Guys, if you are going to add both CP and tech requrements to heavies, u will just forget about them especially in large team games. I've played like a thousand 3v3s and 4v4s just like 2v2s and 1v1s, and those 3v3 and 4v4 always were and artyllery clusterfuck from mortars at start to Katy's/LEFH at the end. There, where Tiger could face a horde of Jacksons is no place for this kind of unit, expecially when it is limited by 1. You could see a panther hordes instead, early brummbars or PIV spam like it happened regularly before this patch.
There is gone like 2 or 3 days afterpatch. Of course people are starting to complain, because there is so much new things for every faction. Volks are already screaming about ostwind and pgrens, and there somewhere should be a scream from OKW facing SMG-tommies and cheap british TDs and AA.
Just try to adopt before starting to complain, really. After week or two of bugfix patch, maybe after a big tournament where new meta will be shown, we could already really know what is requring a nerf or buff. |
USF rifles throw their molotovs too quickly. Maybe it is just an effect of new, unexpected thing, so I am thinking like this, but imo they should have the same timer for lava nades than volks have atm.
Same thing appears to shermans new phosphorous shot: it seems that now they can fire a regular shot and then fire a phosphorous one like ostheer sniper fires multiple times without cooldown. This combination gives you a possibility to instakill a pak40 gun crew, it should be fixed.
Calliope is simply overbuffed imo and I don't really get why modder team decided that this unit underperforms, but now it is way too creepy even for a so expensive rocket arty. Maybe, again, it seems to overperform since literally everybody now plays new commanders and their abilities seems to be to strong, but rocket artyllery, which can fire on closest possible distance without risk of insta wipe from players quick rush with a panzer while unit is throwings rounds out... Looks like logically overperforming imo.
Cons SVTs are OK, havent really seen any point in penal PPSH, even as answer to assgren spam. AT call-in is cheap, but noncencly weak. I understand, that powerful AI-based commander, which has powerful AT abilities is bad idea, but can we get any kind of debuff to targeted vehicle when ability is activated? Stun or something like that could be nice to deal with unsupported tiger/ele/jagd engagements.
It is very, very sad, that soviet paras cannot use a parachute, I was glad to see a second RTS in my life which opened a theme of soviet paratroopers, but nah. This squad is ok in everything except it's arrival. This is annoying 6-model long/middle range on stock based infantry, which can, for example, occupy a strong garrison securing enemy's cutoff and troll opponent quiet strongly. It has a simple fix: make them appear as 4 model from the building, like land matress commandos. Those guys have a possibility to build itself a hidden FRP (which really needs a cost increase, FRP for 100 mp and 15 fuel is too cheesy, and, btw, I guess all FRPs should have a penalties like slower teinforcing when FRP is active, am I right?) in enemy's rears, if needed, so there is some performance for them until first reinforcement. Anyway, even 4 PPSH coming like OUT OF FUCKING NOWHERE can quickly wipe MG-42 weapon team since they are so fat with their 1,25 target size, eeh.
Also, stock or vet camo for soviet paras could be nice imo.
OKW new commander is alright, I just don't get why if schwere is destroyed u need to restore it for getting a tiger. Really, this commander already got a lot of people out from rushing t2 and increased unit diversity, why penalty for using a schwere out from the base sector is that high?
Ostheer new commander got unexpected FRP, which is cool, and imo is should not be taken out, just adding a reinforce penalty will fix the deal. Assgrens still be weak. Good tool for flanking, but that is all what they are atm, especially when every faction players are playing now with those new commanders with close-combat infantry included.
This 6-men upgrade should bring a better buff for assgrens since they are definitely can face shocks and rangers after player picked assgren commander. It is bad, when one ability counters by 1 click, and that is what happened with assgrens all the time since they were added, I guess.
In the end of this chaotic feedback just want to thank a modder team for doing a good job. Cons and Ostwind are smiling while killing eachother, it is nice to be again a relevant unit.
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