That would restore the previous dynamic where skipping T2 entirely means giving up Ostheer's anti-tank tools.
It's a tried and tested dynamic that works well and around which the game has already been balanced. It's probably the best suggestion so far.
There's still an internal balance concern: 200 MP 20 FU is a steep price to pay for T2 if you don't actually need it any more.
That's not how it works at all.
Building a light vehicle usually gives you an immediate advantage at the cost of slowing your teching. That's why you build them.
Nobody built the M20 Utility Car when it cost 340 MP because it didn't give you an advantage: it wasn't any more effective than just spending those resources on more infantry so you slowed your tech for nothing.
I fear Ostheer T2 is in the same position: a 222 or 251 just isn't worth 400 MP 50 FU worth of stuff.
As far as I can see you ignore, that light vehicles are bringing map control to a player or are preventing from losing it.
Even M20 or 222 (we leave a
bigbullshitflamerofdoom without lot of attention now) can, as I said before, "outprice" own build in manpower and bring more map control for a player building it.
With logic that "It not worth it" we could ignore sniper and grenadiers and just go for osttruppen and only
balance team then
forces to prevent this
pathetic abuse... G-d, I should stop, it's too funny, I apologize..
Point is, that 222 performs well, it is not underpowered. 251 is ok, it's veterancy with flamer is just broken. If you are not building them because you want jump straight into a medium or even tiger ace, it should be possible as ost until you can carry own disadvantages.