@ZeroZeroNi
T34/85 is considered as Premuim Med, not Med
Are you thinking Soviet builds a T70 and still able to get a T34 earlier than Pz4? |
You are having fun alone
People are having fun together |
First thing is the timing with the Tier. For Ost HT comes at 5min is necessary because Soviet Light comes at 10min.
But then West armies Light comes at 7min. Cause Ost HT near useless when they have roughly 2min advantage. Which 222 is rarely used
And even that Soviet Light comes at 10min is possible 3min earlier than Ost Pz4 if they decide to completely skip Tier2. Which SU76 is rarely used
- - -
Except Cromwell; both Sher & T34 come later but weaker than Pz4. Which cause USF skip Sherman and go for TDs (T34 still on screen because they're cheap for the same health pool). For Pz4 can not match TDs except out number them. They have to go for Panther.
And that lead to the game today: Panthers vs TDs
TDs should be nerfed, come with limit Premium medium like Pan/Comet/T3485/E8.
- - -
I want a match that I DARE to build a Sherman to armor combined arm with Jackson that stay behind to keep Panther away. Rather than "if I build a Sherman, there is no fuel to get a Jackson to fight against Panther.
Especially there is no limited build for Panther that come together with Tiger/King.
Image a single Allies faction that build a pack of Comet come together with an IS2. If you feel its stupidly OP, its the same to what Allies think on Axis, specially OKW. |
The problem of AssEng is they have so many tool that in return they dont have raw power (as the opposite to Ranger).
They have cut tool by default (I dont know if they have mine sweep by default or not), able to +frame throw, Demoli, lay mine. Basically they're CavalryRM weapon that able to do Rear & CombatEng jobs. If you bring AssEng compared to CavalryRM, they are much better for the same price as how many utilities they have.
- - -
For Okw, they have so many infantry options that is spammable. And as spammable in my meaning:
- Decent/Good vs infantry
- Grenade to clean weapon team
- ATnade as something to defend tank mindless push
Take alook at the list and you see Cons doesnt good vs infantry since they have no weapon upgrade. Even Tommy isnt spammable for the lack of ATnade (or RM non vet).
For the Axis, Wehr counter part, Ostruppen doesnt have grenade, even Stormtroop doesnt have ATnade (they have Shreck but drop their 25% AI power), eventually Gren is the only spammable infantry and surprisingly their models arent tough as Fall or as many models as Volk
Take alook at Okw, they have Volk, Fall, Fusi. Good vs infantry with +weapon ; grenade on hand ; ATnade.
Obersodaten is extremely good vs infantry but they arent an option to spam due to lack of ATnade. |
Whats about HT,arty armor?
Whats the damage of HE?
Like, if the pen is so low while the damage isnt increased, thats mean we should just use AP to shoot HT & Arty? So overall HE is only work to infantry? |
It was also much shorter, meaning you had to be positioned pretty forward to see anything.
2nd: Only in a doc in Brit faction
3rd: can build only 1 |
Still, 10sec T1 and MG42 30sec build, total of 40sec.
Cons had 20sec build back then, 2 Cons for 40sec.
- - -
The different is Pion stay at base to build T1.
CombatEng is capping
- - -
Then MG42 is in building
CombatEng is capping with another Cons.
- - -
By the time MG42 on field, Soviet at least capture 3 points already.
Soviet Tier1 and 2 cost 50fuel though.
- - -
Well it was the past. |
Arent they gain "MG34, Stg, Shreck, snare" either go for BattleHQ or MechaHQ? |
MG42 was in T1 with Gren, Mortar, Snip to made Ost has a slow start but have various units for various strategy.
While Cons in T0 for constantly Point capping from the start game.
This made the 1st MG42 had to fight against 2 Cons.
But West armies with many units in T0 just kill the design. Put MG42 in T0 and combined with Sturm makes Cons nowaday resource wasting.
Its not about Cons is too weak, its about Cons have no advantage timing.
- - -
Today, the 1st MG42 face a Cons and an Engineer
And the 1st Maxim face a Sturm and 2 Volk.
I say again, timing is the problem, not units. |
Why IRHT still in Random match if banned from tournament? Isnt that will make Okw BattleHQ only give FlakHT & Supportgun while MechaHQ gives many powerful Light options.
IRHT should be removed in BattleHQ and replaced with another unit. I cant tell what should be in the slot since Okw just have everything in hand. |