There is a text in changelog, which tells us, that accuracy-buffing aura has been removed, but bulletin still functioning.
>Passive aura removed; bulletin still functions
Just checked this in cheat commands mod, there is no mark on top of nearby units, which meant that unit is affected by officer.
Is mark simply been removed or is bulletin bugged then? |
Юнкер
#5886 |
Attack from your own fuel zone and harass the opponents cutoffs. Cutting off opponents sectors is always a good choice and definitely better than the rush to opponents fuel, because it is expected to be protected. |
The only broken thing in allied vehicle roaster is Jackson+scott, everything else is simply fine.
Btw, if you don't know, Stug exists. |
Its anti-infantry performance is actually easily on par or even better than a normal Ostheer Panzer IV's. It compensates slightly weaker AOE with significantly less scatter and a faster reload. It's actually surprisingly good considering its anti-infantry is mostly a secondary role (the damage reduction aura being its primary role).
The normal P4 needs the top mounted MG to achieve roughly similar TTK, but that is under ideal circumstances (at medium distance and in neutral cover, giving the MGs maximum DPS).
The general for me is just an AI duty here. Yes, it is OK against infantry, but what is the point in this tank when we can have an ostwind to complete AI duties? Just 2 percent reduced damage? |
I think what made it broken was the ability to call in a techless AI medium tank on top of having the Puma, more than the Puma itself, as this combo gave an endless supply of call-in AT and AI without ever needing to go past T1. I think in hindsight the wrong vehicle was nerfed and what should've gotten put into tech was the Command P4 rather than the Puma.
Although of course making the Puma a call-in or only require T2 would risk seeing MobDef nearly every game again because an easily available Puma simply fixes Ostheer's most glaring weakness.
Commander PIV is annoyingly weak for it's price if you ignore a call-in fact. Maybe we can finally have a normal cannon on it, not that stubby one?
And I am only one who think that if player want to get a puma and do not want to get tiger, elefant, lefh or assault grenadiers, it is completely his choice and since puma is quiet easy to counter that's more like benefit of puma-players opponent? |
I am very thankful that somebody opened this thread, just because wi wanted to do that myself.
The problem is not just about puma, but about the whole doctrine, which gives only 2 really useful things in my opinion: ability to get neutral territories quicker(which is meh, because it doesn't buff decap rate) and panzer tactician, which is always useful.
Somebody loves command PIV, but don't really understand what people find in it: yes, it is call-in, but AT performance is nearly zero, and AI is not that good. It's passive aura is good, but paying 12 popcap and 125 fuel just for it is unnesessary.
This commander requires general rework. Puma comes too late, vet1 ability was too good long time ago, but now is nearly useless. Reserve osttruppen on 3CP is meh. Times ago people have called this commander as "ostheer comeback doctrine", but now even 450mp package from osttruppen commander looks more like comeback option. |
I have an idea that goes into the opposite. How about removing the puma from Tech2 and make it only requirement battle phase 2 and moving it into Tech0? Instant of using it together with 251 or 222 you could instatt go for puma to support Tech3 or Tech4 rushes.
Sry, but here is too much fanboys who is like to scream for "muh T70" and "USF weak early game" so even pshrek pgren are problem for them and OP support for T3 rush. What do you think will happen, when you will add puma to the same building, even after BP2 research?
(anyway, idea is bad) |
For me atleast, but I am OK playing 3v3 and 4v4 with 2v2 commander loadout usually.
Soviets: Combined arms, Schock rifle, Mechanised support (Urban assault as reserve)
USF: That new commander, Infantry company, Recon support/Airporn (tactical support as reserve)
UKF: Lend lease, Royal artyllery regiment, Mobile assault |
1) Infantry wipes weapon teams on retreat because of shitty 1.25 TS of nearly all HMG weapon teams (only HMG34 OKW stock weapon team is 1, if I am not lost my memorycard) because blobbers (not allied blobbers, just all kind of blobbers) and conscript spammers cried too much into balance teams jacket.
2)For wiping down squads use new builds, which include more pgrens, and try not to jush T3, but get a scout car, if you want to trade resources well against atleast USF. |