This happens all too often...
Frankly, the health bar indicator on buildings is utterly useless. |
Though it's kinda funny that in battle reports somewhere is stated "ATGs had no problem hitting a 1x1m spot in 800m distance". Yeah, I see that.
Could it be, that somehow (unintended) cover modifier works for tanks, too? Sometimes it feels like Pak misses several shots on T70 standing still in bomb craters.
This is due to terrain affecting the height of the vehicle. All weaponry become less accurate in this game when two units are at different heights, even if the height difference is essentially negligible (crater, small hill, etc.). It doesn't make a big difference in small arms combat but it does with slow-loading weapons like AT Guns and tanks.
Is this intentional? Because it's pretty frustrating. |
I remember the langreskaya tourney, when i was against condamnationwings, my troops reacted to my retreat order in such manner, that they glumped up together first and then retreated. Ofc, they glumped together on a nade, lost the whole squad. The lag between me and him, got him so many lucky kills and ofc i just got more and more frustrated by his luck/lag.
So yes, the delay is a major issue.
Had the same happen to me as well, I feel your pain.
They need to fix vehicle AI pathing and squad AI actions ASAP as these are completely independent of any connectivity issues. Input lag will probably take a while to figure out but this needs to be optimized pronto. |
I think one reason why we are repeatedly seeing people say something like "I'd rather take <other faction's AT gun>" stems from faction design:
Ostheer does not have as many indirect fire options as Soviets. Their main source of indirect fire are mortars and then nothing at all until (if) they go T4. Everything they have is rather squishy (flames, explosions) and because of this and other reasons (no Oorah, more expensive mines) they have a harder time defending their AT gun. The things they'd use an AT gun for are mainly T70/T34 against which survivability is arguably more important than rate of fire. Against a Su-85 it just serves as a deterrent and can be taken out by the Soviet indirect fire solutions available in these situations (Su-76, Katyusha, 120 mm mortar).
Soviets already have potent indirect fire options or do not require them as much (survivable snipers, M3 flamers for taking/weakening positions). The squishyness of a Pak would not mean much to them because they could support it easier (mines, AT grenade, Oorah, merge, easier recrewing, doctrinal cloak). Rather, they'd take more potent non-Su-85 AT solutions because their amount and relative power of them is a bit lower (currently: combination of solutions less potent on their own).
And I think this is completely intentional from the design Devs.
Still, both lack from poor accuracy... their scatter stats should be improved so they are better against disabled and immobile (lack of enemy awareness) vehicles as well as against frontal charging vehicles.
I agree - this also incentivizes both factions to capture enemy AT Guns, which is a good thing. Now, if only the same idea can be applied to MGs and Mortars... |
FHT was deservedly nerfed to bring its retreat killing inline.
M3 was laterally nerfed with the unit garrison attrition, to account for its retreat potential.
Its time the same was done to KV8.
Since there seem to be coding complexities with changing retreat specific flame dmg,
Relic sidestepped it with other nerfs on these vehicles. Same should be done for KV8.
If retreat specific dmg mechanics are too difficult to implement, there are other alternstives to achieve the same resukt, as was done for FHT and M3.
KV8 stats are still at campaign levels. I strongly believe this is simply an innocent oversight. FHT flame also was at campaign levels before its nerf, so there is precedent for this.
I find it hilarious how poorly coded many aspects of this game are... |
Yes, let's accuse the devs of favoritism and give them even less incentive to read these forums. Fantastic.
/thread. |
The problem with the new MG42 is that it essentially performs like a Maxim with a bigger arc but no spearhead capability due to long set up times. Many times my conscripts actually lose a squad member before being even suppressed (the yellow icon); that's a lot of time for me to oorah in and molotov. Honestly, I prefer the Maxim than the MG42 now. |
Been playing a lot of Shock/KV-8 Commanders since the patch; Shocks are much more effective and viable now with their reduced reinforcement cost and makes the commander much more worth it. KV-8 coupled with SU-85 is as potent as ever and very effective with T2/T4 thanks to the new Maxim and MG42 nerf. It really warrants a nerf in the next patch because it's very hard to stop this build once it gets to late game. |
Ahahahaha. Tried using Maxims last patch? Yeah, they worked like that. Oh sweet vengeance.
The Maxim was total shit last patch. That being said, I don't think these types of comments are warranted as it's just going to further fuel the raging flame war between faction fanboys. |
The other side of the medal is that I lost some MG42s to single squads making a frontal assault right in it´s arc of fire. After two bursts they still could throw a Molotov. That´s not how I expect a MG to perform tbh.
I noticed a lot of this too. My conscripts don't even half to flank half the time because it takes the MG42 too long to turn in its arc - I just Oorah, run up, molotov, and profit.
Neither of the MGs suppress very fast anymore - I'm not sure if this was the intended effect. I think a sight range nerf and suppression buff to both MGs would be better overall as right now both MGs are easily overwhelmed if the enemy is not charging from maximum range through their arcs (for the sake of argument, let's ignore the 10% suppression bulletin when talking about unit functionality - bulletins are a whole other ballgame...).
If you're standing in front of an MG, I'd expect you to be suppressed fairly quickly (IRL you'd be torn to shreds, but I digress). The sight range nerf instead would emphasize scouting for your MGs with frontline infantry, maintaining their support role. |