We can then also nerf panther rate of fire and accuracy and buff its penetration, so it isn't counter-it-all tanks as well, but a heavy tank/high armor counter, StuG and JP4 will see more use, everyone will be happy!
Or just keep the rate of fire since it uses a 75mm gun not a 122mm one, and nerf its turret rotation and acceleration, as well as buff its armour and nerf its HP, so that you can easily kill it by getting behind it.
- - -
These are actually good ieas, bring TDs & Panther become Heavy counter, so Medium can be used more. But im afraid the balance will be off with FF & Comet.
I do aware that Panther used to have higher armor, lower hp. TDs had lower pen but higher damage. Which hard to pen Panther on front but Panther will die in 3-4 hits if show its rear to TDs.
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Anyone notice today the tank balance is between Panther & Jackson?
I think we can nerf all TDs back to what they were. Or keep the high pen but super long reload to make sure they still can pen Panther & Tiger on front and force them to retreat, but can be easily chased down by a pack of Medium.
But in return limit all Premium Medium to 2, and hp dropped to 800, reserve Panther armor back to 290.
As long as a player able to build 3 Panthers come with a Tiger, its hard to find a way to nerf Jackson. |
I can be wrong, JadTig has HE ability with 90 range.
ISU is multi role. ELe is specialist. I dont use ISU for AT power, I prefer ISU for HE mode. ISU has hard time to pen Tiger, Ele doesnt with IS2 |
I wish to have USF Lieu & Cap to be powerful and heavily armed as their released.
They're nerfed to the ground because they're free squad when Unlock their tech, especially its possible to unlock both of them which mean 2 free squads.
I think its a better idea to replace building a free Lieu to unlock Platoon. With the Mechanized Platoon button that unlock the tech, then Lieu is just a unit that able to build in the tech, limited to 1.
That will get rid the free squads, then its will be ok to buff them back again.
At the moment, if you lose those free squad Lieu/Cap, its not necessary to build them again because they lack of utility |
- - -USF- - -
M10 has 180/160/140
M10 with high pen 250/225/200
Jack has 260/240/220
Jack with high pen 300/280/250
Sher76 140/130/120
E8 200/165/155
Pershing 260/240/220
- - -Other TD- - -
FF has 260/240/220
Jadpz4 has 200/185/170
SU85 has 240/220/200
- - -Premium Med- - -
Comet 210/190/170
Panther 260/240/220
T34/85 160/140/120
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The problem I have with the current form of infantry cloaking is how once the map has been cratered the units that can move while in cover now have pretty much free reign to move and remain in craters.
This is most apparent with stormtroopers and commandos. They should be very strong ambush units yes, but I have yet to meet the man who can sprint forward while remaining invisible like he just picked up a power up in Halo.
There is a time countdown "out of cover camo" for each unit. Except Pathfinder can only camo while Stationary in cover. Most Camo units can move from cover to cover.
Sprint while remaining Camo, is it Fallschrim with For the Father Land? They have at least 3sec of Camo while out of cover. |
What if Critical random not on 25% hp left, but 5%?
As now a Pz4 shoot at 320hp T34 can cause a weapon damage.
Can be changed as a Pz4 shoot at 160hp T34 can make 2 things:
- Kills the T34
- Cause Engine damage (and a Crew injured for a few sec) and T34 still have 5% hp.
Its like the last shot can cause Out of Control or Ammo blow up random. |
This is not one single point, thus is honestly jumping all over the place. Comparing two factions vs one, IS2 nondoc for USF, suddenly on topic Jackson, then back to Tommy sections.
But indeed I at least did not see a comparison
Sorry for my English here. Tommy was just an example why Jackson cant be nerfed.
I dont mind Jackson gets some nerf IF there are other reliable AT option to deal with Panther & King.
If all Axis have (to be specified: OKW) only have Puma & Panther non doc (no Pz4 Jgpz4 King). No matter how OP Panther is, I will never ask to nerf Panther if USF have Wol Jack Pershing non doc, because its all they have.
Its not the units. Its the faction that LACK of unit, especially tanks vs tanks, Jackson is all USF have. Thats why even though they're OP, balance team can only price them up, not to nerf them down. |
Speaking other retard doesnt make you smart.
I give you a short, single point I want to put.
Axis, especially Okw, have 5 options to fight Jackson
USF, only Jack IS THE ONLY OPTION to fight both King and Panther and you still want to nerf.
Sounds stupid, but put Wol, Comet, IS2 non doc for USF.
Then Jackson can ve nerfed down to 50armor. Because there are other option that I can use.
-this is also the main problems to balance Tommy since its THE ONLY FRONT LINE INFANTRY NON DOC
Again, I dont bring the comparison between units. Stop putting your thinking into my word |
What this does--> it makes the Jackson less durable and less capable of just mindlessly rushing around the map.
I suggest you to watch this vid and see which tank usually mindlessly rushing around into base
https://www.youtube.com/watch?v=RjZvni_l38U
Yes, the tank with 960hp. Not 640hp. |