Doc and buff Vanguard officer, he needs some sweet love).
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