I think it's good that this was posted and streamed. More people will know about it faster and maybe whomever was in charge of this fiasco will get their head out of their ass once the MP pool falls to 0. |
So basically the patch broke mortars.
Wonderful, now I gotta tech to t4 Panzerwerfers just to try to deal with this cp0 FHQ spam.
Did Relic fire all of their playtesters or what? And why weren't things properly tested on the beta server? What the fuck is the point of it then? |
I think there is another bug, unfinished trench now functions like the old sandbag=immortal blockade.
Dare I say "I told you so?" |
If input lag could get fixed (whatever is causing the problem) it would be a huge step forward. I think fixing the big problems instead of pumping out DLC is probably the way to go.
Too bad fixing problems doesn't net Sega money. |
I cry when a big stuka/il2 chance fails due to input lag
I cry when my units fail to retreat out of the Stuka/IL2 bomb(s) due to input lag. |
If you're going to treat us like prostitutes could we at least pretend we're high class call girls and not $10 crack whores? Show us some class Relic.
LOL.
+1 |
Did everyone forget that Germans have this thing called an upgunned Armored Car or something?
I don't understand how this Doctrine can possibly lose if combined with a T2 rush. |
@tuvok: Let's say you are right, that half the people on the forum bought the new DLC. For every person who buys the new DLC then, there is a person who doesn't. Those people will find themselves no longer able to play multiplayer because they are getting facerolled by P2W DLC Commanders. They quit MP.
Now the MP player pool is down to 50%. Fine. Sega releases the next 4 DLC Commanders (coming soon with the next ToW pack, I bet). But now there are less players to buy the DLC, so what does Sega do? Jack up the price of each commander to, let's say, $5. Now, the same thing happens again where half the people don't buy them. Now you're down to 25% of the original player pool. This means Sega is now making less and less money each and every time they release new DLC (unless they double the price each time, good luck with that).
This is assuming a perfectly linear relationship in which there is no snowball effect of players leaving causing other players to leave in turn. The actual model would decrease at a rate faster than this.
I think what people are missing out on here is that this is an RTS game, not an MMORPG. There is no strategy involved if all there is going to be are new P2W commanders every month or two. |
@Tivook: So a good player will always beat a bad one, eh? I tend to agree with you, but what about two players of the same skill but one has DLC and the other doesn't? Who's going to win then?
You really think that people here are complaining about having to shell out $12 extra for new content? That's not the point. The point is to have to shell out money for extra content when the original content is still broken as fuck. The point also is that we essentially do not have a choice but to shell out the money because the new commanders just roll over the original ones like they weren't even there (assuming both players are of equal skill level).
What kind of variety are we promoting here if the only valid choices are now the DLC commanders? None, we're just switching from one set of OP shit to another. Yay!
By the way, I'm glad you're having fun with your $200/day salary. I'm also glad that you're having fun with letting it get milked away by big corporate. |
i dont understand why relic do this!
It's called "Pay 2 Win." |