@thedarkarmadillo (too lazy to quote)
I believe we have gotten off topic by discussing Volks' scale-bility. I was not arguing that Volks should be buffed because they are garbage late game. I was arguing that Volks StG is not worth the 60 munitions it costs.
I believe they do worth for 60ammo. The point is "do they worth 2 weapon slots"?
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For me snare from mainline infantry totally destroy the Light vehicle play, where a small mistake, or a surprise flanking from infantry snare will cause the lost of Light. Lead to early defeat.
I prefer to have mainline infantry snare removed in the next game (or may be they're just a soft counter to vehicle for mainline infantry). Only mines should cause engine damage to vehicles (West armies used to be rare in snare play). |
Back in 2017, my early USF strat was 2 Riflemen with an Ambu behind for the front, while Rear capping. It was supper effective against Okw since they never get a Rak (to counter Ambu) when facing USF |
Impossible, I recheck the stat and I see this
Blitz:
Speed +20%
Received acc -25%
Accuracy +20%
Why I remember Blitz make acc much more worse.
So we have
Stationary acc 100%
Moving acc 50%
Stationary while Blitz 120%
Moving while Blitz 60% |
1 important part about Ost weapon crew is they can use Pion to crew weapon teams. While other infantry has 30m sight, they have 45m sight which is pretty much self-spotting. |
Between Fall & Ober. Their design meant to be infiltrate & defensive. None of them are frontline pusher like Shock/Ranger.
So I wish to have Fall & Ober have abilities rework to make them fit with their role
Ober: Defensive unit. I dont know why they have booby trap which can be use better behind the line
+ Bundle grenade
+ Suppressing fire
+ 2H smoke
Fall: Infiltrate unit. Give them tools to work behind the line.
+ AssaultGren squad grenades
+ 2H smoke
+ Booby trap
+ Trip flare |
in 4v4, you have no choice but to use veteran squad leader doctrine and upgrade to 5men gren
Its just confuse me, how 5men Gren upgrade that lock out LMG42 can win over 5men Tommy double Bren? Is veteran squad that good? |
You would, but major arty not only gets better with vet, it also doesn't get a range reduction with suppression unlike the Brit base arty making it useful against suppression platforms like bunkers schwere and garrisoned machinegun.
I remember I did a cheat test before, Major's arty at higher vet (not sure which vet) throw more barrage (from 6 to 9 or so), and the coming time is much shorter too. |
Path finder need more ability to support combat, smoke & medkit will do.
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Beside fighting close range, Engineer CAN BUILD, HAS BUILD-IN wire cutter. Can upgrade further to flame thrower
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Because Rear CAN UPGRADE double Bar/Zook that COME WITH SWEEPER, Pion can pick only Flamethrower OR Sweeper
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Ranger is 5men squad and super tough, at vet3 its mostly can fight 1v1 an MG42 and win without getting red pin. Ranger is the ONLY SQUAD CAN UPGRADE 3 ZOOK, 3 BAR, or 4 thompson and 1 Bar
I played Allies for 5 years straight without a single Axis match until this year. Any other questions Codguy? |
Can one explain me how PF's force multiplier work?
Why 1PF & 1RM is better than 2RM?
I heard something like JLI snip down a model if it has less than 50%hp. Is PF work the same? |