Who are you comparing to?
Compare to USF.
For tank rushing.
Okw has: Volk stg +flame +ATnade, Sturm shreck, ATgun, MG, Kubel, Supportgun (not count InfraredHT & FlakHT because fuel consume)
USF has: RM, Rear, Cap, ATgun, supportgun
There is no way USF can fight or even hold the ground without using Light. Okw can skip it. |
The thing is, with 30fuel combined, Soviet has Penal, Sniper and full weaponteam set. With clown car can be a good tool to carry Engineer around to lay mines.
For USF, double Lieu Cap tech 70fuel is just impossible to play since they lack of various unit (as Rear, RM and full set of weaponteam. Lieu Cap dont have unique battle abilities so cant count them as different units). USF HAS TO use Light in mid game.
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I do wish Medium tech cost increased to extend Light play time, so it may force players to use Light, like USF players.
Okw, with 40fuel to unlock BattleGroup tech. You know what they have. Sturm + Shreck, Volk + Stg + flamenade + ATnade, ATgun, MG34 Kubel, Supportgun, FlakHT, InfraredHT. Okw can skip Light to rush Medium. |
Alright
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///Soviet///
Flamenade: 10fuel
ATnade: 15fuel
Tier3 for Light tanks: 90fuel
Tier4 for Medium tanks: 90fuel
=> Soviet requires 2 upgrades 35fuel + Tier1/2 20fuel + Tier3 90fuel = 145fuel for tech. Which they need 215fuel to get their 1st Light tank.
=> With Tier4 90fuel. They need 325fuel to get their 1st T34.
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///USF///
Grenade: 15fuel
Weapon: 15fuel
Lieu: 35fuel
Cap: 35fuel
+Mechanized: 20fuel
Major: 120fuel
=> USF need 70fuel to unlock both ATgun & MG, or 115fuel to get their first Light tanks without grenade + weapon (145fuel with grenade + weapon)
=> USF need 300fuel to get the first Sherman without grenade + weapon (330fuel with grenade + weapon)
Except USF is UNABLE to play in mid game without Light, because a free Riflemen squad and the lack of weapon cant help them in mid game. Which USF roughly need 370-400fuel to get their first Sherman.
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///Brit///
I dont play much, eventhough Brit have alot of side tech, but they can skip Bofor/AEC upgrade and go straight to Medium, which is great in 4v4 game since Soviet/USF cover their early/mid game
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///Wehr///
Tier1 10fuel
>>Phase1 40fuel
Tier2 20fuel
>>Phase2 90fuel
Tier3 25fuel
=>It seems like Wehr needs 305fuel to get their first Pz4. Though its possible for them to skip Tier2 because they have PzGren for AT force in Tier1 after Phase1. Its possible for Wehr to get Pz4 with 285fuel. WITH LMG42, ATnade, Shreck unlocked
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///OKW/// (this one unfair tech faction)
Battlegroup 40fuel
Mechanize 60fuel
PzHQ 135fuel
=> Okw requires 130fuel to get their first Light. With Stg44, Shreck, Flamenade, ATnade, MGs unlocked.
=> Okw requires 335fuel to get their first Pz4. With Stg44, Shreck, Flamenade, ATnade, MGs unlocked.
The unfair about this faction?
- Wehr requires another 50fuel to get Panther, Okw doesnt
- Wehr 60fuel to unlock 222, Okw unlock Luch
- Another 50fuel to back tech unlock King, Wehr has Panther as their best
- What 40fuel can give to Okw? FlakHT, InfraredHT, supportgun, MG, STG, Shreck, Flamenade,ATnade. What 55fuel can give to USF? A free Riflemen, ATgun (that lack MG), FlakHT, supportgun. |
Ranger is raw power. which is why they have smoke & combined arm abilities go with them.
Though I prefer Para, I can do alot of things with them.
- Drop 2 behind the line and wait for hard flanking
- Drop them on Vic point when its safe, or scarify denying Vicpoint cap in late game
- Tactic assault, whip so many thing with this ability when enemy retreat
- Demo that Okw HQ, Ost bunkers
There are times that I drop a single Para with Thompson behind an Ost defensive line with 1Snip, 1Gren, 1MG, 1bunker, 1 mortar. And I destroy the whole thing with 1 Para. Tactic on Gren, Cook on MG, Snip had no chance to retreat, demolition on bunker, the only thing that retreat alive is mortar. (I respect this guy using combined arm though, if it was 3Gren and an MG, there would be no chance to win) |