Soviet FHQ buffs all infantry and weapons teams (pretty ridiculous IMO).
I am curious about the booby trap too: when I play against it my infantry haven't even stepped in the capping circle yet and they instantly blow up. What exactly is the range on the damn things and how do you defuse them with minesweeper if they kill you before you even step in the circle?
Was a fun mission, although not really that big of a challenge (beat it on General on my first try without saves).
Did anyone notice that the Tiger 2-3 shots a KV-1? Was that intended in this mission? Because those tanks died faster than T34's for me and essentially were free XP.