They are both very good in their own way.
You can have stronger late game faction with both German and Soviet faction, you just have to do well the rest of the game. (you can do fuck all to Soviet player having some SU85's, IS2, etc if you let him build up his army, and vice versa)
Don't listen to these German or Soviet biased players with blame square on "other factions God like units"......
I agree with this for 1v1. Whichever faction is ahead in the early game and mid-game is going to be OP late game.
If both factions are on even ground all the way through, it really depends on if the German player is getting an Elefant or not. The Elefant will simply rape Soviet T4 provided you can get it out quick enough without getting overwhelmed (hence why it isn't a real counter to T3, as you will get overwhelmed by T-34s).
However, in 2v2 (I don't play any team games higher than this), Soviets are definitely better due to cross-teching from both players (not to mention that troll KV-8 ). In higher team games, I reckon Germans are better due to Opel Blitz stacking. |
halftrack has to do with on-field reinforcements
Oh my bad, I didn't read the part where you specified the Bunker Command upgrade. I was thinking Bunker is an MG substitute. |
I have to slightly agree with the OP. Whenever i'm playing Axis and I see a Maxim for instance, i want to pick it up but I have 3 panzergrens!
Though it does kinda make up for the German's extremely versatile tiers.
Never grab weapons with Panzergrenadiers, the reinforcement cost is way too expensive. |
Before the Su-85 speed nerf this patch, all of the Soviet fanboys said "l2flank" knowing full well that the Su-85 could superman-reverse out of anything.
I guess German players will need to "l2panzer" for a couple of more months before we see any KV-8 changes. |
Soviets do not have a "ranged grenade" like Rifle Grenades.
Soviets have 1CP Doctrinal "thrown grenades" (guards-or-Shock).
Both sides received a +25% dmg increase against weapon teams.
Soviets have a doctrinal, 1CP, vet 1, 60(?) muni precision mortar attack.
Germans have a doctrinal 60(?) muni, 1CP Incendiary grenade (mortar-half-track).
Germans have T2 half-track.
Germans have T0 Bunker 150(?)mp 60(?) muni, forward-reinforcement-bunker upgrade.
Looks balanced to me!
You forgot Oorah that makes up for rifle nade range.
Precision mortar strike is not doctrinal, the regular Soviet mortar gets it as well at vet1 (gets it faster as well, since it requires less XP for vet).
What does the halftrack have to do with anything in that list? If you're going to include that then include clown cars for Soviets. |
ok here you go real life, just saying hollywood is no different then a game it is made up.
[youtube]http://www.youtube.com/watch?v=N59msUnyy1g[/youtube]
First, I'm pretty sure he's not aiming at the camera.
Second, a person is much bigger than a camera, especially if the person is standing up and charging at the MG42.
By the way, good job bringing a biased Hollywood movie as a reference into a balance discussion about a competitive multiplayer game. How very erudite of you. |
This is something new,so now the MG is nerfed only when Germans are using it )...
@JohanSchwarz Yes some battles were won like that,here is proof:
The Russian army is not a conventional army in that it is used to fight wars, but is rather a way for the government to dispose of the massive amounts of disgruntled workers, laborers and drunks that make up the Proletariat. Russia has their own version of conscription, "Compulsory National Suicide", in which the Red Army launch wave after wave of attacks without weapons until the enemy run out of ammo and are butchered by the "real" army. In theory. Russia is the complete opposite of France in that Russians never retreat and have a tendency to die to the last man, which Josef Stalin will have one way or another. A Russian soldier is easy to identify. He is dead, buried under thousands of his equally decreased brethren.
Russian battlecry: "Ugh", "AHHH MOTHERLA-", "God help me!", "URAA- ow, my spleen!", "Arrrrrrrrgh" "*Gurgle gurgle gurgle...*"
I'm not sure if you're trying to be sarcastic but this is one hell of a racist post.
In any case, Company of Heroes is not real life. In real life, Russia did not have the same population as Germany, meaning that they could easily use brute force tactics with superior numbers. In the game, both sides have a population cap of 100.
If Russia had the same army size as Germany did in World War 2 and decided to use the same suicidal tactics you pointed out, history would be very different.
On-topic: I agree with roflthecat. Bulletins should not so drastically affect gameplay that they make or break a unit entirely. |
Well providing you pay for it in casualties on the way it is fine. better of course to spread the blob out so the mg has to switch.
COH is obviously a game and so not really meant to be totally accurate but the stupid tactic of charging head on into enemy mg's was used time and time again as pre-tank and without lucky/overwhelming pre charge artillery and mortar fire as it was the only way to do it. btw you do prepare your mg positions don't you with green cover, wire and interlocking fields of fire over open ground? This is what caused the massacre of WW1 soldiers not a lone exposed mg.
You're telling me six guys running head-first into an MG42 while screaming Oorah at the top of their lungs in real life are going to live to see another day?
Unless that machinegunner was drunk, blind, or deaf, he will mow all six of those people down in less than ten seconds, no matter how unfortified his position is.
Granted, this is a game and the MG would obviously be OP if it instantly killed squads like that. However, it shouldn't ever allow one squad of conscripts to run up through its firing arc and kill it when it was already deployed. That's fucking retarded. |
If there is a blob of them - some of them should get through if the distance is short enough - in the replays and games I have seen since the patch provided they start from enough distance (i.e. the mg has a decent sight range due to spotters/clear ground) the mg will suppress and kill. If conscripts are oorahing from well within maximum range then they may well overwhelm you. Rushing mg positions is a well worn military tactic though can often result in a medal for those involved
It is also a stupid tactic as proven countless times by the British soldiers that were ordered to charge head-on into German Maxims in WWI.
This "strategy" has no place in a game like Company of Heroes. Players should be punished for stupidly charging troops into MGs (in both factions) rather than just waltzing through the firing arc and grenading the gunner. |
He's not the only one. MG42 is still better than Maxim for me. I you want to swap them around then I'm more than happy to do so. Just write a petition to Relic. I'll sign it.
MG42 is really good for Soviets because now you have a 6-man squad, huge arc, and enemy army does not have Oorah + Molotov combo. I still grab them whenever I find them abandoned on the field.
That being said, this fact has nothing to do with whether or not the MG42 is a cost-effective and worthwhile unit in the German army. |