last i checked you could always do it.
Flamethrowers only began detonating mines as of the most recent patch.
As for the Teller mine suggestion: LOL. |
no, shrecks always fall back to other models in the squad, you have to wipe the squad out to make them drop
No, once the squad falls to two-man, they drop shreks.
There's only a percentage chance of weapon drops; they don't drop 100% of the time, that would just be retarded. |
I had an awesome game where my KV-8 killed off 3-4 Grendier and PanzerGendier Squads, and then ran across the ice with a P4 and Panther Chasing, only to switch to Cannons and sink both the P4 and Panther into the Drink. It was a pretty lol moment....
But these complaints about it being OP, need to stop. I could do the same thing with a Russian HT and 2 Flaming Engineers inside, and have it out much earlier as well. Faust me? I'll just repair with the engineers. Kill the Engineers? I'll just reinforce them while repairing. Two Flaming Engineers give the same affect for the most part.
That's really funny. Do halftracks take 6+ shots to kill from a tank? I don't think so, buddy.
Not to mention the two engineer flamers still won't have the even half the DPS output of one KV-8. Go look at some stats before coming here and "contributing."
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc#gid=0 |
To be fair, the further away a sniper is IRL WW2, the longer he will probably need to aim.
Gameplay > Realism. What use is a sniper in CoH at close range - any sniper that close deserves to be instantly killed by gunfire. |
edit: and aside from the bit about the T34/85 (its fine imo) most of this seems pretty reasonable. Conscripts suck. Penals, Shocks, and IS2 are far too overpriced.
I agree with everything in this thread except penals - they're a 120mp upgrade for conscripts to have super DPS minus Oorah ability, considering when you merge there is no negative trade-off of armor.
If you keep merging them instead of reinforcing, you'll find they're not that expensive at all. |
I'll just add that according to game stats, German sniper shoots around 39% faster than the soviet sniper at near range (10 and less) and his advantage gets worse with range and ends up at around 15% faster at max range (50).
They should have made the sniper shoot speed consistent at all ranges. What kind of sniper would need to fight at point blank range... |
in other words it is more forgiving to make mistakes as ost vs not pro players, as they are less familiar vs soviet powerful tactics and units.
RTS games with asymmetric factions will always end up with one faction being easier to play than the other. Look at Starcraft, Zerg is definitely harder to play than Protoss, for example, and the same scenario you presented would probably happen there as well (replace Ost with Protoss and Soviet with Zerg). |
Hah.
Guard nades are actually the most powerful grenade in the game (not counting satchels).
+1
Try playing as Germans for once and cringing everytime your bundled grenades do no damage (wasting 45 munitions for a munition-heavy faction is far more painful than wasting 45 munitions for a munition-float faction). |
I agree with your sentiments, the IS-2 and ISU-152 are pretty useless for their price (the former especially).
Meanwhile, KV-8 is the most efficient vehicle for its role and less than half the price of the IS-2 and does essentially the same thing except better (heck, Shock Rifle commander even has both of them for some reason). How the hell is this justified? |
They always drop the DPS first right?
They drop whatever the model is holding. |